Warrior in WoW Forever: talents, builds and changes from Classic
The Rage-fuelled weapons master, tanking or dealing melee damage; Forever reworks its trees and adds talents such as Spearing Strike, Bastion and Raging Blows.
Two-handed damage built around Mortal Strike, Rend and Overpower, with the new Weaponmaster.
Fury
Damage
Dual-wielding and constant Rage generation, capped by Bloodthirst.
Protection
Tank
Shield tank with Shield Slam, now with Charge in Defensive Stance and Bastion.
Talents & builds
Versus Classic
Tap a type to highlight it in the trees. Every talent tells you what it was in Classic.
Click to add a point · right-click to remove itTap a talent to see its details and add or remove points
Arms
0
Fury
0
Protection
0
Required level
—
Points
0 / 51 · 51 left
0 / 0 / 0
Builds
Builds by role · the BiS ones, level 30 (or 20 where there is no 30 yet). The level 30 ones have 26 points: 21 from your level and 5 extra from the Legacy perk Talented
Tank · Protection · DungeonsLevel 60 (51 points) · See its BiS
Tank · Protection · TankingLevel 30 (26 points: 5 come from the Legacy perk Talented) · See its BiS
DPS · Arms · DungeonsLevel 60 (51 points) · See its BiS
DPS · Arms · DungeonsLevel 30 (26 points: 5 come from the Legacy perk Talented) · See its BiS
DPS · Fury · PvPLevel 30 (26 points: 5 come from the Legacy perk Talented) · See its BiS
My builds · only in this browser
Save a build with “Save build” and it will be here, in this browser.
Data from Wowhead's calculator (beta client, September 24). Values may change between beta builds. Classic comparison: Classic Era 1.15.9 client data via wago.tools.
Macros ready to copy, with spell names exactly as the game has them. Paste each one into a new macro and drag it to your bar. What a macro is and how to make one
Stances, forms and aspects
Spearing Strike in Battle Stance
Intermediate · From level 1
Spearing Strike needs Battle Stance (Blizzard, 1 October). Use it on giants, dragonkin and mounted enemies, where it hits much harder.
If you're not in Battle Stance, the first press switches to it and the second one charges. With Tactical Mastery (level 14) you keep some rage when you switch.
When the enemy dodges, it puts you in Battle Stance and the second press fires Overpower. Battle Stance only in Classic; nothing published says Forever changed it. Tactical Mastery keeps part of your rage.
The tank's backup taunt when Taunt is on cooldown. Switches you to Battle Stance, as in Classic; your Revenge or Taunt button takes you back to Defensive.
Execute doesn't work in Defensive Stance in Classic (it does in Battle and Berserker). From Defensive it switches you to Battle and finishes on the next press; in the other two it just finishes.
Puts you in Berserker Stance and charges mid-combat, when Charge no longer works. Berserker only in Classic; nothing published says Forever changed it. Hold Shift to Bloodrage first for the rage.
Puts you in Berserker Stance and makes you immune to fear and incapacitates. Press it before the enemy's fear lands. Berserker only in Classic; nothing published says Forever changed it.
Battle with no modifier, Defensive with Shift and Berserker with Ctrl. Tactical Mastery (level 14) keeps 10 rage when you switch (25 with the improved talent).
After tanking, it swaps the shield for your two-hander and moves you to Berserker Stance with Bloodrage so you don't start empty. Put your two-hander on button 10 of the right bar.
Out of combat it switches to Battle and Charges; in combat it switches to Berserker and casts Intercept (level 30). One key to close the gap every time.
Starts your auto-attack if it was off and queues Heroic Strike on the next swing. Once you have Cleave (level 20), use it the same way when two enemies are together.
+100% crit and fear immunity for 15 s, at the cost of taking more damage. Puts you in Berserker Stance, as in Classic. No longer shares a cooldown with Shield Wall.
Pummel needs no shield. Puts you in Berserker Stance and the second press interrupts your focus or, with no focus, your target. Berserker only in Classic; nothing published says Forever changed it.
In Berserker it uses Pummel; in Battle or Defensive it equips your shield if needed and uses Shield Bash. On your focus if you have one. Shield on button 12 of the right bar.
If you have a two-hander on, it equips your one-hander and shield, goes Defensive and blocks. Put your one-hander on button 11 and your shield on button 12 of the right bar (MultiBarRight).
Sequence: Thunder Clap, Demoralizing Shout, then Cleave on each press; resets when you leave combat. From Berserker it switches to Battle (Thunder Clap doesn't work there).
−60% damage taken for 12 s. Puts you in Defensive Stance and the second press raises the wall. In Forever it no longer shares a cooldown with Recklessness or Retaliation.
For an emergency: equips one-hander and shield if needed, goes Defensive and casts Shield Wall. Same buttons as the Shield Block macro (11 weapon, 12 shield on the right bar).
They use the modern game's macro syntax, which is what Forever runs underneath. We haven't tested them one by one in the beta yet: if one fails, tell us on the board.
How to level as a pair in WoW Forever: what each class pair brings (tank and healer, crowd control, area damage), how experience is shared, bad luck protection in groups and where to start if you play different races.
Which WoW Forever Legacy perks help you level and in what order to spend them, plus other 16-point builds for how you play: gold and professions, PvP, raids and reputation. With client numbers and a calculator link.
A WoW Forever race guide: which classes each race can play, all 40 racials (active and passive) with beta client numbers, what matters for PvP, groups or leveling, and what changed from Classic.
Blizzard's Classic+ launches on November 4. What changes from Classic: 469 reworked talents, the Skyborne, the Undead Paladin, new zones, nine dungeons and the raids — with the source next to every fact.
· 25 min
Data from beta client 1.60.1.70685, updated 29 Oct 2026.