
ALL NINE CLASSES
Everything that changes in WoW Forever vs Classic
Every talent of the nine classes compared with the Classic Era client: the new ones, the ones that take another talent’s slot, the ones that change numbers or position and the ones that are gone. Read from the game client, with the Classic text beside it.
- new talents
- 125
- take another talent’s slot
- 24
- change numbers or position
- 229
- leave the trees
- 81
NewSpearing Strike
- In Forever
- A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
NewBloodthrill
- In Forever
- Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
NewWeaponmaster
- In Forever
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
NewLingering Rage
- In Forever
- Increases the time before your Rage begins to decay after leaving combat by 10 sec.
NewFurious Precision
- In Forever
- Increases your chance to hit with off-hand attacks by 10%.
NewReckless Swings
- In Forever
- Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec. Costs 25% of base health. 15 sec cooldown.
NewGore Drinker
- In Forever
- Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
NewImproved Whirlwind
- In Forever
- Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
NewMaster of Defense
- In Forever
- Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
NewVanguard
- In Forever
- Your Charge ability is now usable while in Defensive Stance.
NewFocused Rage
- In Forever
- Reduces the Rage cost of your offensive abilities by 3.
NewBastion
- In Forever
- Increases all damage you deal by 10% while a shield is equipped.
ReplacesImproved Tactical Mastery
Takes the slot of “Tactical Mastery”
- In Forever
- Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
- In Classic
- You retain up to 25 of your rage points when you change stances.
ChangedImproved Rend
- In Forever
- Increases the Bleed damage done by your Rend ability by 35%.
- In Classic
- Increases the bleed damage done by your Rend ability by 35%.
ChangedImproved Overpower
- In Forever
- Increases the critical strike chance of your Overpower ability by 50%.
- In Classic
- Increases the critical strike chance of your Overpower ability by 50%.
ChangedAnger Management
- In Forever
- Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
- In Classic
- Increases the time required for your rage to decay while out of combat by 30%.
ChangedTwo-Handed Weapon Specialization
- In Forever
- Increases the damage you deal with two-handed melee weapons by 6%.
- In Classic
- Increases the damage you deal with two-handed melee weapons by 5%.
ChangedImproved Slam
In Classic it was in Fury
- In Forever
- Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing.
- In Classic
- Decreases the casting time of your Slam ability by 0.5 sec.
ChangedUnbridled Wrath
- In Forever
- Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- In Classic
- Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
ChangedPiercing Howl
- In Forever
- Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
- In Classic
- Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
ChangedBlood Craze
- In Forever
- Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
- In Classic
- Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.
ChangedEnrage
- In Forever
- Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
- In Classic
- Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
ChangedDual Wield Specialization
- In Forever
- Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
- In Classic
- Increases the damage done by your offhand weapon by 25%.
ChangedImproved Execute
- In Forever
- Reduces the Rage cost of your Execute ability by 5.
- In Classic
- Reduces the Rage cost of your Execute ability by 5.
ChangedImproved Berserker Rage
- In Forever
- Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
- In Classic
- The Berserker Rage ability will generate 10 rage when used.
ChangedDeath Wish
- In Forever
- When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
- In Classic
- When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
ChangedFlurry
- In Forever
- Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.
- In Classic
- Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
ChangedBloodthirst
- In Forever
- Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
- In Classic
- Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
ChangedImproved Bloodrage
- In Forever
- Increases all the Rage generated by your Bloodrage ability by 50%.
- In Classic
- Increases the instant Rage generated by your Bloodrage ability by 5.
ChangedShield Specialization
- In Forever
- Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
- In Classic
- Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
ChangedIron Will
- In Forever
- Reduces the duration of Stun and Fear effects inflicted on you by 15%.
- In Classic
- Increases your chance to resist Stun and Charm effects by an additional 15%.
ChangedAnticipation
- In Forever
- Increases your Defense Skill by 20.
- In Classic
- Increases your Defense skill by 10.
ChangedImproved Revenge
- In Forever
- Increases damage dealt by your Revenge ability by 60%.
- In Classic
- Gives your Revenge ability a 45% chance to stun the target for 3 sec.
ChangedImproved Thunder Clap
In Classic it was in Arms
- In Forever
- Reduces the Rage cost of your Thunder Clap ability by 6.
- In Classic
- Reduces the cost of your Thunder Clap ability by 4 rage points.
ChangedImproved Disarm
- In Forever
- Reduces the cooldown of your Disarm ability by 20 secs.
- In Classic
- Increases the duration of your Disarm ability by 3 secs.
ChangedDefiance
- In Forever
- Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.
- In Classic
- Increases the threat generated by your attacks by 15% while in Defensive Stance.
ChangedImproved Shield Bash
- In Forever
- Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
- In Classic
- Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.
ChangedImproved Shield Wall
- In Forever
- Reduces the cooldown of your Shield Wall ability by 11 min.
- In Classic
- Increases the effect duration of your Shield Wall ability by 5 secs.
RemovedAxe Specialization
- In Classic
- Increases your chance to get a critical strike with Axes by 5%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedMace Specialization
- In Classic
- Gives you a 6% chance to stun your target for 3 sec with a Mace.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedSword Specialization
- In Classic
- Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedPolearm Specialization
- In Classic
- Increases your chance to get a critical strike with Polearms by 5%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Demoralizing Shout
- In Classic
- Increases the melee attack power reduction of your Demoralizing Shout by 40%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Battle Shout
- In Classic
- Increases the melee attack power bonus of your Battle Shout by 25%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Shield Block
- In Classic
- Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Taunt
- In Classic
- Reduces the cooldown of your Taunt ability by 2 sec.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedOne-Handed Weapon Specialization
- In Classic
- Increases the damage you deal with One-Handed Melee weapons by 10%.
No longer in the Forever trees. Some are now learned from the trainer instead.
NewReverence
- In Forever
- Allows 30% of your Mana regeneration to continue while casting.
NewPurifying Power
- In Forever
- Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
NewHoly Conduit
- In Forever
- Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
NewDivine Precision
- In Forever
- Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
NewInfusion of Light
- In Forever
- Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
NewOath of Light
- In Forever
- Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.
NewConsecrated Ground
- In Forever
- Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
NewBoundless Light
- In Forever
- Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
NewLight's Vigil
- In Forever
- Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 326 to 344. Only one Vigil per Paladin may be active in each party.
NewSacred Duty
- In Forever
- Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
NewTemplar's Bulwark
- In Forever
- When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
NewSwift Judgement
- In Forever
- Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
NewStoicism
- In Forever
- Reduces the duration of Stun and Charm effects on you by 20%.
NewIron Creed
- In Forever
- Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
NewShieldsworn
- In Forever
- Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
NewSanctified Judgement
- In Forever
- Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
NewSacred Arbiter
- In Forever
- Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
NewTurn Evil
- In Forever
- Reduces the cast time of your Turn Undead spell by 1 sec, its cooldown by 10 sec, and allows it to affect Demons.
NewChampion of the Light
- In Forever
- Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1 sec.
NewUnsealed Wrath
- In Forever
- Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
ReplacesImproved Seals
Takes the slot of “Improved Seal of Righteousness”
- In Forever
- Increases the damage done by your Seals and Judgements by 15%.
- In Classic
- Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.
ChangedSpiritual Focus
- In Forever
- Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
- In Classic
- Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
ChangedDivine Strength
- In Forever
- Increases your Strength by 10%.
- In Classic
- Increases your Strength by 10%.
ChangedHealing Light
- In Forever
- Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
- In Classic
- Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
ChangedDivine Favor
- In Forever
- When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
- In Classic
- When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
ChangedIllumination
- In Forever
- After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
- In Classic
- After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
ChangedHoly Shock
- In Forever
- Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
- In Classic
- Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
ChangedHoly Power
- In Forever
- Increases the critical strike healing bonus of your Holy spells by 50%.
- In Classic
- Increases the critical effect chance of your Holy spells by 5%.
ChangedDivine Intellect
In Classic it was in Holy
- In Forever
- Increases your total Intellect by 10%.
- In Classic
- Increases your total Intellect by 10%.
ChangedRedoubt
- In Forever
- Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
- In Classic
- Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
ChangedGuardian's Favor
- In Forever
- Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
- In Classic
- Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
ChangedImproved Hammer of Justice
- In Forever
- Decreases the cooldown of your Hammer of Justice spell by 15 sec.
- In Classic
- Decreases the cooldown of your Hammer of Justice spell by 15 sec.
ChangedShield Specialization
- In Forever
- Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
- In Classic
- Increases the amount of damage absorbed by your shield by 30%.
ChangedToughness
- In Forever
- Increases your armor value from items by 10%.
- In Classic
- Increases your armor value from items by 10%.
ChangedImproved Righteous Fury
- In Forever
- While Righteous Fury is active, all damage taken is reduced by 9%.
- In Classic
- Increases the amount of threat generated by your Righteous Fury spell by 50%.
ChangedAnticipation
- In Forever
- Increases your Defense Skill by 20.
- In Classic
- Increases your Defense skill by 10.
ChangedHoly Shield
- In Forever
- Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
ChangedReckoning
- In Forever
- Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
- In Classic
- Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
ChangedDeflection
- In Forever
- Increases your Parry chance by 5%.
- In Classic
- Increases your Parry chance by 5%.
ChangedBenediction
- In Forever
- Reduces the Mana cost of all instant cast spells and abilities by 10%.
- In Classic
- Reduces the Mana cost of your Judgement and Seal spells by 15%.
ChangedConviction
- In Forever
- Improves your chance to get a critical strike with all spells and attacks by 6%.
- In Classic
- Increases your chance to get a critical strike with melee weapons by 5%.
ChangedUnyielding Faith
In Classic it was in Holy
- In Forever
- Reduces the duration of Fear and Disorient effects on you by 30%.
- In Classic
- Increases your chance to resist Fear and Disorient effects by an additional 10%.
ChangedSeal of Command
- In Forever
- Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
- In Classic
- Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.
ChangedPursuit of Justice
- In Forever
- Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
- In Classic
- Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
ChangedEye for an Eye
- In Forever
- All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
- In Classic
- All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
ChangedTwo-Handed Weapon Specialization
- In Forever
- Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
- In Classic
- Increases the damage you deal with two-handed melee weapons by 6%.
ChangedRepentance
- In Forever
- Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
- In Classic
- Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
ChangedVengeance
- In Forever
- Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
RemovedConsecration
- In Classic
- Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Lay on Hands
- In Classic
- Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Blessing of Wisdom
- In Classic
- Increases the effect of your Blessing of Wisdom spell by 20%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedLasting Judgement
- In Classic
- Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Devotion Aura
- In Classic
- Increases the armor bonus of your Devotion Aura by 25%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedBlessing of Kings
- In Classic
- Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Concentration Aura
- In Classic
- Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedBlessing of Sanctuary
- In Classic
- Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Blessing of Might
- In Classic
- Increases the melee attack power bonus of your Blessing of Might by 20%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Seal of the Crusader
- In Classic
- Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Retribution Aura
- In Classic
- Increases the damage done by your Retribution Aura by 50%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedSanctity Aura
- In Classic
- Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
No longer in the Forever trees. Some are now learned from the trainer instead.
NewFocused Fire
- In Forever
- Increases all damage you and your pet deal by 2% while your pet is active.
NewSummon Hawk
- In Forever
- Command a hawk to dive-bomb your targeted enemy, dealing [32 / Ferocity: 48 / Unleashed Fury: 52 + (Ranged Attack Power * (0.05))] Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
NewCareful Aim
- In Forever
- Increases your Attack Power by 100% of your Intellect.
NewRapid Killing
- In Forever
- Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
NewLone Wolf
- In Forever
- You deal 20% increased damage with all attacks while you do not have an active pet.
NewRapid Recuperation
- In Forever
- Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.
NewImproved Tracking
- In Forever
- While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
NewSurvival Tactics
- In Forever
- Increases your chance to hit with your Trap and Feign Death abilities by 10%.
NewPredator's Edge
- In Forever
- Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
NewResourcefulness
- In Forever
- Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
NewExpose Prey
- In Forever
- Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
NewSurvivalist's Discipline
- In Forever
- Reduces the cooldown of your Trap and Deterrence abilities by 40%.
NewStrider Kick
- In Forever
- A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
NewLacerating Strikes
- In Forever
- Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
ReplacesDeadly Aspects
Takes the slot of “Improved Aspect of the Hawk”
- In Forever
- While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
- In Classic
- While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.
ReplacesLethal Attacks
Takes the slot of “Lethal Shots”
- In Forever
- Increases your critical strike chance with all attacks by 5%.
ReplacesImproved Stings
Takes the slot of “Improved Serpent Sting”
- In Forever
- Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
- In Classic
- Increases the damage done by your Serpent Sting by 10%.
ReplacesSniper Shot
Takes the slot of “Aimed Shot”
- In Forever
- A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
- In Classic
- An aimed shot that increases ranged damage by 70.
ChangedImproved Aspect of the Monkey
- In Forever
- Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- In Classic
- Increases the Dodge bonus of your Aspect of the Monkey by 5%.
ChangedImproved Revive Pet
- In Forever
- Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
- In Classic
- Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
ChangedUnleashed Fury
- In Forever
- Increases the damage done by your pets and hawks by 15%.
- In Classic
- Increases the damage done by your pets by 20%.
ChangedImproved Mend Pet
- In Forever
- Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
- In Classic
- Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
ChangedFerocity
- In Forever
- Increases the critical strike chance of your pets and hawks by 10%.
- In Classic
- Increases the critical strike chance of your pets by 15%.
ChangedSpirit Bond
- In Forever
- While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
- In Classic
- While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.
ChangedIntimidation
- In Forever
- Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
- In Classic
- Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
ChangedBestial Discipline
- In Forever
- Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
- In Classic
- Increases the Focus regeneration of your pets by 20%.
ChangedHawk Eye
- In Forever
- Increases the range of your ranged weapons by 6 yards.
- In Classic
- Increases the range of your ranged weapons by 6 yards.
ChangedEfficiency
- In Forever
- Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
ChangedImproved Arcane Shot
- In Forever
- Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- In Classic
- Reduces the cooldown of your Arcane Shot by 1 sec.
ChangedTrueshot Aura
- In Forever
- Increases the Ranged Attack Power of party or raid members within 45 yds by 20 (100 at rank 5).
ChangedBarrage
- In Forever
- Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%.
- In Classic
- Increases the damage done by your Multi-Shot and Volley spells by 15%.
ChangedScatter Shot
- In Forever
- A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
- In Classic
- A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
ChangedEntrapment
- In Forever
- When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
- In Classic
- Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
ChangedSavage Strikes
- In Forever
- Increases the critical strike chance of all your melee abilities by 4%.
- In Classic
- Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
ChangedSurvivalist
- In Forever
- Increases your total Health by 10%.
- In Classic
- Increases total health by 10%.
ChangedImproved Wing Clip
- In Forever
- Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
- In Classic
- Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
ChangedSurefooted
- In Forever
- Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
- In Classic
- Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.
ChangedCounterattack
- In Forever
- A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
- In Classic
- A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
RemovedImproved Eyes of the Beast
- In Classic
- Increases the duration of your Eyes of the Beast by 60 sec.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedThick Hide
- In Classic
- Increases the Armor rating of your pets by 30%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Hunter's Mark
- In Classic
- Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Scorpid Sting
- In Classic
- Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedMonster Slaying
- In Classic
- Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedHumanoid Slaying
- In Classic
- Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedTrap Mastery
- In Classic
- Decreases the chance enemies will resist trap effects by 10%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Feign Death
- In Classic
- Reduces the chance your Feign Death ability will be resisted by 4%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedKiller Instinct
- In Classic
- Increases your critical strike chance with all attacks by 3%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedWyvern Sting
- In Classic
- A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
No longer in the Forever trees. Some are now learned from the trainer instead.
NewBlood Splatter
- In Forever
- Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
NewVenom
- In Forever
- Passive. Your Shank ability increases your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
NewMutilate
- In Forever
- Instantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
NewComposure
- In Forever
- Increases the Energy cost reduction of your Poised ability by 10.
NewFlawless Execution
- In Forever
- Reduces the Energy cost of your Eviscerate ability by 15.
NewHack and Slash
- In Forever
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
NewFlash of Steel
- In Forever
- Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2 sec.
NewDirty Tricks
- In Forever
- Reduces the Energy cost of your Sap and Blind abilities by 50%.
NewQuick Getaway
- In Forever
- Increases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 30% for 3 sec after sapping a target.
NewBoot Knife
- In Forever
- Gives your Shank ability a 100% chance to add 2 Combo Points to the target.
NewDeath Mark
- In Forever
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance. 25 Energy, 20 yd range, 10 sec cooldown.
ReplacesCoup de Grace
Takes the slot of “Improved Eviscerate”
- In Forever
- Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
- In Classic
- Increases the damage done by your Eviscerate ability by 15%.
ReplacesEfficient Strikes
Takes the slot of “Improved Sinister Strike”
- In Forever
- Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
- In Classic
- Reduces the Energy cost of your Sinister Strike ability by 5.
ReplacesPuncturing Wounds
Takes the slot of “Improved Backstab”
- In Forever
- Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
- In Classic
- Increases the critical strike chance of your Backstab ability by 30%.
ChangedImproved Gouge
In Classic it was in Combat
- In Forever
- Increases the duration of your Gouge ability by 1.5 sec.
- In Classic
- Increases the effect duration of your Gouge ability by 1.5 sec.
ChangedImproved Expose Armor
- In Forever
- Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
- In Classic
- Increases the armor reduced by your Expose Armor ability by 50%.
ChangedVigor
- In Forever
- Increases your maximum Energy by 10.
- In Classic
- Increases your maximum Energy by 10.
ChangedLethality
- In Forever
- Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
- In Classic
- Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
ChangedVile Poisons
- In Forever
- Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
- In Classic
- Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
ChangedCold Blood
- In Forever
- When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- In Classic
- When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
ChangedImproved Poisons
- In Forever
- Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
- In Classic
- Increases the chance to apply poisons to your target by 10%.
ChangedRelentless Strikes
- In Forever
- Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
ChangedImproved Kidney Shot
- In Forever
- Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
- In Classic
- While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
ChangedSeal Fate
- In Forever
- Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
- In Classic
- Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
ChangedDeflection
- In Forever
- Increases your Parry chance by 6%.
- In Classic
- Increases your Parry chance by 5%.
ChangedPrecision
- In Forever
- Improves your chance to hit by 3%.
- In Classic
- Increases your chance to hit with melee weapons by 5%.
ChangedImproved Sprint
- In Forever
- Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
- In Classic
- Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
ChangedEndurance
- In Forever
- Reduces the cooldown of your Sprint and Evasion abilities by 60%.
- In Classic
- Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
ChangedWeapon Expertise
- In Forever
- Reduces the chance for your attacks to be Dodged or Parried by 2%.
- In Classic
- Increases your skill with Sword, Fist and Dagger weapons by 5.
ChangedAggression
- In Forever
- Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
- In Classic
- Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
ChangedDual Wield Specialization
- In Forever
- Increases the damage done by your off-hand weapon by 50%.
- In Classic
- Increases the damage done by your offhand weapon by 50%.
ChangedSetup
- In Forever
- Gives you a 45% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
- In Classic
- Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
ChangedMaster of Deception
- In Forever
- Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
- In Classic
- Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
ChangedDirty Deeds
- In Forever
- Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
- In Classic
- Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
ChangedCamouflage
- In Forever
- Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
- In Classic
- Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
ChangedImproved Ambush
- In Forever
- Increases the critical strike chance of your Ambush ability by 45%.
- In Classic
- Increases the critical strike chance of your Ambush ability by 45%.
ChangedInitiative
- In Forever
- Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- In Classic
- Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
ChangedPremeditation
- In Forever
- Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
- In Classic
- When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
ChangedSerrated Blades
- In Forever
- Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
- In Classic
- Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
ChangedElusiveness
- In Forever
- Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
- In Classic
- Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
ChangedGhostly Strike
- In Forever
- A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. Also causes your next Ambush or Garrote within 7 sec to not require Stealth.
- In Classic
- A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
ChangedHeightened Senses
- In Forever
- Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
- In Classic
- Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
ChangedHemorrhage
- In Forever
- An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
- In Classic
- An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo points.
RemovedDagger Specialization
- In Classic
- Increases your chance to get a critical strike with Daggers by 5%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedMace Specialization
- In Classic
- Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedSword Specialization
- In Classic
- Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedFist Weapon Specialization
- In Classic
- Increases your chance to get a critical strike with Fist Weapons by 5%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedSleight of Hand
- In Classic
- Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Sap
- In Classic
- Gives you a 90% chance to return to stealth mode after using your Sap ability.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedDeadliness
- In Classic
- Increases your Attack Power by 10%.
No longer in the Forever trees. Some are now learned from the trainer instead.
NewPower in Light
- In Forever
- Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
NewTwin Disciplines
- In Forever
- Increases the damage and healing of your instant cast spells by 5%.
NewHoly Precision
- In Forever
- Improves your chance to hit with Holy spells by 18%.
NewSoul Warding
- In Forever
- Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
NewPenance
- In Forever
- Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
NewRenewed Hope
- In Forever
- Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
NewDivine Aegis
- In Forever
- Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to (20 * 60) damage and lasts 12 sec.
NewHoly Binding
- In Forever
- Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
NewLitany of Light
- In Forever
- When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
NewPrayer of Mending
- In Forever
- Places a spell on the target that heals them for [(172 + (Healing * 0.42899999)) * (1 * 1)] the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
NewImproved Mind Flay
- In Forever
- Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
NewDark Inspiration
- In Forever
- Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
NewDevouring Contagion
- In Forever
- Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
NewEarly Demise
- In Forever
- Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
ReplacesTwilight Focus
Takes the slot of “Healing Focus”
- In Forever
- Gives your spells a 70% chance to not lose casting time when you take damage.
- In Classic
- Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
ChangedWand Specialization
- In Forever
- Increases your damage with Wands by 25%.
- In Classic
- Increases your damage with Wands by 25%.
ChangedSilent Resolve
- In Forever
- Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
- In Classic
- Reduces the threat generated by your spells by 20%.
ChangedMental Strength
- In Forever
- Increases your total Intellect by 10%.
- In Classic
- Increases your maximum Mana by 10%.
ChangedMartyrdom
- In Forever
- Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
- In Classic
- Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
ChangedMental Agility
- In Forever
- Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
- In Classic
- Reduces the mana cost of your instant cast spells by 10%.
ChangedImproved Power Word: Shield
- In Forever
- Increases the damage absorbed by your Power Word: Shield by 20%.
- In Classic
- Increases the damage absorbed by your Power Word: Shield by 15%.
ChangedMeditation
- In Forever
- Allows 50% of your Mana regeneration to continue while casting.
- In Classic
- Allows 15% of your Mana regeneration to continue while casting.
ChangedImproved Inner Fire
- In Forever
- Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
- In Classic
- Increases the Armor bonus of your Inner Fire spell by 30%.
ChangedImproved Mana Burn
- In Forever
- Reduces the casting time of your Mana Burn spell by 1 sec.
- In Classic
- Reduces the casting time of your Mana Burn spell by 0.5 sec.
ChangedHoly Nova
- In Forever
- Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
- In Classic
- Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.
ChangedBlessed Recovery
- In Forever
- After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- In Classic
- After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
ChangedSearing Light
- In Forever
- Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
- In Classic
- Increases the damage of your Smite and Holy Fire spells by 10%.
ChangedSpirit of Redemption
- In Forever
- Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
- In Classic
- Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
ChangedSpiritual Guidance
- In Forever
- Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
- In Classic
- Increases spell damage and healing by up to 25% of your total Spirit.
ChangedSpiritual Healing
- In Forever
- Increases the amount healed by your spells by 10%.
- In Classic
- Increases the amount healed by your healing spells by 10%.
ChangedShadow Focus
- In Forever
- Improves your chance to hit with Shadow spells by 5%.
- In Classic
- Reduces your target's chance to resist your Shadow spells by 10%.
ChangedBlackout
- In Forever
- Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
- In Classic
- Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
ChangedSpirit Tap
- In Forever
- Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
- In Classic
- Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
ChangedImproved Mind Blast
- In Forever
- Reduces the cooldown of your Mind Blast spell by 2.5 sec.
- In Classic
- Reduces the cooldown of your Mind Blast spell by 2.5 sec.
ChangedImproved Shadow Word: Pain
- In Forever
- Increases the duration of your Shadow Word: Pain spell by 6 sec.
- In Classic
- Increases the duration of your Shadow Word: Pain spell by 6 sec.
ChangedShadow Reach
- In Forever
- Increases the range of your offensive Shadow spells by 20%.
- In Classic
- Increases the range of your Shadow damage spells by 20%.
ChangedImproved Psychic Scream
- In Forever
- Reduces the cooldown of your Psychic Scream spell by 4 sec.
- In Classic
- Reduces the cooldown of your Psychic Scream spell by 4 sec.
ChangedVampiric Embrace
- In Forever
- Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
ChangedShadow Weaving
- In Forever
- Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
- In Classic
- Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
ChangedSilence
- In Forever
- Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
- In Classic
- Silences the target, preventing them from casting spells for 5 sec.
RemovedUnbreakable Will
- In Classic
- Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Power Word: Fortitude
- In Classic
- Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedDivine Spirit
- In Classic
- Holy power infuses the target, increasing their Spirit by 17 for 30 min.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedForce of Will
- In Classic
- Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Prayer of Healing
- In Classic
- Reduces the Mana cost of your Prayer of Healing spell by 20%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedLightwell
- In Classic
- Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Vampiric Embrace
- In Classic
- Increases the percentage healed by Vampiric Embrace by an additional 10%.
No longer in the Forever trees. Some are now learned from the trainer instead.
NewTrial by Fire
- In Forever
- Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
NewEarthbound
- In Forever
- Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
NewLightning Overload
- In Forever
- Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
NewMental Dexterity
- In Forever
- Increases your Attack Power by an amount equal to 150% of your Intellect.
NewShamanistic Focus
- In Forever
- Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
NewMental Quickness
- In Forever
- Increases your spell damage and healing by up to 30% of your Intellect.
NewImproved Stormstrike
- In Forever
- When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
NewMaelstrom Weapon
- In Forever
- When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
NewRage of the Farseer
- In Forever
- Increases your attack speed by 30% for 25 sec.
NewMindfulness
- In Forever
- Allows 50% of your Mana regeneration to continue while casting.
NewWater Shield
- In Forever
- The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
NewRiptide
- In Forever
- Heals a friendly target for 445 over 15 sec and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
ReplacesElemental Alacrity
Takes the slot of “Lightning Mastery”
- In Forever
- Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.5 sec.
- In Classic
- Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.
ReplacesElemental Reach
Takes the slot of “Storm Reach”
- In Forever
- Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
- In Classic
- Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
ReplacesSpirit Weapons
Takes the slot of “Parry”
- In Forever
- Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
- In Classic
- Gives a chance to parry enemy melee attacks.
ReplacesNatural Grace
Takes the slot of “Healing Grace”
- In Forever
- Reduces the threat generated by your spells by 15%.
- In Classic
- Reduces the threat generated by your healing spells by 15%.
ChangedElemental Devastation
- In Forever
- Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
- In Classic
- Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
ChangedReverberation
- In Forever
- Reduces the cooldown of your Shock spells by 1 sec.
- In Classic
- Reduces the cooldown of your Shock spells by 1 sec.
ChangedCall of Flame
- In Forever
- Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
- In Classic
- Increases the damage done by your Fire Totems by 15%.
ChangedElemental Warding
- In Forever
- Reduces damage taken from Fire, Frost, and Nature effects by 10%.
- In Classic
- Reduces damage taken from Fire, Frost and Nature effects by 10%.
ChangedEye of the Storm
- In Forever
- Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.
- In Classic
- Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
ChangedCall of Thunder
- In Forever
- Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
- In Classic
- Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
ChangedElemental Fury
- In Forever
- Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
- In Classic
- Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
ChangedLightning Mastery
- In Forever
- Gain mastery over Lightning, reducing the cast time of Lightning Bolt by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
- In Classic
- Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.
ChangedEarth's Grasp
In Classic it was in Elemental
- In Forever
- Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
- In Classic
- Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
ChangedThundering Strikes
- In Forever
- Improves your chance to get a critical strike with all spells and attacks by 5%.
- In Classic
- Improves your chance to get a critical strike with your weapon attacks by 5%.
ChangedAncestral Knowledge
- In Forever
- Increases your Intellect by 10%.
- In Classic
- Increases your maximum Mana by 5%.
ChangedImproved Lightning Shield
- In Forever
- Increases the damage done by your Lightning Shield orbs by 15%.
- In Classic
- Increases the damage done by your Lightning Shield orbs by 15%.
ChangedElemental Weapons
- In Forever
- Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
- In Classic
- Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
ChangedAnticipation
- In Forever
- Increases your chance to dodge by an additional 6%.
- In Classic
- Increases your chance to dodge by an additional 5%.
ChangedToughness
- In Forever
- Increases your Stamina by 10%.
- In Classic
- Increases your armor value from items by 10%.
ChangedFlurry
- In Forever
- Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
- In Classic
- Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
ChangedStormstrike
- In Forever
- Instantly strike for 150% normalized weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
ChangedImproved Ghost Wolf
- In Forever
- Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
- In Classic
- Reduces the cast time of your Ghost Wolf spell by 2 sec.
ChangedTidal Focus
- In Forever
- Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
- In Classic
- Reduces the Mana cost of your healing spells by 5%.
ChangedImproved Reincarnation
- In Forever
- Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
- In Classic
- Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
ChangedAncestral Healing
- In Forever
- Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
- In Classic
- Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
ChangedHealing Focus
- In Forever
- Gives your healing spells a 70% chance to not lose casting time when you take damage.
- In Classic
- Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
ChangedTidal Mastery
- In Forever
- Increases the critical effect chance of your healing spells by 5%.
- In Classic
- Increases the critical effect chance of your healing and lightning spells by 5%.
ChangedRestorative Totems
- In Forever
- Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
- In Classic
- Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
ChangedMana Tide Totem
- In Forever
- Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
ChangedHealing Way
- In Forever
- Increases the amount healed by your Healing Wave spell by 25%.
- In Classic
- Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
RemovedElemental Mastery
- In Classic
- When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedShield Specialization
- In Classic
- Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedEnhancing Totems
- In Classic
- Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedTwo-Handed Axes and Maces
- In Classic
- Allows you to use Two-Handed Axes and Two-Handed Maces.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Weapon Totems
- In Classic
- Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedWeapon Mastery
- In Classic
- Increases the damage you deal with all weapons by 10%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedNature's Guidance
- In Classic
- Increases your chance to hit with melee attacks and spells by 3%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedTotemic Mastery
- In Classic
- The radius of your totems that affect friendly targets is increased to 30 yd.
No longer in the Forever trees. Some are now learned from the trainer instead.
NewMissile Barrage
- In Forever
- Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
NewArcane Geometry
- In Forever
- Increases the range of your Arcane spells by 6 yards.
NewArcane Blast
- In Forever
- Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
NewArcane Wrath
- In Forever
- Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
NewAccelerant
- In Forever
- Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
NewHeating Up
- In Forever
- Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
NewPrecision
- In Forever
- Improves your chance to hit with all spells by 6%.
NewIce Lance
- In Forever
- Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
NewFingers of Frost
- In Forever
- Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
ReplacesImproved Channeling
Takes the slot of “Improved Arcane Missiles”
- In Forever
- Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
ReplacesArcane Impact
Takes the slot of “Improved Arcane Explosion”
- In Forever
- Increases the critical strike chance of your Arcane spells by 6%.
- In Classic
- Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
ReplacesArcane Shielding
Takes the slot of “Improved Mana Shield”
- In Forever
- Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
- In Classic
- Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
ReplacesIncineration
Takes the slot of “Incinerate”
- In Forever
- Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
- In Classic
- Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
ChangedWand Specialization
- In Forever
- Increases your damage with Wands by 25%.
- In Classic
- Increases your damage with Wands by 25%.
ChangedArcane Resilience
- In Forever
- Increases your Armor by an amount equal to 75% of your Intellect.
- In Classic
- Increases your armor by an amount equal to 50% of your Intellect.
ChangedArcane Subtlety
- In Forever
- Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
- In Classic
- Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
ChangedMagic Absorption
- In Forever
- Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
- In Classic
- Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
ChangedImproved Counterspell
- In Forever
- Your Counterspell also Silences the target for 4 sec.
- In Classic
- Gives your Counterspell a 100% chance to silence the target for 4 sec.
ChangedArcane Meditation
- In Forever
- Allows 50% of your Mana regeneration to continue while casting.
- In Classic
- Allows 15% of your Mana regeneration to continue while casting.
ChangedArcane Mind
- In Forever
- Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
- In Classic
- Increases your maximum Mana by 10%.
ChangedArcane Instability
- In Forever
- Increases the damage done by your spells by 3% and your critical strike chance by 3%.
- In Classic
- Increases your spell damage and critical strike chance by 3%.
ChangedImpact
- In Forever
- Gives your Fire spells a 10% chance to stun the target for 2 sec.
- In Classic
- Gives your Fire spells a 10% chance to stun the target for 2 sec.
ChangedBurning Soul
- In Forever
- Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
- In Classic
- Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
ChangedPyroblast
- In Forever
- Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
- In Classic
- Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.
ChangedImproved Fire Blast
- In Forever
- Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
- In Classic
- Reduces the cooldown of your Fire Blast spell by 1.5 sec.
ChangedImproved Scorch
- In Forever
- Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- In Classic
- Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
ChangedBlast Wave
- In Forever
- A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
- In Classic
- A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.
ChangedFire Power
- In Forever
- Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
- In Classic
- Increases the damage done by your Fire spells by 10%.
ChangedFrost Warding
- In Forever
- Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
- In Classic
- Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
ChangedPermafrost
- In Forever
- Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
- In Classic
- Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
ChangedFrost Channeling
- In Forever
- Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
- In Classic
- Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
ChangedImproved Blizzard
- In Forever
- Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
- In Classic
- Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
ChangedIce Block
- In Forever
- You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
- In Classic
- You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
ChangedShatter
- In Forever
- Increases the critical strike chance of all your spells against Frozen targets by 50%.
- In Classic
- Increases the critical strike chance of all your spells against frozen targets by 50%.
ChangedImproved Cone of Cold
- In Forever
- Increases the damage dealt by your Cone of Cold spell by 35%.
- In Classic
- Increases the damage dealt by your Cone of Cold spell by 35%.
ChangedCold Snap
- In Forever
- Finishes the remaining cooldown on all your other Frost spells.
- In Classic
- When activated, this spell finishes the cooldown on all of your Frost spells.
ChangedWinter's Chill
- In Forever
- Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- In Classic
- Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
ChangedIce Barrier
- In Forever
- Shield yourself, absorbing [448 + (Frost spell power * 0.1) * (1)] damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
- In Classic
- Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
RemovedMagic Attunement
- In Classic
- Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
No longer in the Forever trees. Some are now learned from the trainer instead.
NewSoul Harvest
- In Forever
- Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
NewImproved Drains
- In Forever
- Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.
NewPandemic
- In Forever
- Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
NewMalevolence
- In Forever
- Increases the critical effect chance of your Shadow spells by 5%.
NewSoul Siphon
- In Forever
- Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
NewWrack
- In Forever
- Tears the target apart from within, inflicting Shadow damage every 1 sec (86 at level 60) and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
NewDemonic Aegis
- In Forever
- Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
NewDemonic Energies
- In Forever
- You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
NewDecimation
- In Forever
- Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
NewDemonic Brand
- In Forever
- Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal 65 to 68 (+7.8% of Shadow spell power) Fire or Shadow damage based on the pet.
NewImproved Felhunter
- In Forever
- Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
NewDemonic Knowledge
- In Forever
- Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
NewDemonic Pact
- In Forever
- Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
NewMolten Skin
- In Forever
- Reduces all damage taken by 10%.
NewBane of Havoc
- In Forever
- Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
NewFire and Brimstone
- In Forever
- Increases the critical strike chance of your Conflagrate spell by 25%.
NewShadow and Flame
- In Forever
- Hitting an enemy with Conflagrate increases all Shadow damage you deal by 20% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 20% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
NewIncinerate
- In Forever
- Deals 100 to 114 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
ReplacesImproved Bane of Agony
Takes the slot of “Improved Curse of Agony”
- In Forever
- Increases the damage done by your Bane of Agony by 10%.
- In Classic
- Increases the damage done by your Curse of Agony by 6%.
ReplacesFel Vitality
Takes the slot of “Fel Stamina”
- In Forever
- Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
- In Classic
- Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.
ReplacesAgonizing Flames
Takes the slot of “Improved Searing Pain”
- In Forever
- Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
- In Classic
- Increases the critical strike chance of your Searing Pain spell by 10%.
ChangedImproved Life Tap
- In Forever
- Increases the amount of Mana awarded by your Life Tap spell by 20%.
- In Classic
- Increases the amount of Mana awarded by your Life Tap spell by 20%.
ChangedSuppression
- In Forever
- Improves your chance to hit by 5% and reduces all threat you generate by 20%.
- In Classic
- Reduces the chance for enemies to resist your Affliction spells by 10%.
ChangedImproved Corruption
- In Forever
- Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
- In Classic
- Reduces the casting time of your Corruption spell by 2 sec.
ChangedGrim Reach
- In Forever
- Increases the range of your Affliction spells by 20%.
- In Classic
- Increases the range of your Affliction spells by 20%.
ChangedFel Concentration
- In Forever
- Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.
- In Classic
- Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
ChangedCurse of Exhaustion
- In Forever
- Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
- In Classic
- Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
ChangedSiphon Life
- In Forever
- Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
- In Classic
- Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
ChangedShadow Mastery
- In Forever
- Increases the damage dealt or life drained by your Shadow spells by 10%.
- In Classic
- Increases the damage dealt or life drained by your Shadow spells by 10%.
ChangedImproved Health Funnel
- In Forever
- Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
- In Classic
- Increases the amount of Health transferred by your Health Funnel spell by 20%.
ChangedImproved Imp
- In Forever
- Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
- In Classic
- Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.
ChangedDemonic Embrace
- In Forever
- Increases your total Stamina by 15%.
- In Classic
- Increases your total Stamina by 15% but reduces your total Spirit by 5%.
ChangedUnholy Power
- In Forever
- Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
- In Classic
- Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%.
ChangedDemonic Sacrifice
- In Forever
- When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
- In Classic
- When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
ChangedMaster Summoner
- In Forever
- Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
- In Classic
- Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
ChangedFel Domination
- In Forever
- Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 6 sec and its Mana cost reduced by 50%.
- In Classic
- Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
ChangedSoul Link
- In Forever
- When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
ChangedDestructive Reach
- In Forever
- Increases the range of your Destruction spells by 20%.
- In Classic
- Increases the range of your Destruction spells by 20%.
ChangedImproved Shadow Bolt
- In Forever
- Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
- In Classic
- Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
ChangedBane
- In Forever
- Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
- In Classic
- Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.
ChangedCataclysm
- In Forever
- Reduces the Mana cost of your Destruction spells by 10%.
- In Classic
- Reduces the Mana cost of your Destruction spells by 5%.
ChangedAftermath
- In Forever
- Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
- In Classic
- Gives your Destruction spells a 10% chance to daze the target for 5 sec.
ChangedRuin
- In Forever
- Increases the critical strike damage bonus of your Destruction spells by 100%.
- In Classic
- Increases the critical strike damage bonus of your Destruction spells by 100%.
ChangedShadowburn
- In Forever
- Instantly blasts the target for 65 to 74 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
- In Classic
- Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
ChangedIntensity
- In Forever
- Gives your Destruction spells a 70% chance to not lose casting time when you take damage.
- In Classic
- Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
ChangedConflagrate
- In Forever
- Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 111 Fire damage and consuming your Immolate effect.
- In Classic
- Ignites a target that is already afflicted by Immolate, dealing 240 to 306 Fire damage and consuming the Immolate spell.
ChangedPyroclasm
- In Forever
- Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
- In Classic
- Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.
RemovedImproved Curse of Weakness
- In Classic
- Increases the effect of your Curse of Weakness by 20%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Drain Soul
- In Classic
- Gives you a 100% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Drain Life
- In Classic
- Increases the Health drained by your Drain Life spell by 10%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedGrim Reach
- In Classic
- Increases the range of your Affliction spells by 20%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Drain Mana
- In Classic
- Causes 30% of the Mana drained by your Drain Mana spell to damage the opponent.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Curse of Exhaustion
- In Classic
- Increases the speed reduction of your Curse of Exhaustion by 20%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedDark Pact
- In Classic
- Drains 150 of your pet's Mana, returning 100% to you.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Healthstone
- In Classic
- Increases the amount of Health restored by your Healthstone by 20%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedFel Intellect
- In Classic
- Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Subjugate Demon
- In Classic
- Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 10% and reduces the resist chance by 10%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Firestone
- In Classic
- Increases the bonus Fire damage from Firestones and the Firestone effect by 30%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Spellstone
- In Classic
- Increases the amount of damage absorbed by your Spellstone by 30%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Firebolt
- In Classic
- Reduces the casting time of your Imp's Firebolt spell by 1 sec.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Lash of Pain
- In Classic
- Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 6 sec.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedDevastation
- In Classic
- Increases the critical strike chance of your Destruction spells by 5%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Immolate
- In Classic
- Increases the initial damage of your Immolate spell by 25%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedEmberstorm
- In Classic
- Increases the damage done by your Fire spells by 10%.
No longer in the Forever trees. Some are now learned from the trainer instead.
NewGenesis
- In Forever
- Increases the periodic damage and healing done by your spells and abilities by 10%.
NewNature's Majesty
- In Forever
- Increases your critical strike chance with spells and melee attacks by 4%.
NewNature's Splendor
- In Forever
- Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
NewOvergrowth
- In Forever
- Increases the maximum number of targets you may have affected by Entangling Roots by 2.
NewEclipse
- In Forever
- Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.
NewLacerate
- In Forever
- Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
NewPredatory Discipline
- In Forever
- Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
NewNatural Instinct
- In Forever
- Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
NewRend and Tear
- In Forever
- Increases damage done by your melee abilities on Bleeding targets by 15%.
NewNatural Reaction
- In Forever
- Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
NewPrimal Bite
- In Forever
- Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
NewShifting Power
- In Forever
- Cat Form only. Instantly convert 55% of base Mana into 40 Energy (8 sec cooldown). Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
NewBloom
- In Forever
- When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
NewLiving Spirit
- In Forever
- Increases your Spirit by 15%.
NewWild Growth
- In Forever
- Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
ReplacesFeral Swiftness
Takes the slot of “Feline Swiftness”
- In Forever
- Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
ReplacesShredding Attacks
Takes the slot of “Improved Shred”
- In Forever
- Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
- In Classic
- Reduces the Energy cost of your Shred ability by 12.
ReplacesNaturalist
Takes the slot of “Improved Healing Touch”
- In Forever
- Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
- In Classic
- Reduces the cast time of your Healing Touch spell by 0.5 sec.
ChangedImproved Wrath
- In Forever
- Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
- In Classic
- Reduces the cast time of your Wrath spell by 0.5 sec.
ChangedMoonglow
- In Forever
- Reduces the Mana cost of your damaging spells by 25%.
- In Classic
- Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
ChangedImproved Moonfire
- In Forever
- Increases the damage and critical strike chance of your Moonfire spell by 10%.
- In Classic
- Increases the damage and critical strike chance of your Moonfire spell by 10%.
ChangedNature's Reach
- In Forever
- Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
- In Classic
- Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.
ChangedImproved Entangling Roots
- In Forever
- Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
- In Classic
- Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.
ChangedInsect Swarm
In Classic it was in Restoration
- In Forever
- The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
- In Classic
- The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
ChangedNature's Grace
- In Forever
- All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
- In Classic
- All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
ChangedFuror
In Classic it was in Restoration
- In Forever
- Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
- In Classic
- Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
ChangedFeral Instinct
- In Forever
- Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
- In Classic
- Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.
ChangedBrutal Impact
- In Forever
- Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
- In Classic
- Increases the stun duration of your Bash and Pounce abilities by 1 sec.
ChangedThick Hide
- In Forever
- While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- In Classic
- Increases your Armor contribution from items by 10%.
ChangedSavage Fury
- In Forever
- Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
- In Classic
- Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.
ChangedFeral Charge
- In Forever
- Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) 8 - 25 yd rangeInstant30 sec cooldownRequires Druid Requires level 1Requires Cat Form Leap behind an enemy.
- In Classic
- Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
ChangedSharpened Claws
- In Forever
- Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
- In Classic
- Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
ChangedPredatory Strikes
- In Forever
- Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
- In Classic
- Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level.
ChangedBlood Frenzy
- In Forever
- Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
- In Classic
- Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.
ChangedLeader of the Pack
- In Forever
- While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
- In Classic
- While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
ChangedNature's Focus
- In Forever
- Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
- In Classic
- Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
ChangedHeart of the Wild
In Classic it was in Feral Combat
- In Forever
- Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
- In Classic
- Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.
ChangedReflection
- In Forever
- Allows 50% of your Mana regeneration to continue while casting.
- In Classic
- Allows 15% of your Mana regeneration to continue while casting.
ChangedNatural Shapeshifter
In Classic it was in Balance
- In Forever
- Reduces the mana cost of all shapeshifting by 30%.
- In Classic
- Reduces the mana cost of all shapeshifting by 30%.
ChangedSubtlety
- In Forever
- Reduces the threat generated by your Nature and Arcane spells by 30%.
- In Classic
- Reduces the threat generated by your Healing spells by 20%.
ChangedGift of Nature
- In Forever
- Increases the effect of all your healing spells by 10%.
- In Classic
- Increases the effect of all healing spells by 10%.
ChangedImproved Rejuvenation
- In Forever
- Increases the effect of your Rejuvenation spell by 15%.
- In Classic
- Increases the effect of your Rejuvenation spell by 15%.
ChangedSwiftmend
- In Forever
- Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
ChangedImproved Tranquility
- In Forever
- Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
- In Classic
- Reduces threat caused by Tranquility by 100%.
RemovedNature's Grasp
- In Classic
- While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Nature's Grasp
- In Classic
- Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedNatural Weapons
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Thorns
- In Classic
- Increases damage caused by your Thorns spell by 75%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedOmen of Clarity
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedFeral Aggression
- In Classic
- Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedPrimal Fury
- In Classic
- Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedFaerie Fire (Feral)
- In Classic
- Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Mark of the Wild
- In Classic
- Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.
No longer in the Forever trees. Some are now learned from the trainer instead.
RemovedImproved Enrage
No longer in the Forever trees. Some are now learned from the trainer instead.
Forever talents from the game client (build 1.60.1.70009, read through Wowhead’s calculator) compared with the Classic Era 1.15.9.69722 client (wago.tools). “Changed” means the talent is still there but with other numbers, another number of ranks or another spot in the tree; the text is its last rank.
Data from game client 1.60.1.70862, updated 10 Nov 2026.
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