ALL NINE CLASSES

Everything that changes in WoW Forever vs Classic

Every talent of the nine classes compared with the Classic Era client: the new ones, the ones that take another talent’s slot, the ones that change numbers or position and the ones that are gone. Read from the beta client, with the Classic text beside it.

new talents
115
take another talent’s slot
24
change numbers or position
230
leave the trees
81

Warrior

10 new · 1 replaces · 24 changed · 9 removed

Open the Warrior talent calculator
  • Spearing Strike

    Arms · 1 rank

    New
    In Forever
    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
  • Bloodthrill

    Arms · 5 ranks

    New
    In Forever
    Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
  • Weaponmaster

    Arms · 5 ranks

    New
    In Forever
    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
  • Boundless Rage

    Fury · 3 ranks

    New
    In Forever
    Increases your maximum Rage by 30.
  • Raging Blows

    Fury · 1 rank

    New
    In Forever
    Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
  • Precision

    Fury · 3 ranks

    New
    In Forever
    Improves your chance to hit by 3%.
  • Master of Defense

    Protection · 2 ranks

    New
    In Forever
    Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
  • Vanguard

    Protection · 1 rank

    New
    In Forever
    Your Charge ability is now usable while in Defensive Stance.
  • Bastion

    Protection · 5 ranks

    New
    In Forever
    Increases all damage you deal by 10% while a shield is equipped.
  • Focused Rage

    Protection · 3 ranks

    New
    In Forever
    Reduces the Rage cost of your offensive abilities by 3.
  • Improved Tactical Mastery

    Arms · 5 ranks

    Replaces

    Takes the slot of “Tactical Mastery”

    In Forever
    Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
    In Classic
    You retain up to 25 of your rage points when you change stances.
  • Improved Rend

    Arms · 3 ranks

    Changed
    In Forever
    Increases the Bleed damage done by your Rend ability by 35%.
    In Classic
    Increases the bleed damage done by your Rend ability by 35%.
  • Improved Overpower

    Arms · 2 ranks

    Changed
    In Forever
    Increases the critical strike chance of your Overpower ability by 50%.
    In Classic
    Increases the critical strike chance of your Overpower ability by 50%.
  • Anger Management

    Arms · 1 rank

    Changed
    In Forever
    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
    In Classic
    Increases the time required for your rage to decay while out of combat by 30%.
  • Two-Handed Weapon Specialization

    Arms · 3 ranks

    Changed
    In Forever
    Increases the damage you deal with two-handed melee weapons by 3%.
    In Classic
    Increases the damage you deal with two-handed melee weapons by 5%.
  • Improved Slam

    Arms · 2 ranks

    Changed

    In Classic it was in Fury

    In Forever
    Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
    In Classic
    Decreases the casting time of your Slam ability by 0.5 sec.
  • Iron Will

    Fury · 5 ranks

    Changed

    In Classic it was in Protection

    In Forever
    Reduces the duration of Stun and Fear effects inflicted on you by 15%.
    In Classic
    Increases your chance to resist Stun and Charm effects by an additional 15%.
  • Unbridled Wrath

    Fury · 5 ranks

    Changed
    In Forever
    Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
    In Classic
    Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
  • Improved Cleave

    Fury · 3 ranks

    Changed
    In Forever
    Reduces the Rage cost of your Cleave ability by 3.
    In Classic
    Increases the bonus damage done by your Cleave ability by 120%.
  • Blood Craze

    Fury · 3 ranks

    Changed
    In Forever
    Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
    In Classic
    Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.
  • Dual Wield Specialization

    Fury · 5 ranks

    Changed
    In Forever
    Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.
    In Classic
    Increases the damage done by your offhand weapon by 25%.
  • Enrage

    Fury · 5 ranks

    Changed
    In Forever
    Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
    In Classic
    Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
  • Improved Execute

    Fury · 2 ranks

    Changed
    In Forever
    Reduces the Rage cost of your Execute ability by 5.
    In Classic
    Reduces the Rage cost of your Execute ability by 5.
  • Death Wish

    Fury · 1 rank

    Changed
    In Forever
    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
    In Classic
    When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
  • Improved Berserker Rage

    Fury · 2 ranks

    Changed
    In Forever
    Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
    In Classic
    The Berserker Rage ability will generate 10 rage when used.
  • Flurry

    Fury · 5 ranks

    Changed
    In Forever
    Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
    In Classic
    Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
  • Bloodthirst

    Fury · 1 rank

    Changed
    In Forever
    Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
    In Classic
    Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
  • Shield Specialization

    Protection · 5 ranks

    Changed
    In Forever
    Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
    In Classic
    Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
  • Anticipation

    Protection · 5 ranks

    Changed
    In Forever
    Increases your Defense Skill by 20.
    In Classic
    Increases your Defense skill by 10.
  • Improved Bloodrage

    Protection · 2 ranks

    Changed
    In Forever
    Increases all the Rage generated by your Bloodrage ability by 50%.
    In Classic
    Increases the instant Rage generated by your Bloodrage ability by 5.
  • Improved Thunder Clap

    Protection · 3 ranks

    Changed

    In Classic it was in Arms

    In Forever
    Reduces the Rage cost of your Thunder Clap ability by 6.
    In Classic
    Reduces the cost of your Thunder Clap ability by 4 rage points.
  • Improved Revenge

    Protection · 3 ranks

    Changed
    In Forever
    Increases damage dealt by your Revenge ability by 60%.
    In Classic
    Gives your Revenge ability a 45% chance to stun the target for 3 sec.
  • Defiance

    Protection · 3 ranks

    Changed
    In Forever
    Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
    In Classic
    Increases the threat generated by your attacks by 15% while in Defensive Stance.
  • Improved Disarm

    Protection · 3 ranks

    Changed
    In Forever
    Reduces the cooldown of your Disarm ability by 20 secs.
    In Classic
    Increases the duration of your Disarm ability by 3 secs.
  • Improved Shield Wall

    Protection · 2 ranks

    Changed
    In Forever
    Reduces the cooldown of your Shield Wall ability by 11 min.
    In Classic
    Increases the effect duration of your Shield Wall ability by 5 secs.
  • Axe Specialization

    Arms · 5 ranks

    Removed
    In Classic
    Increases your chance to get a critical strike with Axes by 5%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Mace Specialization

    Arms · 5 ranks

    Removed
    In Classic
    Gives you a 6% chance to stun your target for 3 sec with a Mace.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Sword Specialization

    Arms · 5 ranks

    Removed
    In Classic
    Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Polearm Specialization

    Arms · 5 ranks

    Removed
    In Classic
    Increases your chance to get a critical strike with Polearms by 5%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Demoralizing Shout

    Fury · 5 ranks

    Removed
    In Classic
    Increases the melee attack power reduction of your Demoralizing Shout by 40%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Battle Shout

    Fury · 5 ranks

    Removed
    In Classic
    Increases the melee attack power bonus of your Battle Shout by 25%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Shield Block

    Protection · 3 ranks

    Removed
    In Classic
    Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Taunt

    Protection · 2 ranks

    Removed
    In Classic
    Reduces the cooldown of your Taunt ability by 2 sec.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • One-Handed Weapon Specialization

    Protection · 5 ranks

    Removed
    In Classic
    Increases the damage you deal with One-Handed Melee weapons by 10%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

Paladin

18 new · 1 replaces · 24 changed · 12 removed

Open the Paladin talent calculator
  • Voice of Truth

    Holy · 1 rank

    New
    In Forever
    Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
  • Reverence

    Holy · 3 ranks

    New
    In Forever
    Allows 30% of your Mana regeneration to continue while casting.
  • Purifying Power

    Holy · 2 ranks

    New
    In Forever
    Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
  • Infusion of Light

    Holy · 2 ranks

    New
    In Forever
    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
  • Divine Precision

    Holy · 3 ranks

    New
    In Forever
    Improves your chance to hit with Holy spells by 18%.
  • Consecrated Ground

    Holy · 2 ranks

    New
    In Forever
    Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
  • Light's Vigil

    Holy · 1 rank

    New
    In Forever
    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 326 to 344. The Paladin may only have one Light's Vigil active per party.
  • Improved Seal of Fury

    Protection · 1 rank

    New
    In Forever
    When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
  • Sacred Duty

    Protection · 2 ranks

    New
    In Forever
    Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
  • Swift Judgement

    Protection · 1 rank

    New
    In Forever
    Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
  • Templar's Bulwark

    Protection · 1 rank

    New
    In Forever
    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
  • Iron Creed

    Protection · 5 ranks

    New
    In Forever
    Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
  • Holy Conduit

    Retribution · 2 ranks

    New
    In Forever
    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
  • Sanctified Judgement

    Retribution · 3 ranks

    New
    In Forever
    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
  • Sacred Arbiter

    Retribution · 1 rank

    New
    In Forever
    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
  • Champion of the Light

    Retribution · 3 ranks

    New
    In Forever
    Increases your spell damage and healing by up to 100% of your Intellect.
  • Instrument of Law

    Retribution · 2 ranks

    New
    In Forever
    Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
  • Twist of Light

    Retribution · 1 rank

    New
    In Forever
    Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
  • Improved Seals

    Holy · 3 ranks

    Replaces

    Takes the slot of “Improved Seal of Righteousness”

    In Forever
    Increases the damage done by your Seals and Judgements by 15%.
    In Classic
    Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.
  • Healing Light

    Holy · 3 ranks

    Changed
    In Forever
    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
    In Classic
    Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
  • Spiritual Focus

    Holy · 2 ranks

    Changed
    In Forever
    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
    In Classic
    Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
  • Unyielding Faith

    Holy · 2 ranks

    Changed
    In Forever
    Reduces the duration of Fear and Disorient effects on you by 30%.
    In Classic
    Increases your chance to resist Fear and Disorient effects by an additional 10%.
  • Illumination

    Holy · 5 ranks

    Changed
    In Forever
    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
    In Classic
    After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
  • Divine Favor

    Holy · 1 rank

    Changed
    In Forever
    When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
    In Classic
    When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
  • Holy Shock

    Holy · 1 rank

    Changed
    In Forever
    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
    In Classic
    Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
  • Holy Power

    Holy · 5 ranks

    Changed
    In Forever
    Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
    In Classic
    Increases the critical effect chance of your Holy spells by 5%.
  • Toughness

    Protection · 5 ranks

    Changed
    In Forever
    Increases your armor value from items by 10%.
    In Classic
    Increases your armor value from items by 10%.
  • Redoubt

    Protection · 5 ranks

    Changed
    In Forever
    Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
    In Classic
    Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
  • Guardian's Favor

    Protection · 2 ranks

    Changed
    In Forever
    Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
    In Classic
    Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
  • Anticipation

    Protection · 5 ranks

    Changed
    In Forever
    Increases your Defense Skill by 20.
    In Classic
    Increases your Defense skill by 10.
  • Improved Righteous Fury

    Protection · 3 ranks

    Changed
    In Forever
    While Righteous Fury is active, all damage taken is reduced by 6%.
    In Classic
    Increases the amount of threat generated by your Righteous Fury spell by 50%.
  • Shield Specialization

    Protection · 3 ranks

    Changed
    In Forever
    Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
    In Classic
    Increases the amount of damage absorbed by your shield by 30%.
  • One-Handed Weapon Specialization

    Protection · 3 ranks

    Changed
    In Forever
    Increases the damage you deal with one-handed melee weapons by 10%.
    In Classic
    Increases the damage you deal with one-handed melee weapons by 10%.
  • Improved Hammer of Justice

    Protection · 3 ranks

    Changed
    In Forever
    Decreases the cooldown of your Hammer of Justice spell by 15 sec.
    In Classic
    Decreases the cooldown of your Hammer of Justice spell by 15 sec.
  • Reckoning

    Protection · 5 ranks

    Changed
    In Forever
    Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
    In Classic
    Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
  • Deflection

    Retribution · 5 ranks

    Changed
    In Forever
    Increases your Parry chance by 5%.
    In Classic
    Increases your Parry chance by 5%.
  • Benediction

    Retribution · 5 ranks

    Changed
    In Forever
    Reduces the Mana cost of all instant cast spells and abilities by 10%.
    In Classic
    Reduces the Mana cost of your Judgement and Seal spells by 15%.
  • Conviction

    Retribution · 5 ranks

    Changed
    In Forever
    Improves your chance to get a critical strike with melee attacks by 5%.
    In Classic
    Increases your chance to get a critical strike with melee weapons by 5%.
  • Seal of Command

    Retribution · 1 rank

    Changed
    In Forever
    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
    In Classic
    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.
  • Pursuit of Justice

    Retribution · 2 ranks

    Changed
    In Forever
    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
    In Classic
    Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
  • Eye for an Eye

    Retribution · 2 ranks

    Changed
    In Forever
    All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
    In Classic
    All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
  • Vengeance

    Retribution · 3 ranks

    Changed
    In Forever
    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
  • Repentance

    Retribution · 1 rank

    Changed
    In Forever
    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
    In Classic
    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
  • Consecration

    Holy · 1 rank

    Removed
    In Classic
    Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Lay on Hands

    Holy · 2 ranks

    Removed
    In Classic
    Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Blessing of Wisdom

    Holy · 2 ranks

    Removed
    In Classic
    Increases the effect of your Blessing of Wisdom spell by 20%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Lasting Judgement

    Holy · 3 ranks

    Removed
    In Classic
    Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Devotion Aura

    Protection · 5 ranks

    Removed
    In Classic
    Increases the armor bonus of your Devotion Aura by 25%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Blessing of Kings

    Protection · 1 rank

    Removed
    In Classic
    Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Concentration Aura

    Protection · 3 ranks

    Removed
    In Classic
    Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Blessing of Sanctuary

    Protection · 1 rank

    Removed
    In Classic
    Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Blessing of Might

    Retribution · 5 ranks

    Removed
    In Classic
    Increases the melee attack power bonus of your Blessing of Might by 20%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Seal of the Crusader

    Retribution · 3 ranks

    Removed
    In Classic
    Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Retribution Aura

    Retribution · 2 ranks

    Removed
    In Classic
    Increases the damage done by your Retribution Aura by 50%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Sanctity Aura

    Retribution · 1 rank

    Removed
    In Classic
    Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

    No longer in the Forever trees. Some are now learned from the trainer instead.

Hunter

14 new · 4 replaces · 23 changed · 10 removed

Open the Hunter talent calculator
  • Focused Fire

    Beast Mastery · 2 ranks

    New
    In Forever
    Increases all damage you and your pet deal by 2% while your pet is active.
  • Summon Hawk

    Beast Mastery · 1 rank

    New
    In Forever
    Command a hawk to dive-bomb your targeted enemy, dealing [32 / Ferocity: 48 / Unleashed Fury: 38 + (Ranged Attack Power * (0.05))] Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
  • Careful Aim

    Marksmanship · 5 ranks

    New
    In Forever
    Increases your Attack Power by 100% of your Intellect.
  • Rapid Killing

    Marksmanship · 2 ranks

    New
    In Forever
    Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
  • Lone Wolf

    Marksmanship · 1 rank

    New
    In Forever
    You deal 20% increased damage with all attacks while you do not have an active pet.
  • Rapid Recuperation

    Marksmanship · 2 ranks

    New
    In Forever
    Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
  • Improved Tracking

    Survival · 5 ranks

    New
    In Forever
    While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
  • Survival Tactics

    Survival · 2 ranks

    New
    In Forever
    Increases your chance to hit with your Trap and Feign Death abilities by 10%.
  • Predator's Edge

    Survival · 5 ranks

    New
    In Forever
    Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.
  • Resourcefulness

    Survival · 2 ranks

    New
    In Forever
    Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
  • Expose Prey

    Survival · 2 ranks

    New
    In Forever
    Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.
  • Survivalist's Discipline

    Survival · 2 ranks

    New
    In Forever
    Reduces the cooldown of your Trap and Deterrence abilities by 40%.
  • Strider Kick

    Survival · 1 rank

    New
    In Forever
    A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
  • Lacerating Strikes

    Survival · 1 rank

    New
    In Forever
    Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
  • Deadly Aspects

    Beast Mastery · 5 ranks

    Replaces

    Takes the slot of “Improved Aspect of the Hawk”

    In Forever
    While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
    In Classic
    While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.
  • Lethal Attacks

    Marksmanship · 5 ranks

    Replaces

    Takes the slot of “Lethal Shots”

    In Forever
    Increases your critical strike chance with all attacks by 5%.
  • Improved Stings

    Marksmanship · 3 ranks

    Replaces

    Takes the slot of “Improved Serpent Sting”

    In Forever
    Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
    In Classic
    Increases the damage done by your Serpent Sting by 10%.
  • Sniper Shot

    Marksmanship · 1 rank

    Replaces

    Takes the slot of “Aimed Shot”

    In Forever
    A steady snipe that increases ranged damage by 160.
    In Classic
    An aimed shot that increases ranged damage by 70.
  • Improved Aspect of the Monkey

    Beast Mastery · 3 ranks

    Changed
    In Forever
    Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
    In Classic
    Increases the Dodge bonus of your Aspect of the Monkey by 5%.
  • Pathfinding

    Beast Mastery · 2 ranks

    Changed
    In Forever
    Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
    In Classic
    Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
  • Unleashed Fury

    Beast Mastery · 5 ranks

    Changed
    In Forever
    Increases the damage done by your pets and hawks by 15%.
    In Classic
    Increases the damage done by your pets by 20%.
  • Improved Mend Pet

    Beast Mastery · 2 ranks

    Changed
    In Forever
    Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
    In Classic
    Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
  • Ferocity

    Beast Mastery · 5 ranks

    Changed
    In Forever
    Increases the critical strike chance of your pets and hawks by 10%.
    In Classic
    Increases the critical strike chance of your pets by 15%.
  • Spirit Bond

    Beast Mastery · 2 ranks

    Changed
    In Forever
    While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
    In Classic
    While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.
  • Intimidation

    Beast Mastery · 1 rank

    Changed
    In Forever
    Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
    In Classic
    Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
  • Bestial Discipline

    Beast Mastery · 2 ranks

    Changed
    In Forever
    Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
    In Classic
    Increases the Focus regeneration of your pets by 20%.
  • Hawk Eye

    Marksmanship · 3 ranks

    Changed
    In Forever
    Increases the range of your ranged weapons by 6 yards.
    In Classic
    Increases the range of your ranged weapons by 6 yards.
  • Efficiency

    Marksmanship · 5 ranks

    Changed
    In Forever
    Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
  • Improved Arcane Shot

    Marksmanship · 5 ranks

    Changed
    In Forever
    Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
    In Classic
    Reduces the cooldown of your Arcane Shot by 1 sec.
  • Trueshot Aura

    Marksmanship · 1 rank

    Changed
    In Forever
    Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
  • Improved Serpent Sting

    Marksmanship · 5 ranks

    Changed
    In Forever
    Increases the damage done by your Serpent Sting by 10%.
    In Classic
    Increases the damage done by your Serpent Sting by 10%.
  • Barrage

    Marksmanship · 3 ranks

    Changed
    In Forever
    Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
    In Classic
    Increases the damage done by your Multi-Shot and Volley spells by 15%.
  • Scatter Shot

    Marksmanship · 1 rank

    Changed
    In Forever
    A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
    In Classic
    A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
  • Deflection

    Survival · 5 ranks

    Changed
    In Forever
    Increases your Parry chance by 10%.
    In Classic
    Increases your Parry chance by 5%.
  • Entrapment

    Survival · 5 ranks

    Changed
    In Forever
    When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
    In Classic
    Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
  • Savage Strikes

    Survival · 2 ranks

    Changed
    In Forever
    Increases the critical strike chance of all your melee abilities by 4%.
    In Classic
    Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
  • Survivalist

    Survival · 5 ranks

    Changed
    In Forever
    Increases your total Health by 10%.
    In Classic
    Increases total health by 10%.
  • Improved Wing Clip

    Survival · 3 ranks

    Changed
    In Forever
    Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
    In Classic
    Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
  • Surefooted

    Survival · 3 ranks

    Changed
    In Forever
    Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
    In Classic
    Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.
  • Counterattack

    Survival · 1 rank

    Changed
    In Forever
    A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
    In Classic
    A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
  • Lightning Reflexes

    Survival · 5 ranks

    Changed
    In Forever
    Increases your Agility by 10%.
    In Classic
    Increases your Agility by 15%.
  • Improved Eyes of the Beast

    Beast Mastery · 2 ranks

    Removed
    In Classic
    Increases the duration of your Eyes of the Beast by 60 sec.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Thick Hide

    Beast Mastery · 3 ranks

    Removed
    In Classic
    Increases the Armor rating of your pets by 30%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Hunter's Mark

    Marksmanship · 5 ranks

    Removed
    In Classic
    Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Scorpid Sting

    Marksmanship · 3 ranks

    Removed
    In Classic
    Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Monster Slaying

    Survival · 3 ranks

    Removed
    In Classic
    Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Humanoid Slaying

    Survival · 3 ranks

    Removed
    In Classic
    Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Trap Mastery

    Survival · 2 ranks

    Removed
    In Classic
    Decreases the chance enemies will resist trap effects by 10%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Feign Death

    Survival · 2 ranks

    Removed
    In Classic
    Reduces the chance your Feign Death ability will be resisted by 4%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Killer Instinct

    Survival · 3 ranks

    Removed
    In Classic
    Increases your critical strike chance with all attacks by 3%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Wyvern Sting

    Survival · 1 rank

    Removed
    In Classic
    A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

    No longer in the Forever trees. Some are now learned from the trainer instead.

Rogue

9 new · 1 replaces · 29 changed · 7 removed

Open the Rogue talent calculator
  • Mutilate

    Assassination · 1 rank

    New
    In Forever
    Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
  • Venom

    Assassination · 1 rank

    New
    In Forever
    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
  • Flawless Execution

    Combat · 1 rank

    New
    In Forever
    Reduces the Energy cost of your Eviscerate ability by 10.
  • Hack and Slash

    Combat · 5 ranks

    New
    In Forever
    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
  • Dirty Tricks

    Subtlety · 2 ranks

    New
    In Forever
    Reduces the Energy cost of your Sap and Blind abilities by 50%.
  • Improved Distract

    Subtlety · 2 ranks

    New
    In Forever
    Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
  • Quietus

    Subtlety · 5 ranks

    New
    In Forever
    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
  • Cutthroat

    Subtlety · 5 ranks

    New
    In Forever
    Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
  • Thousand Cuts

    Subtlety · 1 rank

    New
    In Forever
    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
  • Puncturing Wounds

    Combat · 3 ranks

    Replaces

    Takes the slot of “Improved Backstab”

    In Forever
    Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
    In Classic
    Increases the critical strike chance of your Backstab ability by 30%.
  • Improved Gouge

    Assassination · 3 ranks

    Changed

    In Classic it was in Combat

    In Forever
    Increases the duration of your Gouge ability by 1.5 sec.
    In Classic
    Increases the effect duration of your Gouge ability by 1.5 sec.
  • Murder

    Assassination · 2 ranks

    Changed
    In Forever
    Increases all damage dealt by 4% against Humanoid and Giant targets.
    In Classic
    Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
  • Improved Expose Armor

    Assassination · 2 ranks

    Changed
    In Forever
    Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
    In Classic
    Increases the armor reduced by your Expose Armor ability by 50%.
  • Lethality

    Assassination · 5 ranks

    Changed
    In Forever
    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
    In Classic
    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
  • Vile Poisons

    Assassination · 5 ranks

    Changed
    In Forever
    Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
    In Classic
    Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
  • Cold Blood

    Assassination · 1 rank

    Changed
    In Forever
    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
    In Classic
    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
  • Improved Poisons

    Assassination · 5 ranks

    Changed
    In Forever
    Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
    In Classic
    Increases the chance to apply poisons to your target by 10%.
  • Vigor

    Assassination · 2 ranks

    Changed
    In Forever
    Increases your maximum Energy by 10.
    In Classic
    Increases your maximum Energy by 10.
  • Improved Kidney Shot

    Assassination · 2 ranks

    Changed
    In Forever
    Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
    In Classic
    While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
  • Seal Fate

    Assassination · 5 ranks

    Changed
    In Forever
    Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
    In Classic
    Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
  • Improved Eviscerate

    Combat · 3 ranks

    Changed

    In Classic it was in Assassination

    In Forever
    Increases the damage done by your Eviscerate ability by 20%.
    In Classic
    Increases the damage done by your Eviscerate ability by 15%.
  • Deflection

    Combat · 3 ranks

    Changed
    In Forever
    Increases your Parry chance by 6%.
    In Classic
    Increases your Parry chance by 5%.
  • Precision

    Combat · 3 ranks

    Changed
    In Forever
    Improves your chance to hit by 3%.
    In Classic
    Increases your chance to hit with melee weapons by 5%.
  • Endurance

    Combat · 2 ranks

    Changed
    In Forever
    Reduces the cooldown of your Sprint and Evasion abilities by 60%.
    In Classic
    Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
  • Dual Wield Specialization

    Combat · 5 ranks

    Changed
    In Forever
    Increases the damage done by your off-hand weapon by 25%.
    In Classic
    Increases the damage done by your offhand weapon by 50%.
  • Weapon Expertise

    Combat · 2 ranks

    Changed
    In Forever
    Reduces the chance for your attacks to be Dodged or Parried by 2%.
    In Classic
    Increases your skill with Sword, Fist and Dagger weapons by 5.
  • Camouflage

    Subtlety · 5 ranks

    Changed
    In Forever
    Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
    In Classic
    Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
  • Master of Deception

    Subtlety · 3 ranks

    Changed
    In Forever
    Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
    In Classic
    Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
  • Opportunity

    Subtlety · 2 ranks

    Changed
    In Forever
    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
    In Classic
    Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
  • Setup

    Subtlety · 3 ranks

    Changed
    In Forever
    Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
    In Classic
    Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
  • Elusiveness

    Subtlety · 2 ranks

    Changed
    In Forever
    Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
    In Classic
    Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
  • Improved Ambush

    Subtlety · 3 ranks

    Changed
    In Forever
    Increases the critical strike chance of your Ambush ability by 45%.
    In Classic
    Increases the critical strike chance of your Ambush ability by 45%.
  • Initiative

    Subtlety · 3 ranks

    Changed
    In Forever
    Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    In Classic
    Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Ghostly Strike

    Subtlety · 1 rank

    Changed
    In Forever
    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
    In Classic
    A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
  • Heightened Senses

    Subtlety · 2 ranks

    Changed
    In Forever
    Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
    In Classic
    Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
  • Premeditation

    Subtlety · 1 rank

    Changed
    In Forever
    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
    In Classic
    When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
  • Serrated Blades

    Subtlety · 3 ranks

    Changed
    In Forever
    Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
    In Classic
    Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
  • Dirty Deeds

    Subtlety · 2 ranks

    Changed
    In Forever
    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
    In Classic
    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
  • Hemorrhage

    Subtlety · 1 rank

    Changed
    In Forever
    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
    In Classic
    An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo points.
  • Dagger Specialization

    Combat · 5 ranks

    Removed
    In Classic
    Increases your chance to get a critical strike with Daggers by 5%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Mace Specialization

    Combat · 5 ranks

    Removed
    In Classic
    Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Sword Specialization

    Combat · 5 ranks

    Removed
    In Classic
    Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Fist Weapon Specialization

    Combat · 5 ranks

    Removed
    In Classic
    Increases your chance to get a critical strike with Fist Weapons by 5%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Sleight of Hand

    Subtlety · 2 ranks

    Removed
    In Classic
    Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Sap

    Subtlety · 3 ranks

    Removed
    In Classic
    Gives you a 90% chance to return to stealth mode after using your Sap ability.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Deadliness

    Subtlety · 5 ranks

    Removed
    In Classic
    Increases your Attack Power by 10%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

Priest

13 new · 1 replaces · 27 changed · 7 removed

Open the Priest talent calculator
  • Power in Light

    Discipline · 5 ranks

    New
    In Forever
    Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
  • Twin Disciplines

    Discipline · 5 ranks

    New
    In Forever
    Increases the damage and healing of your instant cast spells by 5%.
  • Holy Precision

    Discipline · 3 ranks

    New
    In Forever
    Improves your chance to hit with Holy spells by 18%.
  • Soul Warding

    Discipline · 1 rank

    New
    In Forever
    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
  • Penance

    Discipline · 1 rank

    New
    In Forever
    Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
  • Renewed Hope

    Discipline · 5 ranks

    New
    In Forever
    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
  • Divine Aegis

    Discipline · 3 ranks

    New
    In Forever
    Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
  • Binding Heal

    Holy · 1 rank

    New
    In Forever
    Heals a friendly target and the caster for 236 to 284. Low threat.
  • Litany of Light

    Holy · 2 ranks

    New
    In Forever
    When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
  • Prayer of Mending

    Holy · 1 rank

    New
    In Forever
    Places a spell on the target that heals them for [(172 + (Healing * 0.42899999)) * (1 * 1)] the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
  • Improved Mind Flay

    Shadow · 2 ranks

    New
    In Forever
    Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
  • Devouring Contagion

    Shadow · 2 ranks

    New
    In Forever
    Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
  • Early Demise

    Shadow · 2 ranks

    New
    In Forever
    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
  • Twilight Focus

    Holy · 3 ranks

    Replaces

    Takes the slot of “Healing Focus”

    In Forever
    Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
    In Classic
    Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
  • Wand Specialization

    Discipline · 2 ranks

    Changed
    In Forever
    Increases your damage with Wands by 25%.
    In Classic
    Increases your damage with Wands by 25%.
  • Silent Resolve

    Discipline · 3 ranks

    Changed
    In Forever
    Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
    In Classic
    Reduces the threat generated by your spells by 20%.
  • Improved Power Word: Shield

    Discipline · 3 ranks

    Changed
    In Forever
    Increases the damage absorbed by your Power Word: Shield by 20%.
    In Classic
    Increases the damage absorbed by your Power Word: Shield by 15%.
  • Martyrdom

    Discipline · 2 ranks

    Changed
    In Forever
    Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
    In Classic
    Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
  • Mental Agility

    Discipline · 3 ranks

    Changed
    In Forever
    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
    In Classic
    Reduces the mana cost of your instant cast spells by 10%.
  • Meditation

    Discipline · 3 ranks

    Changed
    In Forever
    Allows 50% of your Mana regeneration to continue while casting.
    In Classic
    Allows 15% of your Mana regeneration to continue while casting.
  • Improved Inner Fire

    Discipline · 3 ranks

    Changed
    In Forever
    Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
    In Classic
    Increases the Armor bonus of your Inner Fire spell by 30%.
  • Mental Strength

    Discipline · 5 ranks

    Changed
    In Forever
    Increases your total Intellect by 15%.
    In Classic
    Increases your maximum Mana by 10%.
  • Improved Mana Burn

    Discipline · 2 ranks

    Changed
    In Forever
    Reduces the casting time of your Mana Burn spell by 1 sec.
    In Classic
    Reduces the casting time of your Mana Burn spell by 0.5 sec.
  • Holy Nova

    Holy · 1 rank

    Changed
    In Forever
    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
    In Classic
    Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.
  • Blessed Recovery

    Holy · 3 ranks

    Changed
    In Forever
    After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
    In Classic
    After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
  • Searing Light

    Holy · 2 ranks

    Changed
    In Forever
    Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
    In Classic
    Increases the damage of your Smite and Holy Fire spells by 10%.
  • Spirit of Redemption

    Holy · 1 rank

    Changed
    In Forever
    Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
    In Classic
    Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
  • Spiritual Guidance

    Holy · 5 ranks

    Changed
    In Forever
    Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
    In Classic
    Increases spell damage and healing by up to 25% of your total Spirit.
  • Spiritual Healing

    Holy · 3 ranks

    Changed
    In Forever
    Increases the amount healed by your spells by 10%.
    In Classic
    Increases the amount healed by your healing spells by 10%.
  • Shadow Focus

    Shadow · 5 ranks

    Changed
    In Forever
    Improves your chance to hit with Shadow spells by 5%.
    In Classic
    Reduces your target's chance to resist your Shadow spells by 10%.
  • Blackout

    Shadow · 5 ranks

    Changed
    In Forever
    Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
    In Classic
    Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
  • Spirit Tap

    Shadow · 5 ranks

    Changed
    In Forever
    Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
    In Classic
    Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
  • Shadow Affinity

    Shadow · 3 ranks

    Changed
    In Forever
    Reduces the threat generated by your Shadow spells by 30%.
    In Classic
    Reduces the threat generated by your Shadow spells by 25%.
  • Improved Shadow Word: Pain

    Shadow · 2 ranks

    Changed
    In Forever
    Increases the duration of your Shadow Word: Pain spell by 6 sec.
    In Classic
    Increases the duration of your Shadow Word: Pain spell by 6 sec.
  • Shadow Reach

    Shadow · 2 ranks

    Changed
    In Forever
    Increases the range of your offensive Shadow spells by 20%.
    In Classic
    Increases the range of your Shadow damage spells by 20%.
  • Improved Mind Blast

    Shadow · 5 ranks

    Changed
    In Forever
    Reduces the cooldown of your Mind Blast spell by 2.5 sec.
    In Classic
    Reduces the cooldown of your Mind Blast spell by 2.5 sec.
  • Improved Psychic Scream

    Shadow · 2 ranks

    Changed
    In Forever
    Reduces the cooldown of your Psychic Scream spell by 4 sec.
    In Classic
    Reduces the cooldown of your Psychic Scream spell by 4 sec.
  • Improved Fade

    Shadow · 2 ranks

    Changed
    In Forever
    Decreases the cooldown of your Fade ability by 6 sec.
    In Classic
    Decreases the cooldown of your Fade ability by 6 sec.
  • Vampiric Embrace

    Shadow · 1 rank

    Changed
    In Forever
    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
  • Shadow Weaving

    Shadow · 3 ranks

    Changed
    In Forever
    Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
    In Classic
    Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
  • Silence

    Shadow · 1 rank

    Changed
    In Forever
    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
    In Classic
    Silences the target, preventing them from casting spells for 5 sec.
  • Unbreakable Will

    Discipline · 5 ranks

    Removed
    In Classic
    Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Power Word: Fortitude

    Discipline · 2 ranks

    Removed
    In Classic
    Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Divine Spirit

    Discipline · 1 rank

    Removed
    In Classic
    Holy power infuses the target, increasing their Spirit by 17 for 30 min.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Force of Will

    Discipline · 5 ranks

    Removed
    In Classic
    Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Prayer of Healing

    Holy · 2 ranks

    Removed
    In Classic
    Reduces the Mana cost of your Prayer of Healing spell by 20%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Lightwell

    Holy · 1 rank

    Removed
    In Classic
    Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Vampiric Embrace

    Shadow · 2 ranks

    Removed
    In Classic
    Increases the percentage healed by Vampiric Embrace by an additional 10%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

Shaman

12 new · 5 replaces · 25 changed · 8 removed

Open the Shaman talent calculator
  • Lightning Overload

    Elemental · 3 ranks

    New
    In Forever
    Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
  • Earthbound

    Elemental · 1 rank

    New
    In Forever
    Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
  • Lava Burst

    Elemental · 1 rank

    New
    In Forever
    You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
  • Mental Dexterity

    Enhancement · 3 ranks

    New
    In Forever
    Increases your Attack Power by an amount equal to 100% of your Intellect.
  • Shamanistic Focus

    Enhancement · 1 rank

    New
    In Forever
    Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
  • Mental Quickness

    Enhancement · 2 ranks

    New
    In Forever
    Increases your spell damage and healing by up to 30% of your Intellect.
  • Improved Stormstrike

    Enhancement · 2 ranks

    New
    In Forever
    When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
  • Maelstrom Weapon

    Enhancement · 5 ranks

    New
    In Forever
    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
  • Rage of the Farseer

    Enhancement · 1 rank

    New
    In Forever
    Increases your attack speed by 30% for 25 sec.
  • Mindfulness

    Restoration · 3 ranks

    New
    In Forever
    Allows 50% of your Mana regeneration to continue while casting.
  • Water Shield

    Restoration · 1 rank

    New
    In Forever
    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
  • Riptide

    Restoration · 1 rank

    New
    In Forever
    Heals a friendly target for 486 to 534, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
  • Elemental Alacrity

    Elemental · 3 ranks

    Replaces

    Takes the slot of “Lightning Mastery”

    In Forever
    Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec.
    In Classic
    Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.
  • Improved Fire Nova

    Elemental · 2 ranks

    Replaces

    Takes the slot of “Improved Fire Totems”

    In Forever
    Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
    In Classic
    Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.
  • Elemental Reach

    Elemental · 2 ranks

    Replaces

    Takes the slot of “Storm Reach”

    In Forever
    Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
    In Classic
    Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
  • Spirit Weapons

    Enhancement · 1 rank

    Replaces

    Takes the slot of “Parry”

    In Forever
    Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
    In Classic
    Gives a chance to parry enemy melee attacks.
  • Natural Grace

    Restoration · 3 ranks

    Replaces

    Takes the slot of “Healing Grace”

    In Forever
    Reduces the threat generated by your spells by 15%.
    In Classic
    Reduces the threat generated by your healing spells by 15%.
  • Elemental Warding

    Elemental · 3 ranks

    Changed
    In Forever
    Reduces damage taken from Fire, Frost, and Nature effects by 10%.
    In Classic
    Reduces damage taken from Fire, Frost and Nature effects by 10%.
  • Reverberation

    Elemental · 5 ranks

    Changed
    In Forever
    Reduces the cooldown of your Shock spells by 1 sec.
    In Classic
    Reduces the cooldown of your Shock spells by 1 sec.
  • Elemental Devastation

    Elemental · 3 ranks

    Changed
    In Forever
    Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
    In Classic
    Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
  • Elemental Focus

    Elemental · 1 rank

    Changed
    In Forever
    Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    In Classic
    Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  • Eye of the Storm

    Elemental · 3 ranks

    Changed
    In Forever
    Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
    In Classic
    Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
  • Call of Thunder

    Elemental · 1 rank

    Changed
    In Forever
    Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
    In Classic
    Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
  • Elemental Fury

    Elemental · 5 ranks

    Changed
    In Forever
    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
    In Classic
    Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
  • Earth's Grasp

    Enhancement · 2 ranks

    Changed

    In Classic it was in Elemental

    In Forever
    Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
    In Classic
    Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
  • Thundering Strikes

    Enhancement · 5 ranks

    Changed
    In Forever
    Improves your chance to get a critical strike with all spells and attacks by 5%.
    In Classic
    Improves your chance to get a critical strike with your weapon attacks by 5%.
  • Ancestral Knowledge

    Enhancement · 5 ranks

    Changed
    In Forever
    Increases your Intellect by 10%.
    In Classic
    Increases your maximum Mana by 5%.
  • Improved Ghost Wolf

    Enhancement · 2 ranks

    Changed
    In Forever
    Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
    In Classic
    Reduces the cast time of your Ghost Wolf spell by 2 sec.
  • Elemental Weapons

    Enhancement · 3 ranks

    Changed
    In Forever
    Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
    In Classic
    Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
  • Anticipation

    Enhancement · 3 ranks

    Changed
    In Forever
    Increases your chance to dodge by an additional 6%.
    In Classic
    Increases your chance to dodge by an additional 5%.
  • Toughness

    Enhancement · 5 ranks

    Changed
    In Forever
    Increases your Stamina by 10%.
    In Classic
    Increases your armor value from items by 10%.
  • Flurry

    Enhancement · 5 ranks

    Changed
    In Forever
    Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
    In Classic
    Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
  • Stormstrike

    Enhancement · 1 rank

    Changed
    In Forever
    Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
  • Totemic Focus

    Restoration · 5 ranks

    Changed
    In Forever
    Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
    In Classic
    Reduces the Mana cost of your totems by 25%.
  • Tidal Focus

    Restoration · 5 ranks

    Changed
    In Forever
    Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
    In Classic
    Reduces the Mana cost of your healing spells by 5%.
  • Improved Reincarnation

    Restoration · 2 ranks

    Changed
    In Forever
    Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
    In Classic
    Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
  • Ancestral Healing

    Restoration · 3 ranks

    Changed
    In Forever
    Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
    In Classic
    Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
  • Healing Focus

    Restoration · 3 ranks

    Changed
    In Forever
    Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
    In Classic
    Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
  • Tidal Mastery

    Restoration · 5 ranks

    Changed
    In Forever
    Increases the critical effect chance of your healing spells by 5%.
    In Classic
    Increases the critical effect chance of your healing and lightning spells by 5%.
  • Restorative Totems

    Restoration · 5 ranks

    Changed
    In Forever
    Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
    In Classic
    Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
  • Mana Tide Totem

    Restoration · 1 rank

    Changed
    In Forever
    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
  • Healing Way

    Restoration · 3 ranks

    Changed
    In Forever
    Increases the amount healed by your Healing Wave spell by 25%.
    In Classic
    Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
  • Elemental Mastery

    Elemental · 1 rank

    Removed
    In Classic
    When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Shield Specialization

    Enhancement · 5 ranks

    Removed
    In Classic
    Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Enhancing Totems

    Enhancement · 2 ranks

    Removed
    In Classic
    Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Two-Handed Axes and Maces

    Enhancement · 1 rank

    Removed
    In Classic
    Allows you to use Two-Handed Axes and Two-Handed Maces.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Weapon Totems

    Enhancement · 2 ranks

    Removed
    In Classic
    Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Weapon Mastery

    Enhancement · 5 ranks

    Removed
    In Classic
    Increases the damage you deal with all weapons by 10%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Nature's Guidance

    Restoration · 3 ranks

    Removed
    In Classic
    Increases your chance to hit with melee attacks and spells by 3%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Totemic Mastery

    Restoration · 1 rank

    Removed
    In Classic
    The radius of your totems that affect friendly targets is increased to 30 yd.

    No longer in the Forever trees. Some are now learned from the trainer instead.

Mage

6 new · 5 replaces · 27 changed · 1 removed

Open the Mage talent calculator
  • Arcane Geometry

    Arcane · 2 ranks

    New
    In Forever
    Increases the range of your Arcane spells by 6 yards.
  • Arcane Blast

    Arcane · 1 rank

    New
    In Forever
    Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
  • Missile Barrage

    Arcane · 1 rank

    New
    In Forever
    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
  • Hot Streak

    Fire · 1 rank

    New
    In Forever
    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
  • Ice Lance

    Frost · 1 rank

    New
    In Forever
    Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
  • Fingers of Frost

    Frost · 2 ranks

    New
    In Forever
    Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
  • Improved Channeling

    Arcane · 5 ranks

    Replaces

    Takes the slot of “Improved Arcane Missiles”

    In Forever
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
  • Arcane Impact

    Arcane · 3 ranks

    Replaces

    Takes the slot of “Improved Arcane Explosion”

    In Forever
    Increases the critical strike chance of your Arcane spells by 6%.
    In Classic
    Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
  • Arcane Shielding

    Arcane · 2 ranks

    Replaces

    Takes the slot of “Improved Mana Shield”

    In Forever
    Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
    In Classic
    Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
  • Wake of Fire

    Fire · 2 ranks

    Replaces

    Takes the slot of “Improved Fire Blast”

    In Forever
    Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
    In Classic
    Reduces the cooldown of your Fire Blast spell by 1.5 sec.
  • Incineration

    Fire · 3 ranks

    Replaces

    Takes the slot of “Incinerate”

    In Forever
    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
    In Classic
    Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
  • Wand Specialization

    Arcane · 2 ranks

    Changed
    In Forever
    Increases your damage with Wands by 25%.
    In Classic
    Increases your damage with Wands by 25%.
  • Arcane Focus

    Arcane · 5 ranks

    Changed
    In Forever
    Improves your chance to hit with Arcane spells by 5%.
    In Classic
    Reduces the chance that the opponent can resist your Arcane spells by 10%.
  • Arcane Subtlety

    Arcane · 2 ranks

    Changed
    In Forever
    Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
    In Classic
    Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
  • Magic Absorption

    Arcane · 2 ranks

    Changed
    In Forever
    Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
    In Classic
    Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
  • Arcane Resilience

    Arcane · 2 ranks

    Changed
    In Forever
    Increases your Armor by an amount equal to 50% of your Intellect.
    In Classic
    Increases your armor by an amount equal to 50% of your Intellect.
  • Improved Counterspell

    Arcane · 2 ranks

    Changed
    In Forever
    Your Counterspell also Silences the target for 4 sec.
    In Classic
    Gives your Counterspell a 100% chance to silence the target for 4 sec.
  • Arcane Meditation

    Arcane · 3 ranks

    Changed
    In Forever
    Allows 50% of your Mana regeneration to continue while casting.
    In Classic
    Allows 15% of your Mana regeneration to continue while casting.
  • Arcane Mind

    Arcane · 5 ranks

    Changed
    In Forever
    Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
    In Classic
    Increases your maximum Mana by 10%.
  • Arcane Instability

    Arcane · 3 ranks

    Changed
    In Forever
    Increases the damage done by your spells by 3% and your critical strike chance by 3%.
    In Classic
    Increases your spell damage and critical strike chance by 3%.
  • Improved Fireball

    Fire · 5 ranks

    Changed
    In Forever
    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
    In Classic
    Reduces the casting time of your Fireball spell by 0.5 sec.
  • Impact

    Fire · 3 ranks

    Changed
    In Forever
    Gives your Fire spells a 10% chance to stun the target for 2 sec.
    In Classic
    Gives your Fire spells a 10% chance to stun the target for 2 sec.
  • Burning Soul

    Fire · 3 ranks

    Changed
    In Forever
    Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
    In Classic
    Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
  • Pyroblast

    Fire · 1 rank

    Changed
    In Forever
    Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
    In Classic
    Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.
  • Improved Scorch

    Fire · 3 ranks

    Changed
    In Forever
    Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
    In Classic
    Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
  • Blast Wave

    Fire · 1 rank

    Changed
    In Forever
    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
    In Classic
    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.
  • Combustion

    Fire · 1 rank

    Changed
    In Forever
    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
    In Classic
    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
  • Elemental Precision

    Frost · 5 ranks

    Changed
    In Forever
    Improves your chance to hit with Frost and Fire spells by 5%.
    In Classic
    Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
  • Permafrost

    Frost · 3 ranks

    Changed
    In Forever
    Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
    In Classic
    Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
  • Frostbite

    Frost · 3 ranks

    Changed
    In Forever
    Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
    In Classic
    Gives your Chill effects a 15% chance to freeze the target for 5 sec.
  • Frost Channeling

    Frost · 3 ranks

    Changed
    In Forever
    Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
    In Classic
    Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
  • Improved Blizzard

    Frost · 3 ranks

    Changed
    In Forever
    Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
    In Classic
    Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
  • Ice Block

    Frost · 1 rank

    Changed
    In Forever
    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
    In Classic
    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Shatter

    Frost · 3 ranks

    Changed
    In Forever
    Increases the critical strike chance of all your spells against Frozen targets by 50%.
    In Classic
    Increases the critical strike chance of all your spells against frozen targets by 50%.
  • Improved Cone of Cold

    Frost · 3 ranks

    Changed
    In Forever
    Increases the damage dealt by your Cone of Cold spell by 35%.
    In Classic
    Increases the damage dealt by your Cone of Cold spell by 35%.
  • Cold Snap

    Frost · 1 rank

    Changed
    In Forever
    Finishes the remaining cooldown on all your other Frost spells.
    In Classic
    When activated, this spell finishes the cooldown on all of your Frost spells.
  • Winter's Chill

    Frost · 5 ranks

    Changed
    In Forever
    Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
    In Classic
    Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
  • Ice Barrier

    Frost · 1 rank

    Changed
    In Forever
    Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
    In Classic
    Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
  • Magic Attunement

    Arcane · 2 ranks

    Removed
    In Classic
    Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

Warlock

19 new · 3 replaces · 25 changed · 17 removed

Open the Warlock talent calculator
  • Malediction

    Affliction · 5 ranks

    New
    In Forever
    Increases all periodic damage done by your Warlock spells by 5%.
  • Soul Harvesting

    Affliction · 2 ranks

    New
    In Forever
    You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
  • Improved Drains

    Affliction · 3 ranks

    New
    In Forever
    Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
  • Pandemic

    Affliction · 3 ranks

    New
    In Forever
    Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
  • Malevolence

    Affliction · 5 ranks

    New
    In Forever
    Increases the critical effect chance of your Shadow spells by 5%.
  • Soul Siphon

    Affliction · 3 ranks

    New
    In Forever
    Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
  • Wrack

    Affliction · 1 rank

    New
    In Forever
    Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
  • Demonic Aegis

    Demonology · 2 ranks

    New
    In Forever
    Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
  • Demonic Energies

    Demonology · 2 ranks

    New
    In Forever
    You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
  • Decimation

    Demonology · 2 ranks

    New
    In Forever
    Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
  • Demonic Brand

    Demonology · 3 ranks

    New
    In Forever
    Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal 65 to 68 (+7.8% of Shadow spell power) Fire or Shadow damage based on the pet.
  • Improved Felhunter

    Demonology · 3 ranks

    New
    In Forever
    Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
  • Demonic Knowledge

    Demonology · 3 ranks

    New
    In Forever
    Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
  • Demonic Pact

    Demonology · 1 rank

    New
    In Forever
    Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
  • Molten Skin

    Destruction · 5 ranks

    New
    In Forever
    Reduces all damage taken by 10%.
  • Bane of Havoc

    Destruction · 1 rank

    New
    In Forever
    Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
  • Fire and Brimstone

    Destruction · 3 ranks

    New
    In Forever
    Increases the critical strike chance of your Conflagrate spell by 25%.
  • Shadow and Flame

    Destruction · 5 ranks

    New
    In Forever
    Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
  • Incinerate

    Destruction · 1 rank

    New
    In Forever
    Deals 100 to 114 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
  • Improved Bane of Agony

    Affliction · 2 ranks

    Replaces

    Takes the slot of “Improved Curse of Agony”

    In Forever
    Increases the damage done by your Bane of Agony by 10%.
    In Classic
    Increases the damage done by your Curse of Agony by 6%.
  • Fel Vitality

    Demonology · 3 ranks

    Replaces

    Takes the slot of “Fel Stamina”

    In Forever
    Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
    In Classic
    Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.
  • Agonizing Flames

    Destruction · 3 ranks

    Replaces

    Takes the slot of “Improved Searing Pain”

    In Forever
    Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
    In Classic
    Increases the critical strike chance of your Searing Pain spell by 10%.
  • Improved Life Tap

    Affliction · 2 ranks

    Changed
    In Forever
    Increases the amount of Mana awarded by your Life Tap spell by 20%.
    In Classic
    Increases the amount of Mana awarded by your Life Tap spell by 20%.
  • Suppression

    Affliction · 5 ranks

    Changed
    In Forever
    Improves your chance to hit by 5% and reduces all threat you generate by 20%.
    In Classic
    Reduces the chance for enemies to resist your Affliction spells by 10%.
  • Improved Corruption

    Affliction · 5 ranks

    Changed
    In Forever
    Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
    In Classic
    Reduces the casting time of your Corruption spell by 2 sec.
  • Fel Concentration

    Affliction · 3 ranks

    Changed
    In Forever
    Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
    In Classic
    Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
  • Curse of Exhaustion

    Affliction · 1 rank

    Changed
    In Forever
    Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
    In Classic
    Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
  • Siphon Life

    Affliction · 1 rank

    Changed
    In Forever
    Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
    In Classic
    Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
  • Shadow Mastery

    Affliction · 5 ranks

    Changed
    In Forever
    Increases the damage dealt or life drained by your Shadow spells by 5%.
    In Classic
    Increases the damage dealt or life drained by your Shadow spells by 10%.
  • Improved Health Funnel

    Demonology · 2 ranks

    Changed
    In Forever
    Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
    In Classic
    Increases the amount of Health transferred by your Health Funnel spell by 20%.
  • Improved Imp

    Demonology · 3 ranks

    Changed
    In Forever
    Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
    In Classic
    Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.
  • Demonic Embrace

    Demonology · 5 ranks

    Changed
    In Forever
    Increases your total Stamina by 15%.
    In Classic
    Increases your total Stamina by 15% but reduces your total Spirit by 5%.
  • Unholy Power

    Demonology · 5 ranks

    Changed
    In Forever
    Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
    In Classic
    Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%.
  • Demonic Sacrifice

    Demonology · 1 rank

    Changed
    In Forever
    When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
    In Classic
    When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
  • Master Summoner

    Demonology · 2 ranks

    Changed
    In Forever
    Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
    In Classic
    Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
  • Fel Domination

    Demonology · 1 rank

    Changed
    In Forever
    Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 6 sec and its Mana cost reduced by 50%.
    In Classic
    Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
  • Soul Link

    Demonology · 1 rank

    Changed
    In Forever
    When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
  • Destructive Reach

    Destruction · 2 ranks

    Changed
    In Forever
    Increases the range of your damaging spells by 20%.
    In Classic
    Increases the range of your Destruction spells by 20%.
  • Improved Shadow Bolt

    Destruction · 5 ranks

    Changed
    In Forever
    Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
    In Classic
    Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
  • Bane

    Destruction · 5 ranks

    Changed
    In Forever
    Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
    In Classic
    Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.
  • Cataclysm

    Destruction · 3 ranks

    Changed
    In Forever
    Reduces the Mana cost of your Destruction spells by 10%.
    In Classic
    Reduces the Mana cost of your Destruction spells by 5%.
  • Aftermath

    Destruction · 5 ranks

    Changed
    In Forever
    Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
    In Classic
    Gives your Destruction spells a 10% chance to daze the target for 5 sec.
  • Ruin

    Destruction · 5 ranks

    Changed
    In Forever
    Increases the critical strike damage bonus of your Destruction spells by 100%.
    In Classic
    Increases the critical strike damage bonus of your Destruction spells by 100%.
  • Shadowburn

    Destruction · 1 rank

    Changed
    In Forever
    Instantly blasts the target for 65 to 74 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
    In Classic
    Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
  • Intensity

    Destruction · 3 ranks

    Changed
    In Forever
    Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
    In Classic
    Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
  • Conflagrate

    Destruction · 1 rank

    Changed
    In Forever
    Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 111 Fire damage and consuming your Immolate effect.
    In Classic
    Ignites a target that is already afflicted by Immolate, dealing 240 to 306 Fire damage and consuming the Immolate spell.
  • Pyroclasm

    Destruction · 2 ranks

    Changed
    In Forever
    Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
    In Classic
    Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.
  • Improved Curse of Weakness

    Affliction · 3 ranks

    Removed
    In Classic
    Increases the effect of your Curse of Weakness by 20%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Drain Soul

    Affliction · 2 ranks

    Removed
    In Classic
    Gives you a 100% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Drain Life

    Affliction · 5 ranks

    Removed
    In Classic
    Increases the Health drained by your Drain Life spell by 10%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Grim Reach

    Affliction · 2 ranks

    Removed
    In Classic
    Increases the range of your Affliction spells by 20%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Drain Mana

    Affliction · 2 ranks

    Removed
    In Classic
    Causes 30% of the Mana drained by your Drain Mana spell to damage the opponent.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Curse of Exhaustion

    Affliction · 4 ranks

    Removed
    In Classic
    Increases the speed reduction of your Curse of Exhaustion by 20%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Dark Pact

    Affliction · 1 rank

    Removed
    In Classic
    Drains 150 of your pet's Mana, returning 100% to you.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Healthstone

    Demonology · 2 ranks

    Removed
    In Classic
    Increases the amount of Health restored by your Healthstone by 20%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Fel Intellect

    Demonology · 5 ranks

    Removed
    In Classic
    Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Subjugate Demon

    Demonology · 5 ranks

    Removed
    In Classic
    Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 10% and reduces the resist chance by 10%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Firestone

    Demonology · 2 ranks

    Removed
    In Classic
    Increases the bonus Fire damage from Firestones and the Firestone effect by 30%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Spellstone

    Demonology · 2 ranks

    Removed
    In Classic
    Increases the amount of damage absorbed by your Spellstone by 30%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Firebolt

    Destruction · 2 ranks

    Removed
    In Classic
    Reduces the casting time of your Imp's Firebolt spell by 1 sec.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Lash of Pain

    Destruction · 2 ranks

    Removed
    In Classic
    Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 6 sec.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Devastation

    Destruction · 5 ranks

    Removed
    In Classic
    Increases the critical strike chance of your Destruction spells by 5%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Immolate

    Destruction · 5 ranks

    Removed
    In Classic
    Increases the initial damage of your Immolate spell by 25%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Emberstorm

    Destruction · 5 ranks

    Removed
    In Classic
    Increases the damage done by your Fire spells by 10%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

Druid

14 new · 3 replaces · 26 changed · 10 removed

Open the Druid talent calculator
  • Genesis

    Balance · 5 ranks

    New
    In Forever
    Increases the periodic damage and healing done by your spells and abilities by 5%.
  • Nature's Majesty

    Balance · 2 ranks

    New
    In Forever
    Increases your critical strike chance with spells and melee attacks by 4%.
  • Nature's Splendor

    Balance · 1 rank

    New
    In Forever
    Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
  • Overgrowth

    Balance · 2 ranks

    New
    In Forever
    Increases the maximum number of targets you may have affected by Entangling Roots by 2.
  • Eclipse

    Balance · 3 ranks

    New
    In Forever
    Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.
  • Primal Bite

    Feral Combat · 1 rank

    New
    In Forever
    Bite the target for 100% normal damage plus 26.
  • Predatory Instincts

    Feral Combat · 2 ranks

    New
    In Forever
    Increases the critical strike damage bonus of your melee abilities by 20%.
  • King of the Jungle

    Feral Combat · 3 ranks

    New
    In Forever
    Tiger's Fury now instantly grants you 60 Energy.
  • Natural Reaction

    Feral Combat · 5 ranks

    New
    In Forever
    Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
  • Rend and Tear

    Feral Combat · 5 ranks

    New
    In Forever
    Increases damage done by your melee abilities on Bleeding targets by 10%.
  • Berserk

    Feral Combat · 1 rank

    New
    In Forever
    Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
  • Gift of the Earthmother

    Restoration · 1 rank

    New
    In Forever
    Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
  • Living Spirit

    Restoration · 3 ranks

    New
    In Forever
    Increases your Spirit by 15%.
  • Wild Growth

    Restoration · 1 rank

    New
    In Forever
    Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
  • Feral Swiftness

    Feral Combat · 2 ranks

    Replaces

    Takes the slot of “Feline Swiftness”

    In Forever
    Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
  • Shredding Attacks

    Feral Combat · 3 ranks

    Replaces

    Takes the slot of “Improved Shred”

    In Forever
    Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
    In Classic
    Reduces the Energy cost of your Shred ability by 12.
  • Naturalist

    Restoration · 5 ranks

    Replaces

    Takes the slot of “Improved Healing Touch”

    In Forever
    Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
    In Classic
    Reduces the cast time of your Healing Touch spell by 0.5 sec.
  • Improved Wrath

    Balance · 5 ranks

    Changed
    In Forever
    Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
    In Classic
    Reduces the cast time of your Wrath spell by 0.5 sec.
  • Moonglow

    Balance · 3 ranks

    Changed
    In Forever
    Reduces the Mana cost of your damaging spells by 25%.
    In Classic
    Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
  • Improved Moonfire

    Balance · 2 ranks

    Changed
    In Forever
    Increases the damage and critical strike chance of your Moonfire spell by 10%.
    In Classic
    Increases the damage and critical strike chance of your Moonfire spell by 10%.
  • Nature's Reach

    Balance · 2 ranks

    Changed
    In Forever
    Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
    In Classic
    Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.
  • Improved Entangling Roots

    Balance · 3 ranks

    Changed
    In Forever
    Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
    In Classic
    Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.
  • Insect Swarm

    Balance · 1 rank

    Changed

    In Classic it was in Restoration

    In Forever
    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
    In Classic
    The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
  • Nature's Grace

    Balance · 1 rank

    Changed
    In Forever
    All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
    In Classic
    All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
  • Heart of the Wild

    Feral Combat · 5 ranks

    Changed
    In Forever
    Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
    In Classic
    Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.
  • Feral Instinct

    Feral Combat · 3 ranks

    Changed
    In Forever
    Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
    In Classic
    Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.
  • Brutal Impact

    Feral Combat · 2 ranks

    Changed
    In Forever
    Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
    In Classic
    Increases the stun duration of your Bash and Pounce abilities by 1 sec.
  • Thick Hide

    Feral Combat · 3 ranks

    Changed
    In Forever
    While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
    In Classic
    Increases your Armor contribution from items by 10%.
  • Savage Fury

    Feral Combat · 2 ranks

    Changed
    In Forever
    Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
    In Classic
    Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.
  • Feral Charge

    Feral Combat · 1 rank

    Changed
    In Forever
    Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) 8 - 25 yd rangeInstant30 sec cooldownRequires Druid Requires level 1Requires Cat Form Leap behind an enemy.
    In Classic
    Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
  • Sharpened Claws

    Feral Combat · 2 ranks

    Changed
    In Forever
    Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
    In Classic
    Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
  • Predatory Strikes

    Feral Combat · 3 ranks

    Changed
    In Forever
    Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
    In Classic
    Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level.
  • Blood Frenzy

    Feral Combat · 2 ranks

    Changed
    In Forever
    Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
    In Classic
    Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.
  • Leader of the Pack

    Feral Combat · 1 rank

    Changed
    In Forever
    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
    In Classic
    While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
  • Nature's Focus

    Restoration · 5 ranks

    Changed
    In Forever
    Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
    In Classic
    Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
  • Furor

    Restoration · 5 ranks

    Changed
    In Forever
    Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
    In Classic
    Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
  • Subtlety

    Restoration · 3 ranks

    Changed
    In Forever
    Reduces the threat generated by your Nature and Arcane spells by 30%.
    In Classic
    Reduces the threat generated by your Healing spells by 20%.
  • Natural Shapeshifter

    Restoration · 3 ranks

    Changed

    In Classic it was in Balance

    In Forever
    Reduces the mana cost of all shapeshifting by 30%.
    In Classic
    Reduces the mana cost of all shapeshifting by 30%.
  • Reflection

    Restoration · 3 ranks

    Changed
    In Forever
    Allows 50% of your Mana regeneration to continue while casting.
    In Classic
    Allows 15% of your Mana regeneration to continue while casting.
  • Gift of Nature

    Restoration · 5 ranks

    Changed
    In Forever
    Increases the effect of all your healing spells by 10%.
    In Classic
    Increases the effect of all healing spells by 10%.
  • Improved Rejuvenation

    Restoration · 3 ranks

    Changed
    In Forever
    Increases the effect of your Rejuvenation spell by 15%.
    In Classic
    Increases the effect of your Rejuvenation spell by 15%.
  • Swiftmend

    Restoration · 1 rank

    Changed
    In Forever
    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
  • Improved Tranquility

    Restoration · 2 ranks

    Changed
    In Forever
    Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
    In Classic
    Reduces threat caused by Tranquility by 100%.
  • Nature's Grasp

    Balance · 1 rank

    Removed
    In Classic
    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Nature's Grasp

    Balance · 4 ranks

    Removed
    In Classic
    Increases the chance for your Nature's Grasp to entangle an enemy by 65%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Natural Weapons

    Balance · 5 ranks

    Removed

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Thorns

    Balance · 3 ranks

    Removed
    In Classic
    Increases damage caused by your Thorns spell by 75%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Omen of Clarity

    Balance · 1 rank

    Removed

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Feral Aggression

    Feral Combat · 5 ranks

    Removed
    In Classic
    Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Primal Fury

    Feral Combat · 2 ranks

    Removed
    In Classic
    Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Faerie Fire (Feral)

    Feral Combat · 1 rank

    Removed
    In Classic
    Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Mark of the Wild

    Restoration · 5 ranks

    Removed
    In Classic
    Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.

    No longer in the Forever trees. Some are now learned from the trainer instead.

  • Improved Enrage

    Restoration · 2 ranks

    Removed

    No longer in the Forever trees. Some are now learned from the trainer instead.

Forever talents from the beta client (build 1.60.1.70009, read through Wowhead’s calculator) compared with the Classic Era 1.15.9.69722 client (wago.tools). “Changed” means the talent is still there but with other numbers, another number of ranks or another spot in the tree; the text is its last rank.

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