TOOLS

WoW Forever Camp Planner

Pick your professions and skill: it tells you which camp object each one builds, what buff it gives, what you need for the next one, how many slots your campfire leaves and which materials to bring.

Secondary (0 if you don't have it)

Cooking is needed for the campfire; without it there is no camp.

Your camp

Journeyman Campfire: 2 of 5 slots used. · At 200 skill: Expert Campfire

  • Tanning Rack · Leatherworking

    Replaces the first object and keeps its buff, and lets you create certain reagents

    At 300 skill: Sewing Machine

  • Field Guide · Skinning

    Replaces the first object and keeps its buff, and reading it grants Track Beasts. Learned from a blueprint

    At 300 skill: Trapper's Workbench

Each object replaces the previous one of its profession and keeps its buff.

Materials to bring

What the client recipes ask for to craft what you place (gathering ones, with no client recipe, are not listed).

  • Medium Leather×5
  • Fine Thread×3
  • Simple Wood×2
  • Star Wood×1

How the camp works

  • First you need a campfire, made with Cooking: the basic one lets you place 3 objects, the journeyman one 5 and the expert one 10.
  • Each profession has three camp objects (Cooking has five). The second and third replace the first and keep its buff: you only place the highest you have.
  • Camp buffs do not stack with their matching class buff (for example the Leatherworking tent with rested XP, or the Tailoring banner with Divine Spirit).
  • Skill levels and effects come from Wowhead's camping guide and Blizzard's announcements; names and materials from the beta client's recipes. Some level 300 effects have not been published yet.

Every WoW Forever profession →

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