Your camp
Journeyman Campfire: 2 of 5 slots used. · At 200 skill: Expert Campfire

Tanning Rack · Leatherworking
Replaces the first object and keeps its buff, and lets you create certain reagents
At 300 skill: Sewing Machine

Field Guide · Skinning
Replaces the first object and keeps its buff, and reading it grants Track Beasts. Learned from a blueprint
At 300 skill: Trapper's Workbench
Each object replaces the previous one of its profession and keeps its buff.
Materials to bring
What the client recipes ask for to craft what you place (gathering ones, with no client recipe, are not listed).
Medium Leather×5
Fine Thread×3
Simple Wood×2
Star Wood×1
How the camp works
- First you need a campfire, made with Cooking: the basic one lets you place 3 objects, the journeyman one 5 and the expert one 10.
- Each profession has three camp objects (Cooking has five). The second and third replace the first and keep its buff: you only place the highest you have.
- Camp buffs do not stack with their matching class buff (for example the Leatherworking tent with rested XP, or the Tailoring banner with Divine Spirit).
- Skill levels and effects come from Wowhead's camping guide and Blizzard's announcements; names and materials from the beta client's recipes. Some level 300 effects have not been published yet.
