| Rank | Level | Base | Bonus | Total | Mana | Per mana | Per second |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 51 | +0 | 51 | 30 | 1.70 | 34 |
| 2 | 4 | 94 | +0 | 94 | 45 | 2.09 | 47 |
| 3most per mana | 10 | 163 | +0 | 163 | 75 | 2.17 | 65 |
Where the numbers come from. Ranks, levels, costs and base values: from the game client (the same spellbook as the rest of the site). In Forever each rank has a fixed value, not a range.
How the bonus is split (an assumption). Blizzard has not published Forever’s coefficients, so the Classic model is used: direct spells get cast time / 3.5 s of your bonus; periodic ones, duration / 15 s; shields, 10%; and ranks learned before level 20 lose 3.75% for each level below 20. If Forever changes it, the table will change with it.
Heads-up since October 9, 2026. Blizzard has nerfed downranking: ranks far below your level get less from your Spell Damage and Healing and trigger class and talent effects less often (their example: a Rank 1 Frostbolt at level 60 has a 0% chance to trigger Frostbite). The character sheet now says so, but gives no formula, so this table does not subtract it yet: on the lowest ranks, the real number will be lower than what you see here. Source: Wowhead.
“Most per mana” does not mean “the one to use”: sometimes you need a fast heal and the expensive rank is right. It is a calculation, for you to decide.
Data from game client 1.60.1.70862, updated 10 Nov 2026.
Something wrong or out of date on this page?
