NEWS

WoW Forever patch notes

What changes in the game client from one build to the next: class talents and spells, with the text before and after, and the items that change.

game builds
23
changes in 70862
6
latest build
10 Nov 2026

Every Forever build, newest first (beta builds included), with Blizzard's official notes and what changes in the game client, class by class. When both sources talk about the same talent, they sit together: what Blizzard says, plus the text before and after.

How these notes are made

The official notes are told in our own words and linked to their source. The client side comes from comparing its data build by build; tweaks Blizzard applies only on the server show up only in the notes.

10 Nov 2026Build 1.60.1.70862vs 1.60.1.707906 changes

Class talents: 6 reworked. Items: 6 new to equip, 7 changed, 11 other new (consumables, recipes, reagents).

Warrior

Protection

  • Defensive StanceChange
    Before
    A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
    Now
    A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 80%.
  • Defensive Stance PassiveChange
    Before
    Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases all threat generated by 30%.
    Now
    Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases all threat generated by 80%.

Rogue

Combat

  • ShankChange
    Before
    Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss.
    Now
    Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 25 Energy. Shank cannot Miss.

Subtlety

  • Death MarkChange
    Before
    Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
    Now
    Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, ? damage cap 2 points: 24% stored, ? damage cap 3 points: 36% stored, ? damage cap 4 points: 48% stored, ? damage cap 5 points: 60% stored, ? damage cap

Druid

Feral Combat

  • Bear FormChange
    Before
    Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
    Now
    Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 20. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
  • RavageChange
    Before
    Ravage the target, causing 435% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo points.
    Now
    Ravage the target, causing 435% damage plus 98 to the target. Must be prowling and behind the target. Awards 1 combo points.

Items that change

7 changed · 6 new to equip · 11 other new items (consumables, recipes, reagents and quest items).

5 Nov 2026Build 1.60.1.70790vs 1.60.1.7075313 buffs23 changes3 new3 removed

For everyone

  • This build brings no newly announced changes: the client finally includes the numbers from the November 2 notes, which until now only Blizzard had described. That is why rogue, shaman, hunter and druid damage goes up in the spellbook.

Warrior

Arms

  • Spearing StrikeChange
    Before
    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
    Now
    A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

Hunter

Marksmanship

  • Aimed ShotBuff
    Before
    An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.
    Now
    An aimed shot that increases ranged damage by 40. Aimed Shot shares its cooldown with Multi-Shot.
  • Arcane ShotBuff
    Before
    An instant shot that causes 217 Arcane damage.
    Now
    An instant shot that causes 280 Arcane damage.
  • Serpent StingBuff
    Before
    Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
    Now
    Stings the target, causing 675 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
  • Trueshot AuraBuff
    Before
    Increases the Ranged Attack Power of party or raid members within 45 yards by 30. Lasts 30 min.
    Now
    Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.

Rogue

Assassination

  • MutilateChange
    Before
    Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
    Now
    Instantly attacks with both weapons for 90% weapon damage plus an additional 79 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
  • VenomBuff
    Before
    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
    Now
    Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.

Combat

  • ShankNew
    Now
    Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss.
  • Coup de GraceChange

    Previously called Improved Eviscerate.

  • Efficient StrikesChange

    Previously called Improved Sinister Strike.

Subtlety

  • Death MarkNew
    Now
    Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, ? damage cap 2 points: 24% stored, ? damage cap 3 points: 36% stored, ? damage cap 4 points: 48% stored, ? damage cap 5 points: 60% stored, ? damage cap
  • Ghostly StrikeChange
    Before
    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
    Now
    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo points.
  • HemorrhageChange
    Before
    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
    Now
    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.

General (no tree)

  • Deadly Poison IVChange
    Before
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
    Now
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
  • Deadly Poison VChange
    Before
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
    Now
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
  • Instant Poison VIChange
    Before
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 88 Nature damage. 175 charges.
    Now
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 88 Nature damage. 250 charges.
  • Mind-numbing Poison IIIChange
    Before
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.
    Now
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 225 charges.
  • Wound Poison IVChange
    Before
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
    Now
    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 240 charges.

Priest

General (no tree)

  • Binding HealRemoved
    Before
    Heal yourself and a friendly target for 825. This causes low threat.

Shaman

Elemental

  • Elemental ReachChange
    Before
    Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by -20 sec.
    Now
    Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
  • Eye of the StormChange
    Before
    Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
    Now
    Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.
  • Lightning MasteryChange
    Before
    Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by -0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
    Now
    Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by -0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.

Enhancement

  • Totemic CallNew
    Now
    Relocates your active totems to your location.
  • StormstrikeBuff
    Before
    Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
    Now
    Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Restoration

  • RiptideChange
    Before
    Heals a friendly target for 841, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
    Now
    Heals a friendly target for 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

General (no tree)

  • Lava BurstRemoved
    Before
    You hurl molten lava at the target, dealing 220 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
  • Totemic ProjectionRemoved
    Before
    Relocates your active totems to the specified location.
  • Chain LightningChange
    Before
    Hurls a lightning bolt at the enemy, dealing 123 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
    Now
    Hurls a lightning bolt at the enemy, dealing 510 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
  • Earth ShockBuff
    Before
    Instantly shocks the target with concussive force, causing 301 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
    Now
    Instantly shocks the target with concussive force, causing 531 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
  • Flame ShockBuff
    Before
    Instantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec.
    Now
    Instantly sears the target with fire, causing 292 Fire damage immediately and 320 Fire damage over 12 sec.
  • Frost ShockChange
    Before
    Instantly shocks the target with frost, causing 283 Frost damage and slowing movement speed by 50%. Lasts 8 sec.
    Now
    Instantly shocks the target with frost, causing 506 Frost damage and slowing movement speed by 50%. Lasts 8 sec.
  • Lightning BoltBuff
    Before
    Casts a bolt of lightning at the target for 196 Nature damage.
    Now
    Casts a bolt of lightning at the target for 353 Nature damage.

Mage

Frost

  • Improved FrostboltChange
    Before
    Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
    Now
    Reduces the casting time of your Frostbolt spell by 0.1 sec.
  • Winter's ChillChange
    Before
    Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 0% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    Now
    Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 0% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Druid

Balance

  • StarfireBuff
    Before
    Causes 381 Arcane damage to the target.
    Now
    Causes 533 Arcane damage to the target.

Feral Combat

  • ClawChange
    Before
    Claw the enemy for 110% normal damage plus 115. Awards 1 combo points.
    Now
    Claw the enemy for 140% normal damage plus 115. Awards 1 combo points.
  • Ferocious BiteBuff
    Before
    Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power. 1 point : 199-259 damage 2 points: 346-406 damage 3 points: 493-553 damage 4 points: 640-700 damage 5 points: 787-847 damage
    Now
    Finishing move that causes damage per combo point and converts each extra point of energy into 3.3 additional damage. Damage is increased by your Attack Power. 1 point : 245-321 damage 2 points: 426-502 damage 3 points: 607-683 damage 4 points: 788-864 damage 5 points: 969-1045 damage
  • PounceChange
    Before
    Pounce, stunning the target for 2 sec and causing 150 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo points.
    Now
    Pounce, stunning the target for 2 sec and causing 186 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo points.
  • RakeBuff
    Before
    Rake the target for 61 damage and an additional 102 damage over 9 sec. Awards 1 combo points.
    Now
    Rake the target for 76 damage and an additional 126 damage over 9 sec. Awards 1 combo points.
  • RavageChange
    Before
    Ravage the target, causing 350% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo points.
    Now
    Ravage the target, causing 435% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo points.
  • RipBuff
    Before
    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 243 damage over 12 sec. 2 points: 396 damage over 12 sec. 3 points: 549 damage over 12 sec. 4 points: 702 damage over 12 sec. 5 points: 855 damage over 12 sec.
    Now
    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 305 damage over 12 sec. 2 points: 497 damage over 12 sec. 3 points: 688 damage over 12 sec. 4 points: 880 damage over 12 sec. 5 points: 1071 damage over 12 sec.
  • ShredChange
    Before
    Shred the target, causing 155% damage plus 80 to the target. Must be behind the target. Awards 1 combo points.
    Now
    Shred the target, causing 200% damage plus 80 to the target. Must be behind the target. Awards 1 combo points.

Source of the official notes: Wowhead — Blizzard development notes of November 2 · Explained in our article

3 Nov 2026Build 1.60.1.70753vs 1.60.1.7070740 buffs5 nerfs33 changes12 new9 removed

For everyone

  • Blizzard raises class damage and the health of higher-level creatures. It says no big tuning changes until the raids, except for bugs and serious outliers.
  • These notes are not in the client yet; the position of talents comes from Wowhead's calculator, updated on November 3.
  • Training costs 206-207 gold in total from 1 to 60 for all classes. Learning a spell no longer adds it to your bars.
  • Talents no longer penalize low ranks, except Blizzard (more than 12 levels below).
  • Faster respawns in starting zones to handle launch; they will drop after the rush. Bags no longer auto-equip. Experience adjusted on various quests.
  • The battleground quitter debuff lasts 40 s (was 5 min) and the Replica Ironforge Air Rifle stun 2.5 s. Roots from procs now have diminishing returns.
  • Gamepad support is now complete: everything can be played with it.

Races

Dwarf

  • Artisan's PrecisionChange

    Replaces Earth Fury: +1% hit.

Orc

  • CommandChange

    Returns: +5% pet damage. Savage is gone.

Undead (Forsaken)

  • Touch of the GraveBuff

    Triggers every 15 s (was 25).

Tauren

  • Base statsChange

    All races have the correct ones: Tauren Warriors start with +5 Strength over Humans (was +2). Also Skyborne.

Troll

  • BerserkingBuff

    Lasts 15 s (was 10).

Warrior

Arms

  • Improved Tactical MasteryChange

    Blizzard: Now 3 points: retain 5/10/15 Rage.

  • Two-Handed Weapon SpecializationBuff

    Blizzard: 2/4/6% (was 1/2/3).

  • BloodthrillChange

    Blizzard: Now 2 points: 10/20%.

  • Improved SlamBuff

    Blizzard: Reduces Slam's cooldown by 2.5/5 s.

Fury

  • SlamBuff

    Blizzard: Cooldown from 18 to 15 s.

  • Reckless SwingsNew

    Blizzard: New talent: for 25% of base health, your next 4 attacks generate 5 more Rage (15 s cooldown).

  • FlurryChange

    Blizzard: Now 3 points: 10/20/30%. No longer requires Death Wish.

  • Improved WhirlwindNew

    Blizzard: New talent: −1/2 s cooldown and +15/30% damage to the closest enemy.

  • BloodthirstChange

    Blizzard: Now requires Death Wish.

Protection

  • Defensive StanceBuff

    Blizzard: Threat from 30 to 80%.

  • DefianceBuff

    Blizzard: 7/13/20% threat (was 5/10/15).

Paladin

Holy

  • Blessing of LightRemoved
    Before
    Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 60 min. Players may only have one Blessing on them per Paladin at any one time.
  • Greater Blessing of LightRemoved
    Before
    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 60 min. Players may only have one Blessing on them per Paladin at any one time.
  • Holy PowerChange
    Before
    Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
    Now
    Increases the critical strike healing bonus of your Holy spells by 10%.
  • Light's VigilBuff
    Before
    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 395 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 704. You may only have one Light's Vigil active per party.
    Now
    Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 704. Only one Vigil per Paladin may be active in each party.

Protection

  • Holy ShieldBuff
    Before
    Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
    Now
    Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
  • Righteous FuryBuff

    Blizzard: Learned at 10; +33% threat and +90% from Holy damage.

    Before
    Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
    Now
    Increases all threat generated by 33%, and all threat generated by your Holy attacks by an additional 90%. Lasts 30 min.
  • Seal of FuryChange
    Before
    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 Holy damage to an enemy and taunts the target to attack you for 4 sec.
    Now
    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 Holy damage to an enemy and taunts the target to attack you for 3 sec.
  • Swift JudgementChange
    Before
    Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
    Now
    Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.

Retribution

  • VindicationNerf

    Blizzard: No longer grants Attack Power.

    Before
    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 42, and increase your Attack Power by 1% for 30 sec.
    Now
    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 42 for 30 sec.
  • VengeanceBuff

    Blizzard: Stacks 5 times and requires Seal of Command.

General (no tree)

  • Mass SalvationRemoved
    Before
    Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 60 min.
  • RevokeRemoved
    Before
    Remove target party or raid member's Salvation or Mass Salvation.
  • SalvationRemoved

    Blizzard: Salvation, Mass Salvation, Revoke and Blessing of Light are removed.

    Before
    Reduces all threat generated by target party member by 30% for 60 min.

Hunter

Beast Mastery

  • Aspect of the HawkBuff

    Blizzard: 20, 35, 50, 70, 90 and 110 Ranged Attack Power.

Marksmanship

  • Arcane ShotBuff

    Blizzard: +30% base damage and coefficient from 0.1 to 0.15.

  • Serpent StingBuff

    Blizzard: +20% base damage and 5% per tick.

  • BarrageBuff

    Blizzard: 5/10/15% (was 3/7/10).

  • Sniper ShotBuff

    Blizzard: Bonus damage +100%.

  • Trueshot AuraBuff

    Blizzard: 20, 35, 50, 75 and 100 Ranged Attack Power.

Survival

  • Lightning ReflexesBuff

    Blizzard: 3-15% Agility (was 2-10).

General (no tree)

  • Aimed ShotBuff

    Blizzard: +110% bonus damage.

  • TrapsChange

    Blizzard: All share a 30 s cooldown.

Rogue

Assassination

  • MurderRemoved

    Blizzard: Removed.

  • LethalityChange

    Blizzard: Now 2 points: 10/20% critical damage.

  • Blood SplatterNew

    Blizzard: New talent: Rupture lasts 6 s longer and Garrote 9 s longer.

  • Relentless StrikesChange

    Blizzard: Down to row 5 and 5 points: 4-20% per Combo Point to restore 25 Energy.

  • VenomChange

    Blizzard: Up to row 5 and now passive: Shank grants +30% Poison damage and +20% chance to apply Poisons for 6 s.

  • Seal FateChange

    Blizzard: Now 3 points: 33/66/100%.

  • MutilateBuff

    Blizzard: Up to row 7 and hits harder: 90% weapon damage plus a higher amount.

Combat

  • ShankNew

    Blizzard: New spell at level 24 (rank 2 at 44): 5 Energy, 10 s, 50% off-hand weapon damage, generates 15 and 25 Energy, and cannot miss.

  • Coup de GraceChange

    Blizzard: Replaces Improved Eviscerate: +7/13/20% to Eviscerate and to the damage and storage rate of Death Mark.

  • Efficient StrikesChange

    Blizzard: Replaces Improved Sinister Strike: −3/5 Energy on Sinister Strike and Hemorrhage.

  • ComposureNew

    Blizzard: New talent: Poised saves 5/10 more Energy.

  • Flawless ExecutionBuff

    Blizzard: Reduces Energy by 15 (was 10).

  • AggressionChange

    Blizzard: Up to row 4: 5/10/15% to Sinister Strike and Eviscerate (no longer Backstab).

  • Dual Wield SpecializationChange

    Blizzard: Down to row 5 and 2 points: 25/50%.

  • Flash of SteelNew

    Blizzard: New talent: Shank generates 3 to 15 more Energy and cools down up to 2 s faster.

Subtlety

  • PoisedNew

    Blizzard: New passive at 18: out of combat at maximum Energy, your next ability costs 10 less.

    Now
    While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
  • Thousand CutsRemoved

    Blizzard: Removed, along with Quietus, Cutthroat and Improved Distract.

  • SetupNerf

    Blizzard: Up to row 1: 15/30/45% (was up to 100%).

  • OpportunityChange

    Blizzard: Now 5 points: 4-20%.

  • CamouflageChange

    Blizzard: Row 2 and 3 points: 5/10/15% speed in Stealth and −2/4/6 s.

  • Ghostly StrikeBuff

    Blizzard: Also makes your next Ambush or Garrote within 7 s not require Stealth.

  • Quick GetawayNew

    Blizzard: New talent: one more Sap target and +15/30% speed for 3 s.

  • HemorrhageBuff

    Blizzard: Increases Rupture and now Garrote damage by 15%.

  • Boot KnifeNew

    Blizzard: New talent: Shank has a 20 to 100% chance to add 2 Combo Points.

  • Death MarkNew

    Blizzard: New 31-point talent: finisher that stores damage for 6 s (Garrote and Rupture at twice the rate) and deals it at once.

General (no tree)

  • Deadly PoisonBuff

    Blizzard: Attack Power coefficient doubled (0.009).

  • Instant PoisonBuff

    Blizzard: Attack Power coefficient doubled (0.01).

Priest

Shadow

  • Vampiric EmbraceNerf

    Blizzard: Its healing can no longer be a critical effect.

General (no tree)

  • Shadow Word: DeathChange

    Blizzard: 30% backlash if it does not kill (was 10) and none if it misses.

Shaman

Elemental

  • Lava BurstRemoved

    Blizzard: Removed from the game; replaced by Call of Thunder.

  • Call of ThunderNew

    Blizzard: +5% crit on Lightning Bolt and Chain Lightning.

  • Lightning OverloadBuff

    Blizzard: 10/20/30% (was 3/7/10).

  • Lightning MasteryChange

    Blizzard: Formerly Elemental Mastery.

Enhancement

  • Totemic CallChange

    Blizzard: Formerly Totemic Projection: brings your totems to you, with a 30 s cooldown.

  • Maelstrom WeaponBuff

    Blizzard: Triggers twice as often.

  • StormstrikeBuff

    Blizzard: 150% normalized damage (was 100%) and 6 s cooldown (was 8).

  • Mental DexterityBuff

    Blizzard: 50/100/150% of Intellect (was 33/67/100).

  • FlurryBuff

    Blizzard: 6-30% (was 5-25).

Restoration

  • RiptideChange

    Blizzard: Only heals over time, costs 40% less and its cooldown rises to 12 s.

General (no tree)

  • Lightning BoltBuff

    Blizzard: More base damage, especially at high ranks (max rank +80%).

  • Chain LightningChange

    Blizzard: 2.5 s cast; much higher damage on the first target and mana cost.

  • ShocksBuff

    Blizzard: Back to Classic base damage.

Mage

Arcane

  • Arcane BlastChange

    Blizzard: 100% more cost per stack (was 175) and 12% of Intellect (was 15); lasts 18 s.

    Before
    Blasts the target with energy, dealing 236 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
    Now
    Blasts the target with energy, dealing 236 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

Frost

  • Ice LanceChange

    Blizzard: 8 s cooldown shared with Fire Blast; 300% to Frozen targets.

    Before
    Deals 145 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
    Now
    Deals 145 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
  • Winter's ChillChange
    Before
    Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    Now
    Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

General (no tree)

  • Frost BlastRemoved

    Blizzard: Spell removed.

Warlock

Affliction

  • Drain SoulNerf

    Blizzard: Grants far fewer Soul Shards from damage without a kill.

  • WrackBuff

    Blizzard: 86 damage per second at level 60 (was 36), with a doubled coefficient.

Destruction

  • Shadow and FlameBuff

    Blizzard: 4-20% (was 2-10).

General (no tree)

  • PetsNerf

    Blizzard: 2 Health per point of Master's Stamina (was 7.5).

Druid

Balance

  • Moonkin FormChange
    Before
    Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
    Now
    Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
  • StarfireBuff

    Blizzard: About 40% more base damage.

Feral Combat

  • PoisedNew

    Blizzard: New passive at 32: out of combat at maximum Energy, your next ability costs 10 less.

    Now
    While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
  • Leader of the PackChange
    Before
    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
    Now
    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
  • Bear FormBuff

    Blizzard: Threat from 50 to 115%, also in Dire Bear Form (makes up for the loss of Salvation).

  • Shred and ClawBuff

    Blizzard: Shred 200% (was 155) and Claw 140% (was 110).

  • RavageBuff

    Blizzard: 435% (was 350).

  • Rend and TearBuff

    Blizzard: 3-15% (was 2-10).

Restoration

  • SwiftmendChange
    Before
    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
    Now
    Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
  • Wild GrowthChange

    The text is the same: the cost, cast time or cooldown changes.

General (no tree)

  • Rip, Rake, Ferocious Bite, PounceBuff

    Blizzard: About 25% more damage.

Items that change

0 changed · 1 new to equip · 40 other new items (consumables, recipes, reagents and quest items).

    Source of the official notes: Blizzard (via Wowhead) — WoW Forever development notes and class tuning, November 2, 2026 · Explained in our article

    30 Oct 2026Build 1.60.1.70707vs 1.60.1.7068511 buffs3 nerfs19 changes3 removed

    For everyone

    • Hotfixes applied to Forever servers on October 30, with no Blizzard development notes: subject to change.
    • Priest: Shadow Word: Death backlash is 30% (was 10%). Warlock: Improved Drains affects Drain Mana instead of Wrack. Warrior: Revenge scales with 25% of attack power at every rank.
    • Fixed the repeatable quest Applejack Still near Stormwind, which gave endless experience (confirmed by Aggrend).

    Paladin

    Holy

    • Holy PowerChange

      Blizzard: Increases the critical healing bonus (up to 50%) instead of crit chance.

    • Spiritual FocusBuff

      Blizzard: Now 5 ranks: up to 70% chance not to lose casting time.

    • Divine PrecisionChange

      Blizzard: 2 ranks: 8% Holy spell hit (was 18%) and 20% shorter silences.

    • Improved SealsBuff

      Blizzard: Now 5 ranks: up to 15% (was 9% at rank 3).

    • Oath of LightChange

      Blizzard: New Holy talent: an oath on one ally that increases your heals on them.

    • Boundless LightChange

      Blizzard: New Holy talent: more Holy Shock crit on allies without your Oath of Light.

    Protection

    • ShieldswornChange

      Blizzard: New Protection talent: Holy Strike hits with your shield and lets you block spells for 6 sec.

    • StoicismChange

      Blizzard: New Protection talent: 20% shorter stun and charm effects.

    • Iron CreedChange

      Blizzard: 3 ranks: 30% more threat (was 15%) and 6% less damage taken (was 10%).

    • Sacred DutyChange

      Blizzard: No longer gives Stamina: shortens Forbearance by 10 sec.

    • Holy ShieldNerf

      Blizzard: 32% less damage, but costs 100 mana (was 150).

    Retribution

    • ConvictionChange

      Blizzard: 3 ranks: 6% crit with all spells and attacks (was 5%).

    • Champion of the LightChange

      Blizzard: Now 5 ranks and shortens Hammer of Wrath by 1 sec.

    • Turn EvilChange

      Blizzard: New Retribution talent: faster Turn Undead that also works on demons.

    • Unsealed WrathChange

      Blizzard: New effect: your attacks store copies of your Seal and release them when you switch Seals.

    • VindicationNerf

      Blizzard: No longer increases your attack power.

    General (no tree)

    • One-Handed Weapon SpecializationRemoved

      Blizzard: Removed, along with Voice of Truth, Twist of Light, Instrument of Law and Improved Seal of Fury.

    Hunter

    Beast Mastery

    • PathfindingChange

      Blizzard: Moves down to row 3 of Beast Mastery (was row 2).

    Priest

    Holy

    • Holy BindingChange

      Blizzard: New Holy talent (replaces Binding Heal): healing others with Flash Heal heals you for half as much.

    Mage

    Arcane

    • Arcane BlastChange

      Blizzard: Each stack gives 12% of Intellect as spell damage (was 15%), cost rises by 100% (was 175%) and it lasts 18 sec (was 15).

    • Arcane ResilienceBuff

      Blizzard: Now 3 ranks: armor equal to 75% of your Intellect, and moved to row 1.

    Frost

    • Ice BarrierBuff

      Blizzard: More Frost damage: 15% (was 3%) and another 5% while the shield holds (was 3%).

    • Winter's ChillBuff

      Blizzard: The next Cone of Cold deals 20% more damage (was 5%).

    • Ice LanceChange

      Blizzard: 300% damage to frozen targets (was 200%), but with an 8 sec cooldown.

    • Arctic ReachBuff

      Blizzard: Also increases Ice Lance range.

    General (no tree)

    • Frost BlastRemoved
      Before
      Quickly launch a weak blast of frost at the enemy, causing 77 Frost damage and slowing movement speed by 40% for 9 sec.

    Druid

    Balance

    • GenesisBuff

      Blizzard: Up to 10% more periodic damage and healing (was 5%).

    Feral Combat

    • LacerateChange

      Blizzard: New Feral talent: a bleed that stacks up to 5 times and causes high threat.

    • BerserkRemoved

      Blizzard: Removed from the Feral tree.

    • Leader of the PackBuff

      Blizzard: Now increases all critical strike chance, not only melee and ranged.

    • Primal BiteBuff

      Blizzard: More damage (42/62/77, was 26/38/59) and a new spot in the tree.

    • Shifting PowerBuff

      Blizzard: 8 sec cooldown (was 16). Improved Shifting Power is gone; it now requires Predatory Discipline.

    Restoration

    • BloomChange

      Blizzard: New Restoration talent: when your Rejuvenation or Regrowth expires, the target is healed for 100% of your Spirit.

    • NaturalistBuff

      Blizzard: Also shortens Wild Growth and raises damage by up to 10% (was 5%).

    • SwiftmendChange

      Blizzard: Requires your own Rejuvenation or Regrowth (was any).

    • Wild GrowthNerf

      Blizzard: Now has a 3 sec cast time.

    Items that change

    0 changed · 7 new to equip · 3 other new items (consumables, recipes, reagents and quest items).

      Source of the official notes: Wowhead — Massive talent tree changes to Druids and Paladins (October 30 hotfixes)

      29 Oct 2026Build 1.60.1.70685vs 1.60.1.706582 buffs3 nerfs4 changes1 removed

      For everyone

      • Hotfixes applied to the live servers during name reservations, with no Blizzard development notes: subject to change.
      • Elixir of Wisdom now gives +3 Intellect for 30 minutes (was +6 for 1 hour).

      Hunter

      Beast Mastery

      • Aspect of the HawkNerf

        Blizzard: Less ranged attack power at every rank: 15/22/30/38/47 (was 22/35/50/78/90).

      Marksmanship

      • Trueshot AuraNerf

        Blizzard: Less ranged attack power for the group: the talent goes from 30 to 15, and the trainer ranks to 15/22/30/40 (was 30/40/50/75).

      Mage

      Arcane

      • Arcane FocusRemoved

        Blizzard: Removed from the Arcane tree.

      • Arcane ResilienceChange

        Blizzard: Moves up to the first row of the Arcane tree.

      • Improved ChannelingChange

        Blizzard: Moves within the first row; Missile Barrage moves down to the second.

      Fire

      • AccelerantChange

        Blizzard: Replaces Improved Fireball in the same spot: besides Fireball and Frostfire Bolt, it also shortens Arcane Wrath (up to 0.5 sec).

      • IncinerationBuff

        Blizzard: Up from 3 to 5 ranks: up to 10% crit on Fire Blast, Ice Lance, Arcane Blast and Scorch.

      • Critical MassNerf

        Blizzard: Down from 5 to 3 ranks: up to 6% Fire crit (was 10%). Combustion now needs 3 points in it.

      • Improved Fire BlastChange

        Blizzard: Moves from the first to the third row of the Fire tree.

      Frost

      • PrecisionBuff

        Blizzard: Replaces Elemental Precision: up to 6% more hit chance with all spells (was Frost and Fire only).

      Source of the official notes: Wowhead — WoW Forever live hotfixes during name reservations (October 28)

      27 Oct 2026Build 1.60.1.70630vs 1.60.1.705327 changes

      Class talents: 7 reworked. Items: 0 new to equip, 10 changed, 0 other new (consumables, recipes, reagents).

      Hunter

      Marksmanship

      • Hunter's MarkChange
        Before
        Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
        Now
        Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

      Shaman

      Elemental

      • Eye of the StormChange
        Before
        Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
        Now
        Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.

      Mage

      Frost

      • Frost WardChange
        Before
        Absorbs 913 Frost damage. Lasts 30 sec.
        Now
        Absorbs ? Frost damage. Lasts 30 sec.
      • Frost WardingChange
        Before
        Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
        Now
        Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 0% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 0%.
      • Ice BarrierChange
        Before
        Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
        Now
        Shield yourself, absorbing ? damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
      • Winter's ChillChange
        Before
        Gives your Frost damage spells a 0% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
        Now
        Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 0% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

      Warlock

      Affliction

      • Amplify CurseChange
        Before
        Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by ?%. Lasts 30 sec.
        Now
        Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
      22 Oct 2026Build 1.60.1.70532vs 1.60.1.704503 buffs16 changes1 removed

      For everyone

      • October 22 hotfixes, on the last day of the beta: Blizzard reworks the mage Frost tree and changes cast pushback talents for several classes. No development notes were published.

      Paladin

      Retribution

      • Champion of the LightBuff

        Blizzard: Spell damage up to 20/40/60% of Intellect (was 10/20/30%).

      Priest

      Holy

      • Twilight FocusChange

        Blizzard: Now: chance to not lose casting time when hit (up to 70%).

      Shaman

      Elemental

      • Eye of the StormChange

        Blizzard: Changes from pushback reduction to a 23/47/70% chance to not lose casting time.

      Restoration

      • Healing FocusChange

        Blizzard: Now: chance to not lose casting time when hit (up to 70%).

      Mage

      Arcane

      • Missile BarrageChange

        Blizzard: No longer triggers from Arcane Missiles hits; Frost Blast now triggers it.

      • Improved ChannelingChange

        Blizzard: Now «don't lose casting time» when taking damage.

      Fire

      • Improved ScorchChange

        Blizzard: Text updated; same numbers.

      Frost

      • Piercing IceRemoved

        Blizzard: Removed from the Frost tree.

      • Elemental PrecisionChange

        Blizzard: Down from 5 to 3 ranks: +2/4/6% hit with Frost and Fire.

      • Frost ChannelingChange

        Blizzard: Moves to the third row; besides cutting mana cost, it lowers Frost threat by 10/20/30%.

      • Improved BlizzardChange

        Blizzard: Moves to the third row: Blizzard's chill slows by 15/25/40% for 1.5 sec.

      • Winter's ChillChange

        Blizzard: Now applied by Frostbolt, Frost Blast and Fingers of Frost Ice Lance, and empowers your next Cone of Cold.

      • Ice BarrierBuff

        Blizzard: Besides absorbing, it raises Frost damage by 3% (another 3% while it holds) and damage no longer delays your casts.

      • Frost WardingBuff

        Blizzard: Frost Ward can negate the warded spell, and Ice Barrier and Frost Ward absorb more.

      • FrostbiteChange

        Blizzard: Reworded: any chill effect can freeze for 5 sec (5/10/15%).

      • PermafrostChange

        Blizzard: Adjusted: +11/22/33% chill duration and 3/7/10% extra slow.

      Warlock

      Affliction

      • Fel ConcentrationChange

        Blizzard: Now: chance to not lose casting time on drains and Wrack (up to 70%).

      • Amplify CurseChange

        Blizzard: Text updated: also empowers Bane of Agony.

      Destruction

      • IntensityChange

        Blizzard: Now: chance to not lose casting time with Destruction spells (up to 70%).

      Druid

      Restoration

      • Nature's FocusChange

        Blizzard: Now covers all Arcane and Nature spells (was only heals).

      Source of the official notes: Wowhead talent calculator (beta client with the October 22 hotfixes)

      17 Oct 2026Build 1.60.1.70450vs 1.60.1.70425

      Items that change

      0 changed · 10 new to equip · 13 other new items (consumables, recipes, reagents and quest items).

        16 Oct 2026Build 1.60.1.70425vs 1.60.1.7037420 buffs7 nerfs50 changes8 new2 removed4 fixes

        For everyone

        • Racials reworked: human, dwarf and orc weapon specializations are gone and now give crit or crit damage with any weapon; buffs for tauren, skyborne and trolls.
        • Raid-wide buffs: Battle Shout, Trueshot Aura, Moonkin Aura, Leader of the Pack and the Grace of Air, Strength of Earth, Windfury and Flametongue totems.
        • Wands and Auto Shot need you to stand still for 0.5 s before firing, as in early versions of the game.
        • The Horde is no longer welcome in open-world Dalaran and will be attacked on sight. The City of Dalaran dungeon stays open to both factions.
        • A new tutorial for new players, an option to switch automatically between auto attack and Auto Shot (hunter), and lighting bloom is now a slider in the advanced graphics options.
        • Interface: new unit frames and minimap, the Auction House shows the level to equip and the stats of suffix items, /who searches by subzone and level-up messages are back.
        • Battleground Marks of Honor now stack to 30 (was 20).
        • Scrolls now trigger the global cooldown, Draught of Predatory Senses becomes a combat potion and many crafted items sell for less to vendors.
        • Legacy: Bartering no longer discounts training and repairs.
        • Quest fixes in Ashenvale, Darkshore, Mulgore, Stormwind, Teldrassil, the Wetlands and Zephras Isle.
        • Gamepad: a swing timer on the center reticle and more menus usable with it.

        Races

        Human

        • RuthlessChange

          Replaces Sword Specialization: 2% critical strike chance with spells and attacks, whatever weapon you use.

        Dwarf

        • Earth FuryChange

          Replaces Mace Specialization: your critical strikes deal and heal 2% more.

        • Find TreasureBuff

          Also gives a chance to find extra items in most chests.

        Night Elf

        • QuicknessBuff

          The extra movement speed now stacks with other speed increases.

        • Wisp SpiritFix

          Night elves no longer display their shield in Wisp form.

        Gnome

        • Eureka!Change

          Becomes an 8-second buff with no charges, same effect on damage and cost; it also works on Power Word: Shield. It cannot be used in stealth or invisibility.

        Skyborne

        • Wind BlessedBuff

          3% haste (was 1%).

        • SkysightBuff

          Can be cast while moving. More elemental convergences in most zones.

        • Read Ley LineBuff

          Can be cast while moving and lasts at least 30 sec (was 20). More ley lines in most zones.

        • Walk on AirBuff

          90 sec cooldown (was 2 min).

        Orc

        • SavageChange

          Replaces Axe Specialization: 1% critical strike chance with spells and abilities, whatever weapon you use.

        • Blood FuryNerf

          3 min cooldown (was 2).

        • Shatter CurseChange

          Now dispels Curses and Banes instead of granting immunity, and magic damage taken is reduced by 5% (was 15%).

        Undead (Forsaken)

        • Touch of the GraveChange

          More consistent: 30% chance for priests, mages and warlocks and 20% for warriors, paladins and rogues, at most once every 25 sec. It no longer scales with Shadow damage or spell rank.

        • Will of the ForsakenFix

          Can no longer be used while under the effects of Scatter Shot.

        Tauren

        • EnduranceChange

          5% more health and your critical strikes deal and heal 2% more (it used to give 1% hit chance).

        • PlainsrunningBuff

          Adds 3% mounted speed, which stacks with other increases. You must cover a minimum distance per second: stutter-stepping no longer keeps it up.

        • CultivationBuff

          15 min cooldown (was 60).

        • War StompBuff

          90 sec cooldown (was 2 min).

        Troll

        • RegenerationBuff

          Health regeneration bonuses increased to 20% (was 10%).

        Warrior

        Fury

        • Battle ShoutBuff

          Blizzard: Raid-wide.

          Before
          The warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min.
          Now
          The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.
        • SlamBuff

          Blizzard: No longer subject to spell pushback.

        Paladin

        Holy

        • Seal of RighteousnessChange
          Before
          Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 20.5287 to 71.44 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 170 Holy damage to an enemy.
          Now
          Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 21 + 7.6% of healing power to 71 + 12% of healing power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 170 Holy damage to an enemy. 0
        • Consecration and Seal of RighteousnessNerf

          Blizzard: Lower spell damage coefficients.

        Protection

        • Blessing of SalvationRemoved
          Before
          Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 60 min. Players may only have one Blessing on them per Paladin at any one time.
        • Greater Blessing of SalvationRemoved
          Before
          Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 60 min. Players may only have one Blessing on them per Paladin at any one time.
        • Righteous FuryBuff
          Before
          Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.
          Now
          Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
        • Seal of FuryChange
          Before
          Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 153 Holy damage to an enemy and taunts the target to attack you for 4 sec.
          Now
          Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 Holy damage to an enemy and taunts the target to attack you for 4 sec.
        • Shield SpecializationChange
          Before
          Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
          Now
          Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
        • ReckoningChange

          Blizzard: Stores up to 4 charges and releases them on your next swing.

        Retribution

        • Champion of the LightNerf

          Blizzard: 10 to 30% of your Intellect as spell damage (was 20 to 60%).

        General (no tree)

        • Mass SalvationNew
          Now
          Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 60 min.
        • RevokeNew
          Now
          Remove target party or raid member's Salvation or Mass Salvation.
        • SalvationNew
          Now
          Reduces all threat generated by target party member by 30% for 60 min.
        • Salvation and Mass SalvationChange

          Blizzard: They replace the Salvation blessings and stack with other blessings; Revoke removes them.

        Hunter

        Beast Mastery

        • Dismember, Sonic Blast and Mine!Nerf

          Blizzard: All three pet abilities last less, do less and have longer cooldowns.

        Marksmanship

        • Multi-ShotChange

          The text is the same: the cost, cast time or cooldown changes.

        • Trueshot AuraBuff

          Blizzard: Raid-wide.

          Before
          Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.
          Now
          Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.
        • Auto ShotChange

          Blizzard: You must stand still for 0.5 s before it fires (it still fires while casting Aimed Shot or Sniper Shot).

        Survival

        • TrapsBuff

          Blizzard: Fire traps scale with attack power and you can have one Fire and one Frost trap at once.

        Rogue

        Assassination

        • EviscerateChange
          Before
          Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage
          Now
          Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 278 damage 2 points: 448 damage 3 points: 618 damage 4 points: 788 damage 5 points: 958 damage
        • Slice and DiceChange
          Before
          Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : ? seconds 2 points: ? seconds 3 points: ? seconds 4 points: ? seconds 5 points: ? seconds
          Now
          Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

        Subtlety

        • SapFix

          Blizzard: No longer triggers weapon procs.

        Priest

        Discipline

        • Mental StrengthChange

          Blizzard: Moves to Discipline row 2 and grants 2 to 10% Intellect.

        Holy

        • Prayer of MendingChange
          Before
          Places a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
          Now
          Places a spell on the target that heals them for 413 + 43% of healing power the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

        Shadow

        • Devouring PlagueNerf

          The text is the same: the cost, cast time or cooldown changes.

        • Shadow WeavingChange
          Before
          Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
          Now
          Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
        • Vampiric EmbraceBuff

          Blizzard: 30 s cooldown and can no longer be resisted.

        • Devouring Plague and Shadow Word: DeathChange

          Blizzard: Devouring Plague 24 s cooldown (was 1 min); Shadow Word: Death 18 s (was 12).

        • Dark InspirationNew

          Blizzard: New Shadow talent: you and your party gain Spirit after Mind Blast or a full Mind Flay. Improved Fade and Shadow Affinity are gone.

        Shaman

        Elemental

        • Chain LightningBuff

          Blizzard: About 35% less mana on all four ranks.

        • Elemental DevastationChange
          Before
          Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 0% for 10 sec.
          Now
          Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 0% for 10 sec.
        • Elemental ReachChange
          Before
          Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
          Now
          Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by -20 sec.
        • Trial by FireChange

          Previously called Improved Fire Nova.

        Enhancement

        • Fire Resistance TotemChange
          Before
          Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 60.
          Now
          Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 60.
        • Flametongue TotemChange
          Before
          Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes ? to ? additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
          Now
          Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 16.7 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
        • Grace of Air TotemChange
          Before
          Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 89. Lasts 5 min.
          Now
          Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min.
        • Sentry TotemChange
          Before
          Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight.
          Now
          Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and Shaman sight.
        • StormstrikeChange

          Blizzard: Costs 8% of base mana (was 125 at all levels).

        • Strength of Earth TotemChange
          Before
          Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 53. Lasts 5 min.
          Now
          Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min.
        • Windfury TotemChange
          Before
          Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with ? extra melee attack power. Lasts 5 min.
          Now
          Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.

        General (no tree)

        • Elemental MasteryNew
          Now
          Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by -0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
        • Fire NovaNerf

          Blizzard: Less damage and less cost.

          Before
          Instantly inflicts 419 fire damage to enemies within 10 yd of your active Fire totem.
          Now
          Instantly inflicts 239 fire damage to enemies within 10 yd of your active Fire totem.
        • Lava Burst and Elemental MasteryChange

          Blizzard: Lava Burst becomes the 21-point medal and Elemental Mastery returns at 31. Call of Thunder is gone.

        • Raid totemsBuff

          Blizzard: Grace of Air, Strength of Earth, Windfury and Flametongue are raid-wide; Grace of Air no longer excludes Windfury or Flametongue.

        Mage

        Arcane

        • Arcane WrathNew

          Blizzard: New 16-point Arcane medal: a slow projectile with extra power equal to 5% of your maximum mana.

          Now
          Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
        • Arcane BlastChange

          Blizzard: Redesigned: 1.5 s cast and each stack grants 15% of your Intellect as spell damage for 15 s; less damage of its own.

          Before
          Blasts the target with energy, dealing 394 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
          Now
          Blasts the target with energy, dealing 236 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

        Fire

        • Wake of FireChange

          Blizzard: Reverted to Improved Fire Blast, which now also adds range.

          Before
          Reduces the cooldown of your Fire Blast spell by -2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
        • Fire PowerBuff
          Before
          Increases the damage done by your Fire spells by 2%.
          Now
          Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
        • Improved Fire BlastChange

          Previously called Wake of Fire.

        • Fire Power and Critical MassChange

          Blizzard: Fire Power drops to 3 points and grows with your Fire effects on the target; Critical Mass goes up to 5 points.

        Frost

        • BlizzardChange
          Before
          Ice shards pelt the target area doing ? Frost damage over 8 sec.
          Now
          Ice shards pelt the target area doing 1168 Frost damage over 8 sec.
        • Cone of ColdChange
          Before
          Targets in a cone in front of the caster take ? to ? Frost damage and are slowed by 40% for 6 sec.
          Now
          Targets in a cone in front of the caster take 340 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
        • Frost NovaChange
          Before
          Blasts enemies near the caster for ? to ? Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
          Now
          Blasts enemies near the caster for 73 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
        • FrostboltChange
          Before
          Launches a bolt of frost at the enemy, causing ? to ? Frost damage and slowing movement speed by 40% for 9 sec.
          Now
          Launches a bolt of frost at the enemy, causing 475 Frost damage and slowing movement speed by 40% for 9 sec.
        • Ice LanceChange
          Before
          Deals 145 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
          Now
          Deals 145 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
        • Improved FrostboltChange
          Before
          Reduces the casting time of your Frostbolt spell by 0.1 sec.
          Now
          Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
        • Winter's ChillChange

          Blizzard: Redesigned: no more crit; it boosts your next Cone of Cold. Ice Lance deals 200% more to frozen targets (was 300%).

          Before
          Gives your Frost damage spells a 0% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
          Now
          Gives your Frost damage spells a 0% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.

        General (no tree)

        • Frost BlastNew

          Blizzard: New spell at level 24: damage and a 40% slow, 1.5 s cast. Replaces the old rank 1 Frostbolt trick.

          Now
          Quickly launch a weak blast of frost at the enemy, causing 77 Frost damage and slowing movement speed by 40% for 9 sec.

        Warlock

        Affliction

        • Amplify CurseChange
          Before
          Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
          Now
          Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by ?%. Lasts 30 sec.
        • Grim ReachNew

          Blizzard: Replaces Malediction: more range for Affliction spells.

        • Shadow MasteryBuff

          Blizzard: 2 to 10% (was 1 to 5%).

        Demonology

        • Portal of SummoningNerf

          The text is the same: the cost, cast time or cooldown changes.

        Destruction

        • ImmolateChange
          Before
          Burns the enemy for ? Fire damage and then an additional 275 Fire damage over 15 sec.
          Now
          Burns the enemy for 158 Fire damage and then an additional 275 Fire damage over 15 sec.

        Druid

        Balance

        • Moonkin FormChange
          Before
          Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
          Now
          Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
        • ThornsChange
          Before
          Thorns sprout from the friendly target causing 18 Nature damage to attackers when hit. Lasts 10 min.
          Now
          Thorns sprout from the friendly target causing ? Nature damage to attackers when hit. Lasts 10 min.
        • Moonkin Aura and Leader of the PackChange

          Blizzard: Raid-wide; the first only raises spell crit and the second only melee and ranged crit.

        • Faerie FireFix

          Blizzard: Generates threat in Bear Form and no longer triggers Omen of Clarity in forms.

        Feral Combat

        • Leader of the PackChange
          Before
          While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
          Now
          While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
        • ShredChange

          Blizzard: Rank 1 is learned at level 20 (was 22).

          Before
          Shred the target, causing 155% damage plus 180 to the target. Must be behind the target. Awards 1 combo points.
          Now
          Shred the target, causing 155% damage plus 80 to the target. Must be behind the target. Awards 1 combo points.
        • FurorChange

          Blizzard: You keep the Energy you had in Cat Form even if you go through Bear Form.

        Source of the official notes: Blizzard (via Wowhead) — WoW Forever Beta Development Notes, October 15 · Explained in our article

        9 Oct 2026Build 1.60.1.70291vs 1.60.1.702454 buffs8 nerfs14 changes4 fixes

        For everyone

        • New dungeon: the City of Dalaran (Alterac Mountains, 28-33).
        • About 20% more XP per dungeon kill, and XP is no longer reduced by the highest-level party member (each player's own level counts, as in Classic Era).
        • Rage from damage taken fixed for Warriors and Druids: no longer based on your health, counts crits and crushing blows, ignores absorb shields.
        • Critical strikes in PvP no longer have reduced efficacy.
        • Resurrecting at the Spirit Healer costs 25% durability (was 50%).
        • 16 Legacy Points for every tester; respecs cost 1 silver on the beta.
        • Truthseeker's Bow now requires level 40; several dungeon quest rewards drop from blue to green; the Gelkis and Magram quests (Desolace) now require level 35.
        • Cooldown Manager supports every class, racial and trinket; swapping several weapons within one GCD works again.
        • Downranking: spell ranks far below your level get less from your Spell Damage and Healing and trigger class and talent effects less often (a Rank 1 Frostbolt at level 60 cannot trigger Frostbite).
        • Shaman: the level 30 weapon chain is easier. Creatures for "Storm, Earth, and Fire" respawn faster and drop twisted totems more often, and the "Heed My Call" item is multi-drop.

        Races

        Undead (Forsaken)

        • Will of the ForsakenFix

          Can always be used while asleep or charmed.

        Warrior

        Arms

        • Spearing StrikeChange
          Before
          A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.
          Now
          A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
        • Deep WoundsChange

          Blizzard: Required again to reach Impale.

        Fury

        • BloodthirstChange
          Before
          Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
          Now
          Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
        • Dual Wield SpecializationChange
          Before
          Increases your off-hand weapon damage by 5% and chance to hit with off-hand attacks by 10%.
          Now
          Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 5%.
        • Intimidating ShoutChange
          Before
          The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 sec.
          Now
          The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.
        • Piercing HowlChange
          Before
          Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
          Now
          Causes all enemies within ? yds to be Dazed, reducing movement speed by 50% for 6 sec.
        • WhirlwindChange
          Before
          In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy.
          Now
          In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
        • Demoralizing ShoutFix

          Blizzard: Now generates threat.

        Paladin

        Protection

        • ReckoningNerf

          Blizzard: Can only trigger once every 1.5 s.

        • Improved Seal of Fury and Shield SpecializationNerf

          Blizzard: No longer generate threat when restoring mana.

        Retribution

        • Retribution AuraNerf

          Blizzard: Back to Classic base damage (about a third less), 6% spell power ratio (was 13.3%), and uses your spell power, not the target's.

          Before
          Causes 30 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
          Now
          Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.

        Hunter

        Beast Mastery

        • Aspect of the BeastChange
          Before
          The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.
          Now
          You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.

        Survival

        • DisengageBuff

          Blizzard: Threat reduction doubled.

        • Expose PreyBuff

          Blizzard: Lasts 10 s (was 5).

        • EntrapmentNerf

          Blizzard: Only triggers on Frost Trap's initial activation and has diminishing returns.

        Priest

        Discipline

        • PenanceNerf

          Blizzard: Less damage and healing (was treated as a 3 s channel), rank 1 costs 50% more mana; ranks 2 and 4 heal a bit more.

          Before
          Launches a volley of holy light at the target, causing 131 Holy damage to an enemy, or 673 healing to an ally, instantly and every 1 sec for 2 sec.
          Now
          Launches a volley of holy light at the target, causing 92 Holy damage to an enemy, or 425 healing to an ally, instantly and every 1 sec for 2 sec.

        Holy

        • Lesser HealBuff
          Before
          Heal your target for 141.
          Now
          Heal your target for 163.
        • Smite, Lesser Heal and HealChange

          Blizzard: Early ranks rebalanced so each new rank is an upgrade.

        Shaman

        Elemental

        • Lightning BoltChange

          Blizzard: Early ranks rebalanced so each new rank is an upgrade.

        • Elemental FocusFix

          Blizzard: No longer triggered and consumed by Fire Nova.

        Restoration

        • Ancestral FortitudeChange
          Now
          Increases your armor value from items by 8%.

        Mage

        Fire

        • ImpactFix

          Blizzard: No longer procs from Flamestrike's periodic damage.

        General (no tree)

        • Frostbolt, Fireball and Arcane MissilesChange

          Blizzard: Early ranks rebalanced so each new rank is an upgrade.

        Warlock

        Demonology

        • Demonic BrandNerf

          Blizzard: Only high threat on the pet's Shadow damage.

        Destruction

        • Shadow BoltChange

          Blizzard: Early ranks rebalanced so each new rank is an upgrade.

        Druid

        Balance

        • ThornsNerf

          Blizzard: Back to Classic base damage; spell power ratio down to 6% (was 13.3%).

          Before
          Thorns sprout from the friendly target causing 22 Nature damage to attackers when hit. Lasts 10 min.
          Now
          Thorns sprout from the friendly target causing 18 Nature damage to attackers when hit. Lasts 10 min.

        Feral Combat

        • Bear Form and Dire Bear FormBuff

          Blizzard: Crit Rage bonus to 100% (was 75%) and threat bonus to 50% (was 30%).

        • Predatory InstinctsChange

          Blizzard: Renamed Natural Instinct; also adds 12/25% of Intellect to healing.

        • Shifting PowerNerf

          Blizzard: Can no longer be used at full Energy.

        Source of the official notes: Blizzard (via Wowhead) — WoW Forever Beta Development Notes, October 8 · Explained in our article

        1 Oct 2026Build 1.60.1.70170vs 1.60.1.701246 buffs8 nerfs29 changes2 removed8 fixes

        For everyone

        • The level cap rises to 30.
        • New dungeon: the Excavation Site (Wetlands, 26-31). Razorfen Downs (25+) and Uldaman (30+) also open.
        • Dungeon quests give 50% less bonus experience: Blizzard wants to slow leveling down.
        • The Honor cap rises from 15,000 to 25,000 and PvP gear costs about 50% more Honor.
        • There are now barbershops in Darnassus and Thunder Bluff too, and guards give directions to them.
        • Campfires no longer deal damage below level 5 and deal less below 90% health.
        • The ray-traced shadows option is removed for now; it will return once it works properly.
        • Creatures can only be skinned once again, and there are fewer Poor Copper Veins in starting zones.
        • Common and uncommon crafted wands now sell to vendors for 1 copper.
        • Savory Whimsyfin Delight no longer turns you into a murloc or ogre: it now gives an orc outfit. That was a placeholder.
        • The character sheet now explains that spell ranks far below your level benefit less from spell power and trigger your talents less often.

        Races

        Gnome

        • Eureka!Nerf

          No longer affects periodic effects (channeled spells do not count as periodic).

        Undead (Forsaken)

        • CannibalizeChange

          Cannot be used while immune to physical damage.

        Warrior

        Arms

        • Spearing StrikeChange

          Blizzard: No longer requires a two-handed weapon, but requires Battle Stance.

          Before
          A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
          Now
          A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.
        • Rend and Sunder ArmorChange

          Blizzard: Instantly tap the enemy to you.

        Fury

        • Dual Wield SpecializationNerf

          Blizzard: No longer grants 20-100% extra off-hand Rage (the client tree still shows 10-50%).

          Before
          Increases your off-hand weapon damage by 5%, off-hand Rage generation by 5%, and chance to hit with off-hand attacks by 10%.
          Now
          Increases your off-hand weapon damage by 5% and chance to hit with off-hand attacks by 10%.
        • FuryChange

          Blizzard: Tree reworked: Improved Cleave and Boundless Rage removed; Lingering Rage, Furious Precision and Gore Drinker added; Whirlwind always strikes with both weapons; Flurry now requires Death Wish instead of Enrage.

        • BloodthirstBuff

          Blizzard: Now 45% of attack power (was 35%).

        Protection

        • BloodrageChange
          Before
          Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec. The warrior is considered in combat for the duration.
          Now
          Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.
        • ProtectionChange

          Blizzard: Iron Will moves to row 1 of Protection, Toughness is removed and several talents move up so players without a shield can reach the middle of the tree.

        General (no tree)

        • RageBuff

          Blizzard: 100% more Rage from critical strikes with basic attacks (Blizzard raised it from 75% the same day).

        Paladin

        Holy

        • ConsecrationChange
          Before
          Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
          Now
          Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
        • Light's VigilChange
          Before
          Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 395 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 704. The Paladin may only have one Light's Vigil active per party.
          Now
          Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 395 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 704. You may only have one Light's Vigil active per party.

        Protection

        • Holy ShieldBuff

          Blizzard: 30% block (was 20%).

          Before
          Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
          Now
          Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
        • RedoubtNerf

          Blizzard: 4-20% block (was 6-30%).

        Retribution

        • Champion of the LightNerf

          Blizzard: 20-60% of Intellect as spell damage (was 33-100%). It never increased healing: that was a tooltip error.

        Hunter

        Beast Mastery

        • PetsChange

          Blizzard: Aggressive mode is back, in the pet tab of the spellbook.

        Marksmanship

        • Sniper ShotChange

          Blizzard: 45-yard range and +10 yards to your next 3 shots for 10 sec.

        Survival

        • DeflectionNerf

          Blizzard: 1-5% parry (was 2-10%).

        Rogue

        Assassination

        • Expose ArmorFix

          Blizzard: Missing no longer costs you all your combo points.

          Before
          Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : ? armor 2 points: ? armor 3 points: ? armor 4 points: ? armor 5 points: ? armor
          Now
          Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : ? Armor 2 points: ? Armor 3 points: ? Armor 4 points: ? Armor 5 points: ? Armor
        • VenomChange
          Before
          Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
          Now
          Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

        Subtlety

        • SetupChange

          Blizzard: Only grants combo points on the target you dodged or resisted.

        Priest

        Discipline

        • Inner FocusNerf

          Blizzard: Its bonus crit no longer applies to periodic effects.

          Before
          When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
          Now
          When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

        Holy

        • ChastiseChange
          Before
          Chastise the target, causing 289 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
          Now
          Chastise the target, causing 289 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
        • Prayer of MendingChange
          Before
          Places a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
          Now
          Places a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

        Shadow

        • Spirit TapChange
          Before
          Gives you a 0% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
          Now
          Gives you a 0% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
        • Vampiric EmbraceChange
          Before
          Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
          Now
          Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
        • Devouring PlagueFix

          Blizzard: Can now crit.

        • Shadow WeavingFix

          Blizzard: Can no longer fail to apply.

        General (no tree)

        • Binding HealChange
          Before
          Heals a friendly target and the caster for 825. Low threat.
          Now
          Heal yourself and a friendly target for 825. This causes low threat.

        Shaman

        Enhancement

        • Ghost WolfChange

          Blizzard: Easier to see in well-lit areas.

        Restoration

        • Disease Cleansing TotemBuff
          Before
          Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 2 min.
          Now
          Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.

        General (no tree)

        • Totemic RecallFix

          Blizzard: Now restores mana.

        Mage

        Fire

        • CombustionNerf

          Blizzard: Back to 3 charges (was 4).

          Before
          When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
          Now
          When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
        • Heating UpChange

          Blizzard: Hot Streak is renamed Heating Up.

        General (no tree)

        • Comprehension scrollsNerf

          Blizzard: Another balance pass, and they can no longer be cast while moving.

        Warlock

        Affliction

        • Soul HarvestFix

          Blizzard: Renamed, and it finally grants its 50/100% mana regeneration.

          Now
          Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
        • WrackChange
          Before
          Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
          Now
          Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
        • Drain SoulFix

          Blizzard: Interrupted if you start casting another spell.

        Demonology

        • Soul HarvestingRemoved
          Before
          You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.

        Destruction

        • HellfireFix

          Blizzard: Can now crit.

        Druid

        Balance

        • Moonkin FormChange
          Before
          Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
          Now
          Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

        Feral Combat

        • Primal BiteBuff

          Blizzard: Generates roughly twice the threat.

          Now
          Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.
        • Tiger's FuryRemoved

          Blizzard: Removed, along with the King of the Jungle talent.

          Before
          Requires Cat Form. Increases Physical damage done by 15% for 6 sec.
        • Aquatic FormChange
          Before
          Shapeshift into aquatic form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
          Now
          Shapeshift into Aquatic Form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
        • Bear FormChange
          Before
          Shapeshift into a bear, increasing melee attack power by 30, armor contribution from items by 180%, and health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
          Now
          Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
        • Cat FormChange
          Before
          Shapeshift into cat form, increasing melee attack power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
          Now
          Shapeshift into Cat Form, increasing Attack Power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
        • Dire Bear FormChange
          Before
          Shapeshift into a dire bear, increasing melee attack power by 120, armor contribution from items by 360%, and health by 600. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
          Now
          Shapeshift into Dire Bear Form, increasing Attack Power by 120, Armor contribution from items by 360%, and Health by 600. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
        • Travel FormChange
          Before
          Transforms the druid into a travel form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
          Now
          Shapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
        • Bear Form and Dire Bear FormBuff

          Blizzard: 75% more Rage from critical strikes.

        • SwipeFix

          Blizzard: Now scales with attack power (3%).

        • Shifting PowerChange

          Blizzard: New Feral talent (row 4): in Cat Form, turns mana into 40 Energy every 16 sec. Improved Shifting Power, in row 5, cuts up to 8 sec off it.

        Restoration

        • Wild GrowthChange
          Before
          Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
          Now
          Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

        General (no tree)

        • Druid formsChange

          Blizzard: All forms are immune to Disarm.

        Source of the official notes: Blizzard's beta notes, October 1, 2026 (level 30) · Explained in our article

        24 Sept 2026Build 1.60.1.70009vs 1.60.1.6997724 buffs12 nerfs12 changes1 removed4 fixes

        For everyone

        • Resetting talents costs 1 silver during the beta (a second reset within an hour costs much more).
        • Wands no longer gain damage from spell power.
        • The first three Wizard Oils return to their Classic Era values: 8, 16 and 24 spell power.
        • The Cooldown Manager arrives (off by default), plus the Statistics tab and more gamepad options.
        • The campfire buff now works sitting, lying or sleeping, and a memory leak is fixed.

        Races

        Gnome

        • Eureka!Nerf

          Every version now cuts costs by 10% (was up to 50% for mages and warlocks). The 10% damage is unchanged.

        Undead (Forsaken)

        • Touch of the GraveChange

          No longer breaks crowd control or procs from non-damaging abilities; Distract and pickpocketing no longer trigger it.

        Tauren

        • CultivationNerf

          Each herb requires a minimum level: its Herbalism skill divided by 5.

        Warrior

        Arms

        • BloodthrillBuff

          Blizzard: Procs twice as often (4/8/12/16/20%), main hand only.

        • Improved SlamBuff

          Blizzard: Cuts Slam's cooldown by 1.5/3 sec.

        Fury

        • SlamNerf

          Blizzard: 18 sec cooldown (was 15).

        Protection

        • Sunder ArmorBuff

          Blizzard: Threat fixed at every rank, with a bit more from attack power.

        • Bastion and Focused RageChange

          Blizzard: The notes swap them (rows 5 and 6); this build's client does not reflect it yet.

        Paladin

        Holy

        • Holy PowerBuff

          Blizzard: Adds 15% crit chance to Holy Strike.

          Before
          Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.
          Now
          Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
        • Light's VigilChange

          Blizzard: Now clear that only the damage part returns mana.

          Before
          Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes allied targets to heal their party for 704, or enemy targets to suffer 395 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
          Now
          Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 395 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 704. The Paladin may only have one Light's Vigil active per party.
        • ConsecrationFix

          Blizzard: Several fixes: increased damage not applying, slopes, and it no longer pulls enemies above or below you.

        Protection

        • Righteous FuryNerf

          Blizzard: Holy threat bonus down to 60% (was 90%).

          Before
          Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
          Now
          Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.

        Retribution

        • Holy StrikeBuff

          Blizzard: More damage at every rank: 25/29/32/36/39/43/46/50% of weapon damage (was 25/25/30/30/35/35/40/40%) and a 10 sec cooldown (was 12).

          Before
          An instant strike that causes 40% weapon damage plus an additional 93 as Holy damage.
          Now
          An instant strike that causes 50% weapon damage plus an additional 93 as Holy damage.
        • Improved Holy StrikeRemoved

          Blizzard: Removed from the Holy tree: its effect (10 sec cooldown) now applies to every paladin.

        • Retribution AuraBuff

          Blizzard: Now scales with your spell power.

        • VengeanceNerf

          Blizzard: Only procs from direct crits and stacks up to 3 (was 5).

        • Two-Handed Weapon SpecializationNerf

          Blizzard: 2/4/6% (was 3/6/9%).

        • Sacred ArbiterBuff

          Blizzard: Holy Strike deals 20% more damage (was 10%).

        General (no tree)

        • Twist of LightBuff

          Blizzard: Also cuts your Seals' mana cost by 20%.

        Hunter

        Beast Mastery

        • Furious Howl (pets)Nerf

          Blizzard: Gives 40% less attack power.

        • Sonic Blast (bats)Buff

          Blizzard: Bats now have it.

        • Tame BeastNerf

          Blizzard: No longer works on beasts above the hunter's level.

        Marksmanship

        • Lone WolfFix

          Blizzard: Unlearning it no longer leaves you at −4% damage with a pet out.

        Survival

        • Strider KickBuff

          Blizzard: Gives 30% movement speed for 3 sec.

          Before
          A powerful kick that deals 100% melee weapon damage.
          Now
          A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
        • Lacerating StrikesBuff

          Blizzard: Can now crit.

        Rogue

        Subtlety

        • SapChange

          Blizzard: Flags the rogue for PvP if used on a flagged target.

        Priest

        Discipline

        • Power Word: ShieldChange

          Blizzard: Can always replace another shield if the target has no Weakened Soul.

        • Contingency Plan (gnome)Buff

          Blizzard: Can now crit.

        • Starshards (night elf)Buff

          Blizzard: Now benefits from Twilight Focus against interrupts.

        Holy

        • RenewBuff

          Blizzard: Can now crit.

        Shadow

        • Dark SacrificeChange

          Blizzard: No longer breaks damage-sensitive crowd control; mana scales with spirit.

          Before
          Cannibalize 1600 of your own Health over 15 sec to gain 1600 Mana.
          Now
          Cannibalize 1600 of your own Health over 15 sec to gain ? Mana.

        Shaman

        Elemental

        • Lightning BoltBuff

          Blizzard: Ranks 3 and 4 hit harder so they always upgrade the previous rank.

        • Elemental Fury and Elemental AlacrityChange

          Blizzard: Swap places (rows 3 and 6) so elemental shamans feel the spike earlier.

        Enhancement

        • Rage of the FarseerChange
          Before
          Increases your melee attack speed and spell casting speed by 30% for 25 sec.
          Now
          Increases your attack speed by 30% for 25 sec.
        • Windfury TotemChange
          Before
          Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within ? yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with ? extra melee attack power. Lasts 5 min.
          Now
          Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with ? extra melee attack power. Lasts 5 min.
        • Rage of the Far SeerNerf

          Blizzard: No longer speeds up spellcasting.

        • Flametongue TotemNerf

          Blizzard: No duration, and no longer stacks with itself, Flametongue Weapon or Windfury Totem.

        • Windfury, Tranquil Air and Grace of Air TotemNerf

          Blizzard: No longer stack with each other, even from different shamans.

        Restoration

        • RiptideBuff

          Blizzard: Can now crit.

        General (no tree)

        • Lava BurstBuff

          Blizzard: Ranks 1 and 2 deal 10% more base damage than a same-level Lightning Bolt.

        Mage

        Arcane

        • Arcane MissilesBuff

          Blizzard: Only checks line of sight when the channel starts.

        Fire

        • Wake of FireBuff

          Blizzard: Lasts 30 sec (up from 20).

          Before
          Reduces the cooldown of your Fire Blast spell by -2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
          Now
          Reduces the cooldown of your Fire Blast spell by -2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
        • Hot StreakBuff

          Blizzard: Lasts 20 sec (up from 15).

        • IgniteNerf

          Blizzard: No longer double-counts percentage damage increases.

        Warlock

        Affliction

        • Life TapFix

          Blizzard: Now shows correctly how much health it converts and that it scales with spirit.

          Before
          Converts 420 health into ? Mana for you. Spirit increases the amount of Mana converted. Mana gained is increased by your Spirit.
          Now
          Converts ? Health into ? Mana for you. Spirit increases the amount converted.

        Demonology

        • Create FirestoneChange
          Before
          Creates a Major Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 21.
          Now
          Creates a Major Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 21. Conjured items disappear if logged out for more than 15 minutes.
        • Voidwalker SacrificeBuff

          Blizzard: Scales with 10% of your healing power.

        Druid

        Balance

        • WrathBuff

          Blizzard: 50% more base damage (approximate, per Blizzard).

          Before
          Causes 61 Nature damage to the target.
          Now
          Causes 91 Nature damage to the target.
        • ThornsBuff

          Blizzard: Now scales with your spell power. If the caster is out of range or offline, it falls back to its base values.

        Feral Combat

        • Blood FrenzyChange

          Blizzard: Primal Fury gets its Classic name and icon back.

          Previously called Primal Fury.

        • Primal BiteChange

          Blizzard: Mangle is now Primal Bite: the bleed that gave it its name is gone. Talents that referenced it now reference Primal Bite.

        • Feral ChargeFix

          Blizzard: Can no longer be cast on allies in cat form.

        Restoration

        • Rejuvenation, Tranquility and Wild GrowthBuff

          Blizzard: Can now crit. It was a bug.

        Source of the official notes: Blizzard's beta development notes, September 24, 2026 · Explained in our article

        23 Sept 2026Build 1.60.1.69977vs 1.60.1.69913

        For everyone

        • Display and stability fixes on Mac, better gamepad navigation on character select, and quest-starting items usable with a gamepad. No class changes.

        Source of the official notes: Wowhead — Controller and Mac Updates, WoW Forever beta client updated

        Data from game client 1.60.1.70862, updated 10 Nov 2026.

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