
NEWS
WoW Forever patch notes
What changes in the game client from one build to the next: class talents and spells, with the text before and after, and the items that change.
- game builds
- 23
- changes in 70862
- 6
- latest build
- 10 Nov 2026
Every Forever build, newest first (beta builds included), with Blizzard's official notes and what changes in the game client, class by class. When both sources talk about the same talent, they sit together: what Blizzard says, plus the text before and after.
How these notes are made
The official notes are told in our own words and linked to their source. The client side comes from comparing its data build by build; tweaks Blizzard applies only on the server show up only in the notes.
10 Nov 2026Build 1.60.1.70862vs 1.60.1.707906 changes
Class talents: 6 reworked. Items: 6 new to equip, 7 changed, 11 other new (consumables, recipes, reagents).
Warrior
Protection
Defensive StanceChange- Before
- A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
- Now
- A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 80%.
Defensive Stance PassiveChange- Before
- Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases all threat generated by 30%.
- Now
- Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases all threat generated by 80%.
Rogue
Combat
ShankChange- Before
- Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss.
- Now
- Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 25 Energy. Shank cannot Miss.
Subtlety
Death MarkChange- Before
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
- Now
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, ? damage cap 2 points: 24% stored, ? damage cap 3 points: 36% stored, ? damage cap 4 points: 48% stored, ? damage cap 5 points: 60% stored, ? damage cap
Druid
Feral Combat
Bear FormChange- Before
- Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Now
- Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 20. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
RavageChange- Before
- Ravage the target, causing 435% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo points.
- Now
- Ravage the target, causing 435% damage plus 98 to the target. Must be prowling and behind the target. Awards 1 combo points.
Items that change
7 changed · 6 new to equip · 11 other new items (consumables, recipes, reagents and quest items).
5 Nov 2026Build 1.60.1.70790vs 1.60.1.7075313 buffs23 changes3 new3 removed
For everyone
- This build brings no newly announced changes: the client finally includes the numbers from the November 2 notes, which until now only Blizzard had described. That is why rogue, shaman, hunter and druid damage goes up in the spellbook.
Warrior
Arms
Spearing StrikeChange- Before
- A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- Now
- A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Hunter
Marksmanship
Aimed ShotBuff- Before
- An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.
- Now
- An aimed shot that increases ranged damage by 40. Aimed Shot shares its cooldown with Multi-Shot.
Arcane ShotBuff- Before
- An instant shot that causes 217 Arcane damage.
- Now
- An instant shot that causes 280 Arcane damage.
Serpent StingBuff- Before
- Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Now
- Stings the target, causing 675 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Trueshot AuraBuff- Before
- Increases the Ranged Attack Power of party or raid members within 45 yards by 30. Lasts 30 min.
- Now
- Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.
Rogue
Assassination
MutilateChange- Before
- Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- Now
- Instantly attacks with both weapons for 90% weapon damage plus an additional 79 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
VenomBuff- Before
- Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
- Now
- Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Combat
ShankNew- Now
- Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss.
Coup de GraceChangePreviously called Improved Eviscerate.
Efficient StrikesChangePreviously called Improved Sinister Strike.
Subtlety
Death MarkNew- Now
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, ? damage cap 2 points: 24% stored, ? damage cap 3 points: 36% stored, ? damage cap 4 points: 48% stored, ? damage cap 5 points: 60% stored, ? damage cap
Ghostly StrikeChange- Before
- A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
- Now
- A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo points.
HemorrhageChange- Before
- An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
- Now
- An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
General (no tree)
Deadly Poison IVChange- Before
- Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
- Now
- Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Deadly Poison VChange- Before
- Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
- Now
- Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Instant Poison VIChange- Before
- Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 88 Nature damage. 175 charges.
- Now
- Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 88 Nature damage. 250 charges.
Mind-numbing Poison IIIChange- Before
- Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.
- Now
- Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 225 charges.
Wound Poison IVChange- Before
- Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
- Now
- Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 240 charges.
Priest
General (no tree)
Binding HealRemoved- Before
- Heal yourself and a friendly target for 825. This causes low threat.
Shaman
Elemental
Elemental ReachChange- Before
- Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by -20 sec.
- Now
- Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
Eye of the StormChange- Before
- Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
- Now
- Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.
Lightning MasteryChange- Before
- Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by -0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
- Now
- Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by -0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Enhancement
Totemic CallNew- Now
- Relocates your active totems to your location.
StormstrikeBuff- Before
- Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
- Now
- Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Restoration
RiptideChange- Before
- Heals a friendly target for 841, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
- Now
- Heals a friendly target for 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
General (no tree)
Lava BurstRemoved- Before
- You hurl molten lava at the target, dealing 220 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Totemic ProjectionRemoved- Before
- Relocates your active totems to the specified location.
Chain LightningChange- Before
- Hurls a lightning bolt at the enemy, dealing 123 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
- Now
- Hurls a lightning bolt at the enemy, dealing 510 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Earth ShockBuff- Before
- Instantly shocks the target with concussive force, causing 301 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
- Now
- Instantly shocks the target with concussive force, causing 531 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
Flame ShockBuff- Before
- Instantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec.
- Now
- Instantly sears the target with fire, causing 292 Fire damage immediately and 320 Fire damage over 12 sec.
Frost ShockChange- Before
- Instantly shocks the target with frost, causing 283 Frost damage and slowing movement speed by 50%. Lasts 8 sec.
- Now
- Instantly shocks the target with frost, causing 506 Frost damage and slowing movement speed by 50%. Lasts 8 sec.
Lightning BoltBuff- Before
- Casts a bolt of lightning at the target for 196 Nature damage.
- Now
- Casts a bolt of lightning at the target for 353 Nature damage.
Mage
Frost
Improved FrostboltChange- Before
- Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
- Now
- Reduces the casting time of your Frostbolt spell by 0.1 sec.
Winter's ChillChange- Before
- Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 0% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Now
- Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 0% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Druid
Balance
StarfireBuff- Before
- Causes 381 Arcane damage to the target.
- Now
- Causes 533 Arcane damage to the target.
Feral Combat
ClawChange- Before
- Claw the enemy for 110% normal damage plus 115. Awards 1 combo points.
- Now
- Claw the enemy for 140% normal damage plus 115. Awards 1 combo points.
Ferocious BiteBuff- Before
- Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power. 1 point : 199-259 damage 2 points: 346-406 damage 3 points: 493-553 damage 4 points: 640-700 damage 5 points: 787-847 damage
- Now
- Finishing move that causes damage per combo point and converts each extra point of energy into 3.3 additional damage. Damage is increased by your Attack Power. 1 point : 245-321 damage 2 points: 426-502 damage 3 points: 607-683 damage 4 points: 788-864 damage 5 points: 969-1045 damage
PounceChange- Before
- Pounce, stunning the target for 2 sec and causing 150 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo points.
- Now
- Pounce, stunning the target for 2 sec and causing 186 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo points.
RakeBuff- Before
- Rake the target for 61 damage and an additional 102 damage over 9 sec. Awards 1 combo points.
- Now
- Rake the target for 76 damage and an additional 126 damage over 9 sec. Awards 1 combo points.
RavageChange- Before
- Ravage the target, causing 350% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo points.
- Now
- Ravage the target, causing 435% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo points.
RipBuff- Before
- Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 243 damage over 12 sec. 2 points: 396 damage over 12 sec. 3 points: 549 damage over 12 sec. 4 points: 702 damage over 12 sec. 5 points: 855 damage over 12 sec.
- Now
- Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 305 damage over 12 sec. 2 points: 497 damage over 12 sec. 3 points: 688 damage over 12 sec. 4 points: 880 damage over 12 sec. 5 points: 1071 damage over 12 sec.
ShredChange- Before
- Shred the target, causing 155% damage plus 80 to the target. Must be behind the target. Awards 1 combo points.
- Now
- Shred the target, causing 200% damage plus 80 to the target. Must be behind the target. Awards 1 combo points.
Source of the official notes: Wowhead — Blizzard development notes of November 2 · Explained in our article
3 Nov 2026Build 1.60.1.70753vs 1.60.1.7070740 buffs5 nerfs33 changes12 new9 removed
For everyone
- Blizzard raises class damage and the health of higher-level creatures. It says no big tuning changes until the raids, except for bugs and serious outliers.
- These notes are not in the client yet; the position of talents comes from Wowhead's calculator, updated on November 3.
- Training costs 206-207 gold in total from 1 to 60 for all classes. Learning a spell no longer adds it to your bars.
- Talents no longer penalize low ranks, except Blizzard (more than 12 levels below).
- Faster respawns in starting zones to handle launch; they will drop after the rush. Bags no longer auto-equip. Experience adjusted on various quests.
- The battleground quitter debuff lasts 40 s (was 5 min) and the Replica Ironforge Air Rifle stun 2.5 s. Roots from procs now have diminishing returns.
- Gamepad support is now complete: everything can be played with it.
Races
Dwarf

Artisan's PrecisionChange
Replaces Earth Fury: +1% hit.
Orc

CommandChange
Returns: +5% pet damage. Savage is gone.
Undead (Forsaken)

Touch of the GraveBuff
Triggers every 15 s (was 25).
Tauren

Base statsChange
All races have the correct ones: Tauren Warriors start with +5 Strength over Humans (was +2). Also Skyborne.
Troll

BerserkingBuff
Lasts 15 s (was 10).
Warrior
Arms
Improved Tactical MasteryChangeBlizzard: Now 3 points: retain 5/10/15 Rage.
Two-Handed Weapon SpecializationBuffBlizzard: 2/4/6% (was 1/2/3).
BloodthrillChangeBlizzard: Now 2 points: 10/20%.
Improved SlamBuffBlizzard: Reduces Slam's cooldown by 2.5/5 s.
Fury
SlamBuffBlizzard: Cooldown from 18 to 15 s.
Reckless SwingsNewBlizzard: New talent: for 25% of base health, your next 4 attacks generate 5 more Rage (15 s cooldown).
FlurryChangeBlizzard: Now 3 points: 10/20/30%. No longer requires Death Wish.
Improved WhirlwindNewBlizzard: New talent: −1/2 s cooldown and +15/30% damage to the closest enemy.
BloodthirstChangeBlizzard: Now requires Death Wish.
Protection
Defensive StanceBuffBlizzard: Threat from 30 to 80%.
DefianceBuffBlizzard: 7/13/20% threat (was 5/10/15).
Paladin
Holy
Blessing of LightRemoved- Before
- Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 60 min. Players may only have one Blessing on them per Paladin at any one time.
Greater Blessing of LightRemoved- Before
- Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 60 min. Players may only have one Blessing on them per Paladin at any one time.
Holy PowerChange- Before
- Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
- Now
- Increases the critical strike healing bonus of your Holy spells by 10%.
Light's VigilBuff- Before
- Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 395 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 704. You may only have one Light's Vigil active per party.
- Now
- Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 704. Only one Vigil per Paladin may be active in each party.
Protection
Holy ShieldBuff- Before
- Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
- Now
- Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Righteous FuryBuffBlizzard: Learned at 10; +33% threat and +90% from Holy damage.
- Before
- Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
- Now
- Increases all threat generated by 33%, and all threat generated by your Holy attacks by an additional 90%. Lasts 30 min.
Seal of FuryChange- Before
- Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 Holy damage to an enemy and taunts the target to attack you for 4 sec.
- Now
- Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 Holy damage to an enemy and taunts the target to attack you for 3 sec.
Swift JudgementChange- Before
- Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
- Now
- Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Retribution
VindicationNerfBlizzard: No longer grants Attack Power.
- Before
- Gives your damaging melee attacks a chance to reduce the target's Attack Power by 42, and increase your Attack Power by 1% for 30 sec.
- Now
- Gives your damaging melee attacks a chance to reduce the target's Attack Power by 42 for 30 sec.
VengeanceBuffBlizzard: Stacks 5 times and requires Seal of Command.
General (no tree)
Mass SalvationRemoved- Before
- Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 60 min.
RevokeRemoved- Before
- Remove target party or raid member's Salvation or Mass Salvation.
SalvationRemovedBlizzard: Salvation, Mass Salvation, Revoke and Blessing of Light are removed.
- Before
- Reduces all threat generated by target party member by 30% for 60 min.
Hunter
Beast Mastery
Aspect of the HawkBuffBlizzard: 20, 35, 50, 70, 90 and 110 Ranged Attack Power.
Marksmanship
Arcane ShotBuffBlizzard: +30% base damage and coefficient from 0.1 to 0.15.
Serpent StingBuffBlizzard: +20% base damage and 5% per tick.
BarrageBuffBlizzard: 5/10/15% (was 3/7/10).
Sniper ShotBuffBlizzard: Bonus damage +100%.
Trueshot AuraBuffBlizzard: 20, 35, 50, 75 and 100 Ranged Attack Power.
Survival
Lightning ReflexesBuffBlizzard: 3-15% Agility (was 2-10).
General (no tree)
Aimed ShotBuffBlizzard: +110% bonus damage.
TrapsChangeBlizzard: All share a 30 s cooldown.
Rogue
Assassination
MurderRemovedBlizzard: Removed.
LethalityChangeBlizzard: Now 2 points: 10/20% critical damage.
Blood SplatterNewBlizzard: New talent: Rupture lasts 6 s longer and Garrote 9 s longer.
Relentless StrikesChangeBlizzard: Down to row 5 and 5 points: 4-20% per Combo Point to restore 25 Energy.
VenomChangeBlizzard: Up to row 5 and now passive: Shank grants +30% Poison damage and +20% chance to apply Poisons for 6 s.
Seal FateChangeBlizzard: Now 3 points: 33/66/100%.
MutilateBuffBlizzard: Up to row 7 and hits harder: 90% weapon damage plus a higher amount.
Combat
ShankNewBlizzard: New spell at level 24 (rank 2 at 44): 5 Energy, 10 s, 50% off-hand weapon damage, generates 15 and 25 Energy, and cannot miss.
Coup de GraceChangeBlizzard: Replaces Improved Eviscerate: +7/13/20% to Eviscerate and to the damage and storage rate of Death Mark.
Efficient StrikesChangeBlizzard: Replaces Improved Sinister Strike: −3/5 Energy on Sinister Strike and Hemorrhage.
ComposureNewBlizzard: New talent: Poised saves 5/10 more Energy.
Flawless ExecutionBuffBlizzard: Reduces Energy by 15 (was 10).
AggressionChangeBlizzard: Up to row 4: 5/10/15% to Sinister Strike and Eviscerate (no longer Backstab).
Dual Wield SpecializationChangeBlizzard: Down to row 5 and 2 points: 25/50%.
Flash of SteelNewBlizzard: New talent: Shank generates 3 to 15 more Energy and cools down up to 2 s faster.
Subtlety
PoisedNewBlizzard: New passive at 18: out of combat at maximum Energy, your next ability costs 10 less.
- Now
- While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
Thousand CutsRemovedBlizzard: Removed, along with Quietus, Cutthroat and Improved Distract.
SetupNerfBlizzard: Up to row 1: 15/30/45% (was up to 100%).
OpportunityChangeBlizzard: Now 5 points: 4-20%.
CamouflageChangeBlizzard: Row 2 and 3 points: 5/10/15% speed in Stealth and −2/4/6 s.
Ghostly StrikeBuffBlizzard: Also makes your next Ambush or Garrote within 7 s not require Stealth.
Quick GetawayNewBlizzard: New talent: one more Sap target and +15/30% speed for 3 s.
HemorrhageBuffBlizzard: Increases Rupture and now Garrote damage by 15%.
Boot KnifeNewBlizzard: New talent: Shank has a 20 to 100% chance to add 2 Combo Points.
Death MarkNewBlizzard: New 31-point talent: finisher that stores damage for 6 s (Garrote and Rupture at twice the rate) and deals it at once.
General (no tree)
Deadly PoisonBuffBlizzard: Attack Power coefficient doubled (0.009).
Instant PoisonBuffBlizzard: Attack Power coefficient doubled (0.01).
Priest
Shadow
Vampiric EmbraceNerfBlizzard: Its healing can no longer be a critical effect.
General (no tree)
Shadow Word: DeathChangeBlizzard: 30% backlash if it does not kill (was 10) and none if it misses.
Shaman
Elemental
Lava BurstRemovedBlizzard: Removed from the game; replaced by Call of Thunder.
Call of ThunderNewBlizzard: +5% crit on Lightning Bolt and Chain Lightning.
Lightning OverloadBuffBlizzard: 10/20/30% (was 3/7/10).
Lightning MasteryChangeBlizzard: Formerly Elemental Mastery.
Enhancement
Totemic CallChangeBlizzard: Formerly Totemic Projection: brings your totems to you, with a 30 s cooldown.
Maelstrom WeaponBuffBlizzard: Triggers twice as often.
StormstrikeBuffBlizzard: 150% normalized damage (was 100%) and 6 s cooldown (was 8).
Mental DexterityBuffBlizzard: 50/100/150% of Intellect (was 33/67/100).
FlurryBuffBlizzard: 6-30% (was 5-25).
Restoration
RiptideChangeBlizzard: Only heals over time, costs 40% less and its cooldown rises to 12 s.
General (no tree)
Lightning BoltBuffBlizzard: More base damage, especially at high ranks (max rank +80%).
Chain LightningChangeBlizzard: 2.5 s cast; much higher damage on the first target and mana cost.
ShocksBuffBlizzard: Back to Classic base damage.
Mage
Arcane
Arcane BlastChangeBlizzard: 100% more cost per stack (was 175) and 12% of Intellect (was 15); lasts 18 s.
- Before
- Blasts the target with energy, dealing 236 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
- Now
- Blasts the target with energy, dealing 236 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Frost
Ice LanceChangeBlizzard: 8 s cooldown shared with Fire Blast; 300% to Frozen targets.
- Before
- Deals 145 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
- Now
- Deals 145 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Winter's ChillChange- Before
- Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Now
- Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
General (no tree)
Frost BlastRemovedBlizzard: Spell removed.
Warlock
Affliction
Drain SoulNerfBlizzard: Grants far fewer Soul Shards from damage without a kill.
WrackBuffBlizzard: 86 damage per second at level 60 (was 36), with a doubled coefficient.
Destruction
Shadow and FlameBuffBlizzard: 4-20% (was 2-10).
General (no tree)
PetsNerfBlizzard: 2 Health per point of Master's Stamina (was 7.5).
Druid
Balance
Moonkin FormChange- Before
- Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Now
- Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
StarfireBuffBlizzard: About 40% more base damage.
Feral Combat
PoisedNewBlizzard: New passive at 32: out of combat at maximum Energy, your next ability costs 10 less.
- Now
- While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
Leader of the PackChange- Before
- While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
- Now
- While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Bear FormBuffBlizzard: Threat from 50 to 115%, also in Dire Bear Form (makes up for the loss of Salvation).
Shred and ClawBuffBlizzard: Shred 200% (was 155) and Claw 140% (was 110).
RavageBuffBlizzard: 435% (was 350).
Rend and TearBuffBlizzard: 3-15% (was 2-10).
Restoration
SwiftmendChange- Before
- Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
- Now
- Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Wild GrowthChangeThe text is the same: the cost, cast time or cooldown changes.
General (no tree)
Rip, Rake, Ferocious Bite, PounceBuffBlizzard: About 25% more damage.
Items that change
0 changed · 1 new to equip · 40 other new items (consumables, recipes, reagents and quest items).
Source of the official notes: Blizzard (via Wowhead) — WoW Forever development notes and class tuning, November 2, 2026 · Explained in our article
30 Oct 2026Build 1.60.1.70707vs 1.60.1.7068511 buffs3 nerfs19 changes3 removed
For everyone
- Hotfixes applied to Forever servers on October 30, with no Blizzard development notes: subject to change.
- Priest: Shadow Word: Death backlash is 30% (was 10%). Warlock: Improved Drains affects Drain Mana instead of Wrack. Warrior: Revenge scales with 25% of attack power at every rank.
- Fixed the repeatable quest Applejack Still near Stormwind, which gave endless experience (confirmed by Aggrend).
Paladin
Holy
Holy PowerChangeBlizzard: Increases the critical healing bonus (up to 50%) instead of crit chance.
Spiritual FocusBuffBlizzard: Now 5 ranks: up to 70% chance not to lose casting time.
Divine PrecisionChangeBlizzard: 2 ranks: 8% Holy spell hit (was 18%) and 20% shorter silences.
Improved SealsBuffBlizzard: Now 5 ranks: up to 15% (was 9% at rank 3).
Oath of LightChangeBlizzard: New Holy talent: an oath on one ally that increases your heals on them.
Boundless LightChangeBlizzard: New Holy talent: more Holy Shock crit on allies without your Oath of Light.
Protection
ShieldswornChangeBlizzard: New Protection talent: Holy Strike hits with your shield and lets you block spells for 6 sec.
StoicismChangeBlizzard: New Protection talent: 20% shorter stun and charm effects.
Iron CreedChangeBlizzard: 3 ranks: 30% more threat (was 15%) and 6% less damage taken (was 10%).
Sacred DutyChangeBlizzard: No longer gives Stamina: shortens Forbearance by 10 sec.
Holy ShieldNerfBlizzard: 32% less damage, but costs 100 mana (was 150).
Retribution
ConvictionChangeBlizzard: 3 ranks: 6% crit with all spells and attacks (was 5%).
Champion of the LightChangeBlizzard: Now 5 ranks and shortens Hammer of Wrath by 1 sec.
Turn EvilChangeBlizzard: New Retribution talent: faster Turn Undead that also works on demons.
Unsealed WrathChangeBlizzard: New effect: your attacks store copies of your Seal and release them when you switch Seals.
VindicationNerfBlizzard: No longer increases your attack power.
General (no tree)
One-Handed Weapon SpecializationRemovedBlizzard: Removed, along with Voice of Truth, Twist of Light, Instrument of Law and Improved Seal of Fury.
Hunter
Beast Mastery
PathfindingChangeBlizzard: Moves down to row 3 of Beast Mastery (was row 2).
Priest
Holy
Holy BindingChangeBlizzard: New Holy talent (replaces Binding Heal): healing others with Flash Heal heals you for half as much.
Mage
Arcane
Arcane BlastChangeBlizzard: Each stack gives 12% of Intellect as spell damage (was 15%), cost rises by 100% (was 175%) and it lasts 18 sec (was 15).
Arcane ResilienceBuffBlizzard: Now 3 ranks: armor equal to 75% of your Intellect, and moved to row 1.
Frost
Ice BarrierBuffBlizzard: More Frost damage: 15% (was 3%) and another 5% while the shield holds (was 3%).
Winter's ChillBuffBlizzard: The next Cone of Cold deals 20% more damage (was 5%).
Ice LanceChangeBlizzard: 300% damage to frozen targets (was 200%), but with an 8 sec cooldown.
Arctic ReachBuffBlizzard: Also increases Ice Lance range.
General (no tree)
Frost BlastRemoved- Before
- Quickly launch a weak blast of frost at the enemy, causing 77 Frost damage and slowing movement speed by 40% for 9 sec.
Druid
Balance
GenesisBuffBlizzard: Up to 10% more periodic damage and healing (was 5%).
Feral Combat
LacerateChangeBlizzard: New Feral talent: a bleed that stacks up to 5 times and causes high threat.
BerserkRemovedBlizzard: Removed from the Feral tree.
Leader of the PackBuffBlizzard: Now increases all critical strike chance, not only melee and ranged.
Primal BiteBuffBlizzard: More damage (42/62/77, was 26/38/59) and a new spot in the tree.
Shifting PowerBuffBlizzard: 8 sec cooldown (was 16). Improved Shifting Power is gone; it now requires Predatory Discipline.
Restoration
BloomChangeBlizzard: New Restoration talent: when your Rejuvenation or Regrowth expires, the target is healed for 100% of your Spirit.
NaturalistBuffBlizzard: Also shortens Wild Growth and raises damage by up to 10% (was 5%).
SwiftmendChangeBlizzard: Requires your own Rejuvenation or Regrowth (was any).
Wild GrowthNerfBlizzard: Now has a 3 sec cast time.
Items that change
0 changed · 7 new to equip · 3 other new items (consumables, recipes, reagents and quest items).
Source of the official notes: Wowhead — Massive talent tree changes to Druids and Paladins (October 30 hotfixes)
29 Oct 2026Build 1.60.1.70685vs 1.60.1.706582 buffs3 nerfs4 changes1 removed
For everyone
- Hotfixes applied to the live servers during name reservations, with no Blizzard development notes: subject to change.
- Elixir of Wisdom now gives +3 Intellect for 30 minutes (was +6 for 1 hour).
Hunter
Beast Mastery
Aspect of the HawkNerfBlizzard: Less ranged attack power at every rank: 15/22/30/38/47 (was 22/35/50/78/90).
Marksmanship
Trueshot AuraNerfBlizzard: Less ranged attack power for the group: the talent goes from 30 to 15, and the trainer ranks to 15/22/30/40 (was 30/40/50/75).
Mage
Arcane
Arcane FocusRemovedBlizzard: Removed from the Arcane tree.
Arcane ResilienceChangeBlizzard: Moves up to the first row of the Arcane tree.
Improved ChannelingChangeBlizzard: Moves within the first row; Missile Barrage moves down to the second.
Fire
AccelerantChangeBlizzard: Replaces Improved Fireball in the same spot: besides Fireball and Frostfire Bolt, it also shortens Arcane Wrath (up to 0.5 sec).
IncinerationBuffBlizzard: Up from 3 to 5 ranks: up to 10% crit on Fire Blast, Ice Lance, Arcane Blast and Scorch.
Critical MassNerfBlizzard: Down from 5 to 3 ranks: up to 6% Fire crit (was 10%). Combustion now needs 3 points in it.
Improved Fire BlastChangeBlizzard: Moves from the first to the third row of the Fire tree.
Frost
PrecisionBuffBlizzard: Replaces Elemental Precision: up to 6% more hit chance with all spells (was Frost and Fire only).
Source of the official notes: Wowhead — WoW Forever live hotfixes during name reservations (October 28)
27 Oct 2026Build 1.60.1.70630vs 1.60.1.705327 changes
Class talents: 7 reworked. Items: 0 new to equip, 10 changed, 0 other new (consumables, recipes, reagents).
Hunter
Marksmanship
Hunter's MarkChange- Before
- Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
- Now
- Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Shaman
Elemental
Eye of the StormChange- Before
- Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
- Now
- Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
Mage
Frost
Frost WardChange- Before
- Absorbs 913 Frost damage. Lasts 30 sec.
- Now
- Absorbs ? Frost damage. Lasts 30 sec.
Frost WardingChange- Before
- Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Now
- Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 0% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 0%.
Ice BarrierChange- Before
- Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
- Now
- Shield yourself, absorbing ? damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
Winter's ChillChange- Before
- Gives your Frost damage spells a 0% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Now
- Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 0% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Warlock
Affliction
Amplify CurseChange- Before
- Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by ?%. Lasts 30 sec.
- Now
- Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Items that change
10 changed · 0 new to equip · 0 other new items (consumables, recipes, reagents and quest items).
22 Oct 2026Build 1.60.1.70532vs 1.60.1.704503 buffs16 changes1 removed
For everyone
- October 22 hotfixes, on the last day of the beta: Blizzard reworks the mage Frost tree and changes cast pushback talents for several classes. No development notes were published.
Paladin
Retribution
Champion of the LightBuffBlizzard: Spell damage up to 20/40/60% of Intellect (was 10/20/30%).
Priest
Holy
Twilight FocusChangeBlizzard: Now: chance to not lose casting time when hit (up to 70%).
Shaman
Elemental
Eye of the StormChangeBlizzard: Changes from pushback reduction to a 23/47/70% chance to not lose casting time.
Restoration
Healing FocusChangeBlizzard: Now: chance to not lose casting time when hit (up to 70%).
Mage
Arcane
Missile BarrageChangeBlizzard: No longer triggers from Arcane Missiles hits; Frost Blast now triggers it.
Improved ChannelingChangeBlizzard: Now «don't lose casting time» when taking damage.
Fire
Improved ScorchChangeBlizzard: Text updated; same numbers.
Frost
Piercing IceRemovedBlizzard: Removed from the Frost tree.
Elemental PrecisionChangeBlizzard: Down from 5 to 3 ranks: +2/4/6% hit with Frost and Fire.
Frost ChannelingChangeBlizzard: Moves to the third row; besides cutting mana cost, it lowers Frost threat by 10/20/30%.
Improved BlizzardChangeBlizzard: Moves to the third row: Blizzard's chill slows by 15/25/40% for 1.5 sec.
Winter's ChillChangeBlizzard: Now applied by Frostbolt, Frost Blast and Fingers of Frost Ice Lance, and empowers your next Cone of Cold.
Ice BarrierBuffBlizzard: Besides absorbing, it raises Frost damage by 3% (another 3% while it holds) and damage no longer delays your casts.
Frost WardingBuffBlizzard: Frost Ward can negate the warded spell, and Ice Barrier and Frost Ward absorb more.
FrostbiteChangeBlizzard: Reworded: any chill effect can freeze for 5 sec (5/10/15%).
PermafrostChangeBlizzard: Adjusted: +11/22/33% chill duration and 3/7/10% extra slow.
Warlock
Affliction
Fel ConcentrationChangeBlizzard: Now: chance to not lose casting time on drains and Wrack (up to 70%).
Amplify CurseChangeBlizzard: Text updated: also empowers Bane of Agony.
Destruction
IntensityChangeBlizzard: Now: chance to not lose casting time with Destruction spells (up to 70%).
Druid
Restoration
Nature's FocusChangeBlizzard: Now covers all Arcane and Nature spells (was only heals).
Source of the official notes: Wowhead talent calculator (beta client with the October 22 hotfixes)
17 Oct 2026Build 1.60.1.70450vs 1.60.1.70425
Items that change
0 changed · 10 new to equip · 13 other new items (consumables, recipes, reagents and quest items).
16 Oct 2026Build 1.60.1.70425vs 1.60.1.7037420 buffs7 nerfs50 changes8 new2 removed4 fixes
For everyone
- Racials reworked: human, dwarf and orc weapon specializations are gone and now give crit or crit damage with any weapon; buffs for tauren, skyborne and trolls.
- Raid-wide buffs: Battle Shout, Trueshot Aura, Moonkin Aura, Leader of the Pack and the Grace of Air, Strength of Earth, Windfury and Flametongue totems.
- Wands and Auto Shot need you to stand still for 0.5 s before firing, as in early versions of the game.
- The Horde is no longer welcome in open-world Dalaran and will be attacked on sight. The City of Dalaran dungeon stays open to both factions.
- A new tutorial for new players, an option to switch automatically between auto attack and Auto Shot (hunter), and lighting bloom is now a slider in the advanced graphics options.
- Interface: new unit frames and minimap, the Auction House shows the level to equip and the stats of suffix items, /who searches by subzone and level-up messages are back.
- Battleground Marks of Honor now stack to 30 (was 20).
- Scrolls now trigger the global cooldown, Draught of Predatory Senses becomes a combat potion and many crafted items sell for less to vendors.
- Legacy: Bartering no longer discounts training and repairs.
- Quest fixes in Ashenvale, Darkshore, Mulgore, Stormwind, Teldrassil, the Wetlands and Zephras Isle.
- Gamepad: a swing timer on the center reticle and more menus usable with it.
Races
Human

RuthlessChange
Replaces Sword Specialization: 2% critical strike chance with spells and attacks, whatever weapon you use.
Dwarf

Earth FuryChange
Replaces Mace Specialization: your critical strikes deal and heal 2% more.

Find TreasureBuff
Also gives a chance to find extra items in most chests.
Night Elf

QuicknessBuff
The extra movement speed now stacks with other speed increases.

Wisp SpiritFix
Night elves no longer display their shield in Wisp form.
Gnome

Eureka!Change
Becomes an 8-second buff with no charges, same effect on damage and cost; it also works on Power Word: Shield. It cannot be used in stealth or invisibility.
Skyborne

Wind BlessedBuff
3% haste (was 1%).

SkysightBuff
Can be cast while moving. More elemental convergences in most zones.

Read Ley LineBuff
Can be cast while moving and lasts at least 30 sec (was 20). More ley lines in most zones.

Walk on AirBuff
90 sec cooldown (was 2 min).
Orc

SavageChange
Replaces Axe Specialization: 1% critical strike chance with spells and abilities, whatever weapon you use.

Blood FuryNerf
3 min cooldown (was 2).

Shatter CurseChange
Now dispels Curses and Banes instead of granting immunity, and magic damage taken is reduced by 5% (was 15%).
Undead (Forsaken)

Touch of the GraveChange
More consistent: 30% chance for priests, mages and warlocks and 20% for warriors, paladins and rogues, at most once every 25 sec. It no longer scales with Shadow damage or spell rank.

Will of the ForsakenFix
Can no longer be used while under the effects of Scatter Shot.
Tauren

EnduranceChange
5% more health and your critical strikes deal and heal 2% more (it used to give 1% hit chance).

PlainsrunningBuff
Adds 3% mounted speed, which stacks with other increases. You must cover a minimum distance per second: stutter-stepping no longer keeps it up.

CultivationBuff
15 min cooldown (was 60).

War StompBuff
90 sec cooldown (was 2 min).
Troll

RegenerationBuff
Health regeneration bonuses increased to 20% (was 10%).
Warrior
Fury
Battle ShoutBuffBlizzard: Raid-wide.
- Before
- The warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min.
- Now
- The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.
SlamBuffBlizzard: No longer subject to spell pushback.
Paladin
Holy
Seal of RighteousnessChange- Before
- Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 20.5287 to 71.44 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 170 Holy damage to an enemy.
- Now
- Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 21 + 7.6% of healing power to 71 + 12% of healing power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 170 Holy damage to an enemy. 0
Consecration and Seal of RighteousnessNerfBlizzard: Lower spell damage coefficients.
Protection
Blessing of SalvationRemoved- Before
- Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 60 min. Players may only have one Blessing on them per Paladin at any one time.
Greater Blessing of SalvationRemoved- Before
- Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 60 min. Players may only have one Blessing on them per Paladin at any one time.
Righteous FuryBuff- Before
- Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.
- Now
- Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
Seal of FuryChange- Before
- Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 153 Holy damage to an enemy and taunts the target to attack you for 4 sec.
- Now
- Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Shield SpecializationChange- Before
- Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
- Now
- Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
ReckoningChangeBlizzard: Stores up to 4 charges and releases them on your next swing.
Retribution
Champion of the LightNerfBlizzard: 10 to 30% of your Intellect as spell damage (was 20 to 60%).
General (no tree)
Mass SalvationNew- Now
- Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 60 min.
RevokeNew- Now
- Remove target party or raid member's Salvation or Mass Salvation.
SalvationNew- Now
- Reduces all threat generated by target party member by 30% for 60 min.
Salvation and Mass SalvationChangeBlizzard: They replace the Salvation blessings and stack with other blessings; Revoke removes them.
Hunter
Beast Mastery
Dismember, Sonic Blast and Mine!NerfBlizzard: All three pet abilities last less, do less and have longer cooldowns.
Marksmanship
Multi-ShotChangeThe text is the same: the cost, cast time or cooldown changes.
Trueshot AuraBuffBlizzard: Raid-wide.
- Before
- Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.
- Now
- Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.
Auto ShotChangeBlizzard: You must stand still for 0.5 s before it fires (it still fires while casting Aimed Shot or Sniper Shot).
Survival
TrapsBuffBlizzard: Fire traps scale with attack power and you can have one Fire and one Frost trap at once.
Rogue
Assassination
EviscerateChange- Before
- Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage
- Now
- Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 278 damage 2 points: 448 damage 3 points: 618 damage 4 points: 788 damage 5 points: 958 damage
Slice and DiceChange- Before
- Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : ? seconds 2 points: ? seconds 3 points: ? seconds 4 points: ? seconds 5 points: ? seconds
- Now
- Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Subtlety
SapFixBlizzard: No longer triggers weapon procs.
Priest
Discipline
Mental StrengthChangeBlizzard: Moves to Discipline row 2 and grants 2 to 10% Intellect.
Holy
Prayer of MendingChange- Before
- Places a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
- Now
- Places a spell on the target that heals them for 413 + 43% of healing power the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow
Devouring PlagueNerfThe text is the same: the cost, cast time or cooldown changes.
Shadow WeavingChange- Before
- Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
- Now
- Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Vampiric EmbraceBuffBlizzard: 30 s cooldown and can no longer be resisted.
Devouring Plague and Shadow Word: DeathChangeBlizzard: Devouring Plague 24 s cooldown (was 1 min); Shadow Word: Death 18 s (was 12).
Dark InspirationNewBlizzard: New Shadow talent: you and your party gain Spirit after Mind Blast or a full Mind Flay. Improved Fade and Shadow Affinity are gone.
Shaman
Elemental
Chain LightningBuffBlizzard: About 35% less mana on all four ranks.
Elemental DevastationChange- Before
- Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 0% for 10 sec.
- Now
- Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 0% for 10 sec.
Elemental ReachChange- Before
- Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
- Now
- Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by -20 sec.
Trial by FireChangePreviously called Improved Fire Nova.
Enhancement
Fire Resistance TotemChange- Before
- Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 60.
- Now
- Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 60.
Flametongue TotemChange- Before
- Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes ? to ? additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
- Now
- Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 16.7 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
Grace of Air TotemChange- Before
- Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 89. Lasts 5 min.
- Now
- Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min.
Sentry TotemChange- Before
- Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight.
- Now
- Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and Shaman sight.
StormstrikeChangeBlizzard: Costs 8% of base mana (was 125 at all levels).
Strength of Earth TotemChange- Before
- Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 53. Lasts 5 min.
- Now
- Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min.
Windfury TotemChange- Before
- Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with ? extra melee attack power. Lasts 5 min.
- Now
- Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.
General (no tree)
Elemental MasteryNew- Now
- Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by -0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Fire NovaNerfBlizzard: Less damage and less cost.
- Before
- Instantly inflicts 419 fire damage to enemies within 10 yd of your active Fire totem.
- Now
- Instantly inflicts 239 fire damage to enemies within 10 yd of your active Fire totem.
Lava Burst and Elemental MasteryChangeBlizzard: Lava Burst becomes the 21-point medal and Elemental Mastery returns at 31. Call of Thunder is gone.
Raid totemsBuffBlizzard: Grace of Air, Strength of Earth, Windfury and Flametongue are raid-wide; Grace of Air no longer excludes Windfury or Flametongue.
Mage
Arcane
Arcane WrathNewBlizzard: New 16-point Arcane medal: a slow projectile with extra power equal to 5% of your maximum mana.
- Now
- Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Arcane BlastChangeBlizzard: Redesigned: 1.5 s cast and each stack grants 15% of your Intellect as spell damage for 15 s; less damage of its own.
- Before
- Blasts the target with energy, dealing 394 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
- Now
- Blasts the target with energy, dealing 236 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Fire
Wake of FireChangeBlizzard: Reverted to Improved Fire Blast, which now also adds range.
- Before
- Reduces the cooldown of your Fire Blast spell by -2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Fire PowerBuff- Before
- Increases the damage done by your Fire spells by 2%.
- Now
- Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Improved Fire BlastChangePreviously called Wake of Fire.
Fire Power and Critical MassChangeBlizzard: Fire Power drops to 3 points and grows with your Fire effects on the target; Critical Mass goes up to 5 points.
Frost
BlizzardChange- Before
- Ice shards pelt the target area doing ? Frost damage over 8 sec.
- Now
- Ice shards pelt the target area doing 1168 Frost damage over 8 sec.
Cone of ColdChange- Before
- Targets in a cone in front of the caster take ? to ? Frost damage and are slowed by 40% for 6 sec.
- Now
- Targets in a cone in front of the caster take 340 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Frost NovaChange- Before
- Blasts enemies near the caster for ? to ? Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
- Now
- Blasts enemies near the caster for 73 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
FrostboltChange- Before
- Launches a bolt of frost at the enemy, causing ? to ? Frost damage and slowing movement speed by 40% for 9 sec.
- Now
- Launches a bolt of frost at the enemy, causing 475 Frost damage and slowing movement speed by 40% for 9 sec.
Ice LanceChange- Before
- Deals 145 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
- Now
- Deals 145 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
Improved FrostboltChange- Before
- Reduces the casting time of your Frostbolt spell by 0.1 sec.
- Now
- Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Winter's ChillChangeBlizzard: Redesigned: no more crit; it boosts your next Cone of Cold. Ice Lance deals 200% more to frozen targets (was 300%).
- Before
- Gives your Frost damage spells a 0% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
- Now
- Gives your Frost damage spells a 0% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
General (no tree)
Frost BlastNewBlizzard: New spell at level 24: damage and a 40% slow, 1.5 s cast. Replaces the old rank 1 Frostbolt trick.
- Now
- Quickly launch a weak blast of frost at the enemy, causing 77 Frost damage and slowing movement speed by 40% for 9 sec.
Warlock
Affliction
Amplify CurseChange- Before
- Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
- Now
- Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by ?%. Lasts 30 sec.
Grim ReachNewBlizzard: Replaces Malediction: more range for Affliction spells.
Shadow MasteryBuffBlizzard: 2 to 10% (was 1 to 5%).
Demonology
Portal of SummoningNerfThe text is the same: the cost, cast time or cooldown changes.
Destruction
ImmolateChange- Before
- Burns the enemy for ? Fire damage and then an additional 275 Fire damage over 15 sec.
- Now
- Burns the enemy for 158 Fire damage and then an additional 275 Fire damage over 15 sec.
Druid
Balance
Moonkin FormChange- Before
- Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Now
- Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
ThornsChange- Before
- Thorns sprout from the friendly target causing 18 Nature damage to attackers when hit. Lasts 10 min.
- Now
- Thorns sprout from the friendly target causing ? Nature damage to attackers when hit. Lasts 10 min.
Moonkin Aura and Leader of the PackChangeBlizzard: Raid-wide; the first only raises spell crit and the second only melee and ranged crit.
Faerie FireFixBlizzard: Generates threat in Bear Form and no longer triggers Omen of Clarity in forms.
Feral Combat
Leader of the PackChange- Before
- While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
- Now
- While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
ShredChangeBlizzard: Rank 1 is learned at level 20 (was 22).
- Before
- Shred the target, causing 155% damage plus 180 to the target. Must be behind the target. Awards 1 combo points.
- Now
- Shred the target, causing 155% damage plus 80 to the target. Must be behind the target. Awards 1 combo points.
FurorChangeBlizzard: You keep the Energy you had in Cat Form even if you go through Bear Form.
Items that change
86 changed · 8 new to equip · 6 other new items (consumables, recipes, reagents and quest items).
- Desperate Barrier
- The Immovable Object
- Hand-Hewn Buckler
- Plain Handwraps
- War Painted Cuffs
- Abandoned Boots
- Ironbark Staff
- Ironbark Staff
- Forgotten Trompers
- Scoutmaster's Eyepatch
- Abandoned Ferocity
- Sageclaw
- Mindfang
- Lost Veteran's Sabatons
- Cured Staghide Leggings
- Lei of the Lifegiver
- Wool-Stitched Waistband
- Pelt Pants
- Tome of Shadow Force
- Tome of the Ice Lord
- Centaur Spear
- Wanderer's Broadsword
- Staff of Revelations
- Tattered Sandals
- Tome of Arcane Domination
- Tome of Fiery Arcana
- The Unstoppable Force
- Don Julio's Band
- Murkborn Girdle
- Rocket Pilot Gloves
Source of the official notes: Blizzard (via Wowhead) — WoW Forever Beta Development Notes, October 15 · Explained in our article
9 Oct 2026Build 1.60.1.70291vs 1.60.1.702454 buffs8 nerfs14 changes4 fixes
For everyone
- New dungeon: the City of Dalaran (Alterac Mountains, 28-33).
- About 20% more XP per dungeon kill, and XP is no longer reduced by the highest-level party member (each player's own level counts, as in Classic Era).
- Rage from damage taken fixed for Warriors and Druids: no longer based on your health, counts crits and crushing blows, ignores absorb shields.
- Critical strikes in PvP no longer have reduced efficacy.
- Resurrecting at the Spirit Healer costs 25% durability (was 50%).
- 16 Legacy Points for every tester; respecs cost 1 silver on the beta.
- Truthseeker's Bow now requires level 40; several dungeon quest rewards drop from blue to green; the Gelkis and Magram quests (Desolace) now require level 35.
- Cooldown Manager supports every class, racial and trinket; swapping several weapons within one GCD works again.
- Downranking: spell ranks far below your level get less from your Spell Damage and Healing and trigger class and talent effects less often (a Rank 1 Frostbolt at level 60 cannot trigger Frostbite).
- Shaman: the level 30 weapon chain is easier. Creatures for "Storm, Earth, and Fire" respawn faster and drop twisted totems more often, and the "Heed My Call" item is multi-drop.
Races
Undead (Forsaken)

Will of the ForsakenFix
Can always be used while asleep or charmed.
Warrior
Arms
Spearing StrikeChange- Before
- A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.
- Now
- A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Deep WoundsChangeBlizzard: Required again to reach Impale.
Fury
BloodthirstChange- Before
- Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
- Now
- Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Dual Wield SpecializationChange- Before
- Increases your off-hand weapon damage by 5% and chance to hit with off-hand attacks by 10%.
- Now
- Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 5%.
Intimidating ShoutChange- Before
- The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 sec.
- Now
- The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.
Piercing HowlChange- Before
- Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
- Now
- Causes all enemies within ? yds to be Dazed, reducing movement speed by 50% for 6 sec.
WhirlwindChange- Before
- In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy.
- Now
- In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
Demoralizing ShoutFixBlizzard: Now generates threat.
Paladin
Protection
ReckoningNerfBlizzard: Can only trigger once every 1.5 s.
Improved Seal of Fury and Shield SpecializationNerfBlizzard: No longer generate threat when restoring mana.
Retribution
Retribution AuraNerfBlizzard: Back to Classic base damage (about a third less), 6% spell power ratio (was 13.3%), and uses your spell power, not the target's.
- Before
- Causes 30 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
- Now
- Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Hunter
Beast Mastery
Aspect of the BeastChange- Before
- The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.
- Now
- You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.
Survival
DisengageBuffBlizzard: Threat reduction doubled.
Expose PreyBuffBlizzard: Lasts 10 s (was 5).
EntrapmentNerfBlizzard: Only triggers on Frost Trap's initial activation and has diminishing returns.
Priest
Discipline
PenanceNerfBlizzard: Less damage and healing (was treated as a 3 s channel), rank 1 costs 50% more mana; ranks 2 and 4 heal a bit more.
- Before
- Launches a volley of holy light at the target, causing 131 Holy damage to an enemy, or 673 healing to an ally, instantly and every 1 sec for 2 sec.
- Now
- Launches a volley of holy light at the target, causing 92 Holy damage to an enemy, or 425 healing to an ally, instantly and every 1 sec for 2 sec.
Holy
Lesser HealBuff- Before
- Heal your target for 141.
- Now
- Heal your target for 163.
Smite, Lesser Heal and HealChangeBlizzard: Early ranks rebalanced so each new rank is an upgrade.
Shaman
Elemental
Lightning BoltChangeBlizzard: Early ranks rebalanced so each new rank is an upgrade.
Elemental FocusFixBlizzard: No longer triggered and consumed by Fire Nova.
Restoration
Ancestral FortitudeChange- Now
- Increases your armor value from items by 8%.
Mage
Fire
ImpactFixBlizzard: No longer procs from Flamestrike's periodic damage.
General (no tree)
Frostbolt, Fireball and Arcane MissilesChangeBlizzard: Early ranks rebalanced so each new rank is an upgrade.
Warlock
Demonology
Demonic BrandNerfBlizzard: Only high threat on the pet's Shadow damage.
Destruction
Shadow BoltChangeBlizzard: Early ranks rebalanced so each new rank is an upgrade.
Druid
Balance
ThornsNerfBlizzard: Back to Classic base damage; spell power ratio down to 6% (was 13.3%).
- Before
- Thorns sprout from the friendly target causing 22 Nature damage to attackers when hit. Lasts 10 min.
- Now
- Thorns sprout from the friendly target causing 18 Nature damage to attackers when hit. Lasts 10 min.
Feral Combat
Bear Form and Dire Bear FormBuffBlizzard: Crit Rage bonus to 100% (was 75%) and threat bonus to 50% (was 30%).
Predatory InstinctsChangeBlizzard: Renamed Natural Instinct; also adds 12/25% of Intellect to healing.
Shifting PowerNerfBlizzard: Can no longer be used at full Energy.
Items that change
34 changed · 2 new to equip · 19 other new items (consumables, recipes, reagents and quest items).
- Ironwood Destroyer
- Whisper
- Amulet of Forgiveness
- Heavehammer
- Daewyn's Girdle
- Dirt-Heavy Bracers
- High Order Pendant
- Hornbeam Heft
- Explorer's League Dustcover
- Knife-Polishing Rag
- Lumber Luggers
- Verger Greaves
- Curl of Life
- Southern Watch Leggings
- Bristlepelt Vest
- Gnoll Crusher Leggings
- Furs of the Earthen Ring
- Amulet of Vengeance
- Gnollhide Tunic
- Gnollblood Robe
- Rage of the Storm
- Sacristan Band
- Bristle Hills Mystic Robe
- Bloodsnout Striker
- Whirlwind Axe
- Whirlwind Warhammer
- Whirlwind Sword
- Unbalanced Fighting Stick
- Curly's Chopper
- Hurley's Felling Axe
Source of the official notes: Blizzard (via Wowhead) — WoW Forever Beta Development Notes, October 8 · Explained in our article
1 Oct 2026Build 1.60.1.70170vs 1.60.1.701246 buffs8 nerfs29 changes2 removed8 fixes
For everyone
- The level cap rises to 30.
- New dungeon: the Excavation Site (Wetlands, 26-31). Razorfen Downs (25+) and Uldaman (30+) also open.
- Dungeon quests give 50% less bonus experience: Blizzard wants to slow leveling down.
- The Honor cap rises from 15,000 to 25,000 and PvP gear costs about 50% more Honor.
- There are now barbershops in Darnassus and Thunder Bluff too, and guards give directions to them.
- Campfires no longer deal damage below level 5 and deal less below 90% health.
- The ray-traced shadows option is removed for now; it will return once it works properly.
- Creatures can only be skinned once again, and there are fewer Poor Copper Veins in starting zones.
- Common and uncommon crafted wands now sell to vendors for 1 copper.
- Savory Whimsyfin Delight no longer turns you into a murloc or ogre: it now gives an orc outfit. That was a placeholder.
- The character sheet now explains that spell ranks far below your level benefit less from spell power and trigger your talents less often.
Races
Gnome

Eureka!Nerf
No longer affects periodic effects (channeled spells do not count as periodic).
Undead (Forsaken)

CannibalizeChange
Cannot be used while immune to physical damage.
Warrior
Arms
Spearing StrikeChangeBlizzard: No longer requires a two-handed weapon, but requires Battle Stance.
- Before
- A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- Now
- A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.
Rend and Sunder ArmorChangeBlizzard: Instantly tap the enemy to you.
Fury
Dual Wield SpecializationNerfBlizzard: No longer grants 20-100% extra off-hand Rage (the client tree still shows 10-50%).
- Before
- Increases your off-hand weapon damage by 5%, off-hand Rage generation by 5%, and chance to hit with off-hand attacks by 10%.
- Now
- Increases your off-hand weapon damage by 5% and chance to hit with off-hand attacks by 10%.
FuryChangeBlizzard: Tree reworked: Improved Cleave and Boundless Rage removed; Lingering Rage, Furious Precision and Gore Drinker added; Whirlwind always strikes with both weapons; Flurry now requires Death Wish instead of Enrage.
BloodthirstBuffBlizzard: Now 45% of attack power (was 35%).
Protection
BloodrageChange- Before
- Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec. The warrior is considered in combat for the duration.
- Now
- Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.
ProtectionChangeBlizzard: Iron Will moves to row 1 of Protection, Toughness is removed and several talents move up so players without a shield can reach the middle of the tree.
General (no tree)
RageBuffBlizzard: 100% more Rage from critical strikes with basic attacks (Blizzard raised it from 75% the same day).
Paladin
Holy
ConsecrationChange- Before
- Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
- Now
- Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
Light's VigilChange- Before
- Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 395 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 704. The Paladin may only have one Light's Vigil active per party.
- Now
- Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 395 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 704. You may only have one Light's Vigil active per party.
Protection
Holy ShieldBuffBlizzard: 30% block (was 20%).
- Before
- Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
- Now
- Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
RedoubtNerfBlizzard: 4-20% block (was 6-30%).
Retribution
Champion of the LightNerfBlizzard: 20-60% of Intellect as spell damage (was 33-100%). It never increased healing: that was a tooltip error.
Hunter
Beast Mastery
PetsChangeBlizzard: Aggressive mode is back, in the pet tab of the spellbook.
Marksmanship
Sniper ShotChangeBlizzard: 45-yard range and +10 yards to your next 3 shots for 10 sec.
Survival
DeflectionNerfBlizzard: 1-5% parry (was 2-10%).
Rogue
Assassination
Expose ArmorFixBlizzard: Missing no longer costs you all your combo points.
- Before
- Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : ? armor 2 points: ? armor 3 points: ? armor 4 points: ? armor 5 points: ? armor
- Now
- Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : ? Armor 2 points: ? Armor 3 points: ? Armor 4 points: ? Armor 5 points: ? Armor
VenomChange- Before
- Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
- Now
- Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Subtlety
SetupChangeBlizzard: Only grants combo points on the target you dodged or resisted.
Priest
Discipline
Inner FocusNerfBlizzard: Its bonus crit no longer applies to periodic effects.
- Before
- When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
- Now
- When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Holy
ChastiseChange- Before
- Chastise the target, causing 289 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
- Now
- Chastise the target, causing 289 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Prayer of MendingChange- Before
- Places a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
- Now
- Places a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow
Spirit TapChange- Before
- Gives you a 0% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- Now
- Gives you a 0% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Vampiric EmbraceChange- Before
- Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
- Now
- Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Devouring PlagueFixBlizzard: Can now crit.
Shadow WeavingFixBlizzard: Can no longer fail to apply.
General (no tree)
Binding HealChange- Before
- Heals a friendly target and the caster for 825. Low threat.
- Now
- Heal yourself and a friendly target for 825. This causes low threat.
Shaman
Enhancement
Ghost WolfChangeBlizzard: Easier to see in well-lit areas.
Restoration
Disease Cleansing TotemBuff- Before
- Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 2 min.
- Now
- Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.
General (no tree)
Totemic RecallFixBlizzard: Now restores mana.
Mage
Fire
CombustionNerfBlizzard: Back to 3 charges (was 4).
- Before
- When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
- Now
- When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Heating UpChangeBlizzard: Hot Streak is renamed Heating Up.
General (no tree)
Comprehension scrollsNerfBlizzard: Another balance pass, and they can no longer be cast while moving.
Warlock
Affliction
Soul HarvestFixBlizzard: Renamed, and it finally grants its 50/100% mana regeneration.
- Now
- Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
WrackChange- Before
- Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
- Now
- Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Drain SoulFixBlizzard: Interrupted if you start casting another spell.
Demonology
Soul HarvestingRemoved- Before
- You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
Destruction
HellfireFixBlizzard: Can now crit.
Druid
Balance
Moonkin FormChange- Before
- Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Now
- Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat
Primal BiteBuffBlizzard: Generates roughly twice the threat.
- Now
- Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.
Tiger's FuryRemovedBlizzard: Removed, along with the King of the Jungle talent.
- Before
- Requires Cat Form. Increases Physical damage done by 15% for 6 sec.
Aquatic FormChange- Before
- Shapeshift into aquatic form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Now
- Shapeshift into Aquatic Form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Bear FormChange- Before
- Shapeshift into a bear, increasing melee attack power by 30, armor contribution from items by 180%, and health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Now
- Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Cat FormChange- Before
- Shapeshift into cat form, increasing melee attack power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Now
- Shapeshift into Cat Form, increasing Attack Power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Dire Bear FormChange- Before
- Shapeshift into a dire bear, increasing melee attack power by 120, armor contribution from items by 360%, and health by 600. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Now
- Shapeshift into Dire Bear Form, increasing Attack Power by 120, Armor contribution from items by 360%, and Health by 600. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Travel FormChange- Before
- Transforms the druid into a travel form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Now
- Shapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Bear Form and Dire Bear FormBuffBlizzard: 75% more Rage from critical strikes.
SwipeFixBlizzard: Now scales with attack power (3%).
Shifting PowerChangeBlizzard: New Feral talent (row 4): in Cat Form, turns mana into 40 Energy every 16 sec. Improved Shifting Power, in row 5, cuts up to 8 sec off it.
Restoration
Wild GrowthChange- Before
- Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
- Now
- Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
General (no tree)
Druid formsChangeBlizzard: All forms are immune to Disarm.
Items that change
19 changed · 2 new to equip · 2 other new items (consumables, recipes, reagents and quest items).
- Crest of Elucidation
- Rage of the Storm
- Researcher's Night Light
- Artifact Seeker's Pendant
- Field Researcher's Loop
- Scholarly Pendant
- Erudite's Amulet
- Antique Bulwark
- Verigan's Fist
- Volunteer's Lucky Seal
- Enriched Seal
- Darkspear Voodoo Seal
- Relentless Raider's Seal
- Truthseeker's Bow
- Philanthropist's Ring
- Museum Keeper's Chain
- Small Green Dagger
- Alchemist's Stone
- Souvenir Sea Shell
Source of the official notes: Blizzard's beta notes, October 1, 2026 (level 30) · Explained in our article
24 Sept 2026Build 1.60.1.70009vs 1.60.1.6997724 buffs12 nerfs12 changes1 removed4 fixes
For everyone
- Resetting talents costs 1 silver during the beta (a second reset within an hour costs much more).
- Wands no longer gain damage from spell power.
- The first three Wizard Oils return to their Classic Era values: 8, 16 and 24 spell power.
- The Cooldown Manager arrives (off by default), plus the Statistics tab and more gamepad options.
- The campfire buff now works sitting, lying or sleeping, and a memory leak is fixed.
Races
Gnome

Eureka!Nerf
Every version now cuts costs by 10% (was up to 50% for mages and warlocks). The 10% damage is unchanged.
Undead (Forsaken)

Touch of the GraveChange
No longer breaks crowd control or procs from non-damaging abilities; Distract and pickpocketing no longer trigger it.
Tauren

CultivationNerf
Each herb requires a minimum level: its Herbalism skill divided by 5.
Warrior
Arms
BloodthrillBuffBlizzard: Procs twice as often (4/8/12/16/20%), main hand only.
Improved SlamBuffBlizzard: Cuts Slam's cooldown by 1.5/3 sec.
Fury
SlamNerfBlizzard: 18 sec cooldown (was 15).
Protection
Sunder ArmorBuffBlizzard: Threat fixed at every rank, with a bit more from attack power.
Bastion and Focused RageChangeBlizzard: The notes swap them (rows 5 and 6); this build's client does not reflect it yet.
Paladin
Holy
Holy PowerBuffBlizzard: Adds 15% crit chance to Holy Strike.
- Before
- Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.
- Now
- Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Light's VigilChangeBlizzard: Now clear that only the damage part returns mana.
- Before
- Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes allied targets to heal their party for 704, or enemy targets to suffer 395 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
- Now
- Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 395 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 704. The Paladin may only have one Light's Vigil active per party.
ConsecrationFixBlizzard: Several fixes: increased damage not applying, slopes, and it no longer pulls enemies above or below you.
Protection
Righteous FuryNerfBlizzard: Holy threat bonus down to 60% (was 90%).
- Before
- Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
- Now
- Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.
Retribution
Holy StrikeBuffBlizzard: More damage at every rank: 25/29/32/36/39/43/46/50% of weapon damage (was 25/25/30/30/35/35/40/40%) and a 10 sec cooldown (was 12).
- Before
- An instant strike that causes 40% weapon damage plus an additional 93 as Holy damage.
- Now
- An instant strike that causes 50% weapon damage plus an additional 93 as Holy damage.
Improved Holy StrikeRemovedBlizzard: Removed from the Holy tree: its effect (10 sec cooldown) now applies to every paladin.
Retribution AuraBuffBlizzard: Now scales with your spell power.
VengeanceNerfBlizzard: Only procs from direct crits and stacks up to 3 (was 5).
Two-Handed Weapon SpecializationNerfBlizzard: 2/4/6% (was 3/6/9%).
Sacred ArbiterBuffBlizzard: Holy Strike deals 20% more damage (was 10%).
General (no tree)
Twist of LightBuffBlizzard: Also cuts your Seals' mana cost by 20%.
Hunter
Beast Mastery
Furious Howl (pets)NerfBlizzard: Gives 40% less attack power.
Sonic Blast (bats)BuffBlizzard: Bats now have it.
Tame BeastNerfBlizzard: No longer works on beasts above the hunter's level.
Marksmanship
Lone WolfFixBlizzard: Unlearning it no longer leaves you at −4% damage with a pet out.
Survival
Strider KickBuffBlizzard: Gives 30% movement speed for 3 sec.
- Before
- A powerful kick that deals 100% melee weapon damage.
- Now
- A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Lacerating StrikesBuffBlizzard: Can now crit.
Rogue
Subtlety
SapChangeBlizzard: Flags the rogue for PvP if used on a flagged target.
Priest
Discipline
Power Word: ShieldChangeBlizzard: Can always replace another shield if the target has no Weakened Soul.
Contingency Plan (gnome)BuffBlizzard: Can now crit.
Starshards (night elf)BuffBlizzard: Now benefits from Twilight Focus against interrupts.
Holy
RenewBuffBlizzard: Can now crit.
Shadow
Dark SacrificeChangeBlizzard: No longer breaks damage-sensitive crowd control; mana scales with spirit.
- Before
- Cannibalize 1600 of your own Health over 15 sec to gain 1600 Mana.
- Now
- Cannibalize 1600 of your own Health over 15 sec to gain ? Mana.
Shaman
Elemental
Lightning BoltBuffBlizzard: Ranks 3 and 4 hit harder so they always upgrade the previous rank.
Elemental Fury and Elemental AlacrityChangeBlizzard: Swap places (rows 3 and 6) so elemental shamans feel the spike earlier.
Enhancement
Rage of the FarseerChange- Before
- Increases your melee attack speed and spell casting speed by 30% for 25 sec.
- Now
- Increases your attack speed by 30% for 25 sec.
Windfury TotemChange- Before
- Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within ? yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with ? extra melee attack power. Lasts 5 min.
- Now
- Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with ? extra melee attack power. Lasts 5 min.
Rage of the Far SeerNerfBlizzard: No longer speeds up spellcasting.
Flametongue TotemNerfBlizzard: No duration, and no longer stacks with itself, Flametongue Weapon or Windfury Totem.
Windfury, Tranquil Air and Grace of Air TotemNerfBlizzard: No longer stack with each other, even from different shamans.
Restoration
RiptideBuffBlizzard: Can now crit.
General (no tree)
Lava BurstBuffBlizzard: Ranks 1 and 2 deal 10% more base damage than a same-level Lightning Bolt.
Mage
Arcane
Arcane MissilesBuffBlizzard: Only checks line of sight when the channel starts.
Fire
Wake of FireBuffBlizzard: Lasts 30 sec (up from 20).
- Before
- Reduces the cooldown of your Fire Blast spell by -2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
- Now
- Reduces the cooldown of your Fire Blast spell by -2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Hot StreakBuffBlizzard: Lasts 20 sec (up from 15).
IgniteNerfBlizzard: No longer double-counts percentage damage increases.
Warlock
Affliction
Life TapFixBlizzard: Now shows correctly how much health it converts and that it scales with spirit.
- Before
- Converts 420 health into ? Mana for you. Spirit increases the amount of Mana converted. Mana gained is increased by your Spirit.
- Now
- Converts ? Health into ? Mana for you. Spirit increases the amount converted.
Demonology
Create FirestoneChange- Before
- Creates a Major Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 21.
- Now
- Creates a Major Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 21. Conjured items disappear if logged out for more than 15 minutes.
Voidwalker SacrificeBuffBlizzard: Scales with 10% of your healing power.
Druid
Balance
WrathBuffBlizzard: 50% more base damage (approximate, per Blizzard).
- Before
- Causes 61 Nature damage to the target.
- Now
- Causes 91 Nature damage to the target.
ThornsBuffBlizzard: Now scales with your spell power. If the caster is out of range or offline, it falls back to its base values.
Feral Combat
Blood FrenzyChangeBlizzard: Primal Fury gets its Classic name and icon back.
Previously called Primal Fury.
Primal BiteChangeBlizzard: Mangle is now Primal Bite: the bleed that gave it its name is gone. Talents that referenced it now reference Primal Bite.
Feral ChargeFixBlizzard: Can no longer be cast on allies in cat form.
Restoration
Rejuvenation, Tranquility and Wild GrowthBuffBlizzard: Can now crit. It was a bug.
Items that change
12 changed · 0 new to equip · 66 other new items (consumables, recipes, reagents and quest items).
Source of the official notes: Blizzard's beta development notes, September 24, 2026 · Explained in our article
23 Sept 2026Build 1.60.1.69977vs 1.60.1.69913
For everyone
- Display and stability fixes on Mac, better gamepad navigation on character select, and quest-starting items usable with a gamepad. No class changes.
Source of the official notes: Wowhead — Controller and Mac Updates, WoW Forever beta client updated
Data from game client 1.60.1.70862, updated 10 Nov 2026.
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