
ALL NINE CLASSES
WoW Forever BiS: gear for every class and role
Level 60 pre-raid gear for every class and role, slot by slot with where each piece comes from, and what adds the most while leveling. Try it on the paper doll, tick what you already have and save your list. With each role's level 60 talents.
- lists by role
- 18
- list level
- 60
- classes
- 9
Warrior
Paladin
Hunter
Rogue
Priest
Shaman
Mage
Warlock
Druid
How it is worked out
We calculate the level 60 pre-BiS ourselves: in each slot, among the items your class can wear whose source we know in Forever (level 60 dungeons, quests, professions), the one that adds the most points with your role's weights wins. No raid loot and nothing above item level 63. Items with no known source are not recommended.
"While leveling" (20, 30, 40 and 50) does the same with what you can get at that level.
Many items still use their Classic numbers until the game launches: we'll review it at launch. The weights, below: one point of the stat is worth its number. A simple rule in plain sight, not a simulator.
Role weights: Tank
- weapon damage per second2
- Defense1.5
- Dodge1.2
- Parry1.1
- Stamina1
- Agility0.6
- Block0.6
- Strength0.5
- Hit0.5
- Block Value0.3
- Attack Power0.2
- 500.08
- armor0.06
Role weights: Melee (strength)
- weapon damage per second7
- Hit1.2
- Strength1
- Critical Strike1
- Agility0.7
- Attack Power0.5
- Physical Damage0.5
- Stamina0.25
- armor0.005
Role weights: Melee (agility)
- weapon damage per second7
- Hit1.2
- Agility1
- Critical Strike1
- Strength0.55
- Attack Power0.5
- Physical Damage0.5
- Stamina0.25
- armor0.005
Role weights: Hunter
- ranged damage per second7
- Hit1.2
- Agility1
- Critical Strike1
- weapon damage per second1
- Ranged Attack Power0.5
- Intellect0.3
- Stamina0.25
- Attack Power0.15
- armor0.005
Role weights: Damage caster
- Hit1
- Spell Damage1
- Spell Power1
- Critical Strike0.9
- Holy Damage0.85
- Fire Damage0.85
- Nature Damage0.85
- Frost Damage0.85
- Shadow Damage0.85
- Arcane Damage0.85
- Mana Regeneration per 5 sec0.6
- Intellect0.45
- Stamina0.2
- Spirit0.15
- armor0.003
Role weights: Healer
- Mana Regeneration per 5 sec1.3
- Spell Healing1
- Spell Power0.9
- Intellect0.6
- Critical Strike0.5
- Spirit0.45
- Stamina0.2
- armor0.003
Data from game client 1.60.1.70888, updated 11 Nov 2026.
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