Warrior
Paladin
Hunter
Rogue
Priest
Shaman
Mage
Warlock
Druid
How it is worked out
In each slot, among the items your class can wear at that level (armor type, weapons, the item’s “Classes:” line and required level), the one that adds up the most points with your role's weights wins. Weapons also add their damage per second.
The weights are below: one point of a stat is worth its number. It is a simple rule you can see, not a simulator: use it to compare pieces, not as absolute truth.
Honest limits: the database does not say where each item comes from (boss, quest or recipe) or whether it is Alliance or Horde, and around 1,600 new items are still encrypted in the client until they show up in game.
Role weights: Tank
- weapon damage per second2
- Defense1.5
- Dodge1.2
- Parry1.1
- Stamina1
- Agility0.6
- Block0.6
- Strength0.5
- Hit0.5
- Block Value0.3
- Attack Power0.2
- Bonus Armor0.08
- armor0.06
Role weights: Melee (strength)
- weapon damage per second7
- Hit1.2
- Strength1
- Critical Strike1
- Agility0.7
- Attack Power0.5
- Physical Damage0.5
- Stamina0.25
- armor0.005
Role weights: Melee (agility)
- weapon damage per second7
- Hit1.2
- Agility1
- Critical Strike1
- Strength0.55
- Attack Power0.5
- Physical Damage0.5
- Stamina0.25
- armor0.005
Role weights: Hunter
- ranged damage per second7
- Hit1.2
- Agility1
- Critical Strike1
- weapon damage per second1
- Ranged Attack Power0.5
- Intellect0.3
- Stamina0.25
- Attack Power0.15
- armor0.005
Role weights: Damage caster
- Hit1
- Spell Damage1
- Spell Power1
- Critical Strike0.9
- Holy Damage0.85
- Fire Damage0.85
- Nature Damage0.85
- Frost Damage0.85
- Shadow Damage0.85
- Arcane Damage0.85
- Mana Regeneration per 5 sec0.6
- Intellect0.45
- Stamina0.2
- Spirit0.15
- armor0.003
Role weights: Healer
- Mana Regeneration per 5 sec1.3
- Spell Healing1
- Spell Power0.9
- Intellect0.6
- Critical Strike0.5
- Spirit0.45
- Stamina0.2
- armor0.003
