Human
Alliance race that gains the new Human Hunter combination in Forever. Like every race, it now has two active and two passive racials.

THE GAME
Pick a race to see its racials, its faction and which classes it can be.
Pick two and see them side by side: faction, classes and each one's four racials.
Classes
Racials
Will to Survive
Instant · 3 min cooldown. Instantly removes all Stun effects.
Perception
Instant · 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Ruthless
Passive. Increases your critical strike chance with all spells and attacks by 1%, whatever weapon you use (was 2%). Change announced by Blizzard on October 26 for launch.
The Human Spirit
Passive. Spirit increased by 10% (was 5%). Change announced by Blizzard on October 26 for launch.
Classes
Racials
Blood Fury
Instant · 2 min cooldown (was 3 min). Increases Attack Power and Spell Power by 10% for 15 sec. Change announced by Blizzard on October 27 for launch.
Shatter Curse
Instant · 3 min cooldown. Instantly removes all Curses and Banes and reduces all Magical damage taken by 5% for 8 sec. Since October 15 it no longer grants immunity.
Command
Passive. Increases Hunter and Warlock pet damage by 5%. The Classic racial is back and replaces Savage. Change announced by Blizzard on October 26 for launch.
Hardiness
Passive. Duration of Stun effects on you reduced by 20%.
Shared: Warrior, Hunter, Rogue, Mage, Warlock
Alliance race that gains the new Human Hunter combination in Forever. Like every race, it now has two active and two passive racials.
Alliance race that can be a Shaman for the first time in Forever. Blizzard officially detailed all four of its racials.
Alliance race that keeps its Classic class combinations. Its racials are reworked into two active and two passive abilities.
Alliance race that can be a Priest for the first time in Forever. Its racials are reworked into two active and two passive abilities.
Forever's new race: Skyborne who pick the Alliance at character creation join the High Order, with its arcane legacy, and can be Mages. They start on Zephras Isle and require the Skyborne Heroic Pack or a higher edition.
Horde race that can be a Mage for the first time in Forever. Its racials are reworked into two active and two passive abilities.
Horde race that can be a Paladin in Forever, with its own questline at Bandarion Keep and a level-60 epic mount. Blizzard officially detailed all four of its racials.
Horde race that keeps its Classic class combinations. Its racials are reworked into two active and two passive abilities.
Horde race that can be a Warlock for the first time in Forever. Its racials are reworked into two active and two passive abilities.
Forever's new race: Skyborne who pick the Horde at character creation join the Windshapers, with their elemental traditions, and can be Shamans. They start on Zephras Isle and require the Skyborne Heroic Pack or a higher edition.
Every race's Forever racials in one table. Every race gets two active and two passive racials; final tooltips arrive with the beta.
ConfirmedEvery racial in this table.
Will to Survive
Instant · 3 min cooldown. Instantly removes all Stun effects.
Perception
Instant · 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Ruthless
Passive. Increases your critical strike chance with all spells and attacks by 1%, whatever weapon you use (was 2%). Change announced by Blizzard on October 26 for launch.
The Human Spirit
Passive. Spirit increased by 10% (was 5%). Change announced by Blizzard on October 26 for launch.
Stoneform
Instant · 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find Treasure
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled. Since October 15 it also gives a chance to find extra items in most chests.
Artisan's Precision
Passive. Increases your hit chance with spells and attacks by 1%. Replaces Earth Fury. Change announced by Blizzard on October 26 for launch.
Big Game Hunter
Passive. Damage dealt versus Beasts increased by 5%.
Elune's Light
Instant · 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Shadowmeld
Instant · 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness
Passive. Dodge chance increased by 1% and movement speed increased by 2%, which stacks with other increases since October 15. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit
Passive. Transform into a wisp upon death, increasing movement speed by 75%.
Escape Artist
Instant · 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!
Instant · 2 min cooldown. For 8 sec (it used to be 3 charges), your non-periodic damaging abilities cost 10% less (Rage, Energy or Mana, depending on your class) and deal 10% more damage.
Expansive Mind
Passive. Increases your class's maximum resource by 5%: Mana, Rage or Energy.
Engineering Specialization
Passive. Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on Air
Instant · 90 sec cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line
2 sec cast, usable while moving · 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec (was 100%). Cannot be used while Innervate is active, which replaces it as the stronger effect. Using it at a ley line also grants "Attuned" for 1 hour: while Attuned, the regeneration increase is 100%. Attuned persists through death and is removed upon entering a raid. Change announced by Blizzard on October 27 for launch.
Wind Blessed
Passive. Increases your spellcasting, melee, and ranged Haste by 2% (was 3%). Change announced by Blizzard on October 26 for launch.
Elemental Insight
Passive. Damage dealt versus Elementals increased by 5%.
Blood Fury
Instant · 2 min cooldown (was 3 min). Increases Attack Power and Spell Power by 10% for 15 sec. Change announced by Blizzard on October 27 for launch.
Shatter Curse
Instant · 3 min cooldown. Instantly removes all Curses and Banes and reduces all Magical damage taken by 5% for 8 sec. Since October 15 it no longer grants immunity.
Command
Passive. Increases Hunter and Warlock pet damage by 5%. The Classic racial is back and replaces Savage. Change announced by Blizzard on October 26 for launch.
Hardiness
Passive. Duration of Stun effects on you reduced by 20%.
Will of the Forsaken
Instant · 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
5 yd range · Instant · 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing
Passive. Underwater breath lasts 300% longer than normal.
Touch of the Grave
Passive. Your spells and attacks can drain health from the target, up to 5% of your maximum health, at most once every 15 sec (was 25 sec): 30% chance for priests, mages and warlocks and 20% for warriors, paladins and rogues. Change announced by Blizzard on October 27 for launch.
War Stomp
0.5 sec cast · 90 sec cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Cultivation
Instant · 15 min cooldown. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Plainsrunning
Passive. Gain 2% increased movement speed every 5 sec spent moving, up to 60% (was 1% and 30%); taking damage or standing still reduces it. It no longer increases mounted speed. You must cover a minimum distance per second: stutter-stepping does not keep it up. Change announced by Blizzard on October 26 for launch.
Endurance
Passive. Total Health increased by 5%. It no longer gives hit chance or critical damage. Change announced by Blizzard on October 26 for launch.
Berserking
Instant · 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec (was 10 sec). Change announced by Blizzard on October 27 for launch.
Rapid Regeneration
Channeled 6 sec · 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast Slaying
Passive. Damage dealt versus Beasts increased by 5%.
Regeneration
Passive. Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Walk on Air
Instant · 90 sec cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight
0.5 sec cast, usable while moving · 2 min cooldown. Increases your movement speed by 15% for 15 sec (was 10%). Using it at an elemental convergence also grants "Charged" for 1 hour: while Charged, the speed increase is 30%. Charged persists through death and is removed upon entering a raid. Change announced by Blizzard on October 27 for launch.
Wind Blessed
Passive. Increases your spellcasting, melee, and ranged Haste by 2% (was 3%). Change announced by Blizzard on October 26 for launch.
Elemental Insight
Passive. Damage dealt versus Elementals increased by 5%.
Data from beta client 1.60.1.70685, updated 29 Oct 2026.
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