SPELLBOOK

Spellbook: Hunter

Every WoW Forever Hunter spell from level 1 to 60: ranks, levels, cost, cast time and text, and what changes vs Classic.

New
2
Changed
29
Same
25
No longer trained
4

Beast Mastery · 20 spells

  • Aspect of the Beast4 ranksChanged
    RankLevelCostCastCooldownRange
    1—50 ManaInstant——
    2—70 ManaInstant——
    3—90 ManaInstant——
    4—110 ManaInstant——
    1. 1The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
    2. 2The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time.
    3. 3The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time.
    4. 4The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.

    In Classic, its last rank

    The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.

  • Aspect of the Falcon1 rankChanged
    RankLevelCostCastCooldownRange
    1—120 ManaInstant——
    1. 1The hunter takes on the aspects of a Falcon, increasing melee and ranged Attack Power by the same amount as their highest rank of Aspect of the Hawk. While Aspect of the Falcon is active, the Improved Aspect of the Hawk talent can now proc from and benefit melee attacks. Only one Aspect can be active at a time.

    In Classic, its last rank

    The hunter takes on the aspects of a Falcon, increasing melee and ranged Attack Power by the same amount as their highest rank of Aspect of the Hawk. While Aspect of the Falcon is active, the Improved Aspect of the Hawk talent can now proc from and benefit melee attacks. Only one Aspect can be active at a time.

  • Aspect of the Viper1 rankChanged
    RankLevelCostCastCooldownRange
    1——Instant——
    1. 1The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.
  • Beast Lore1 rankChanged
    RankLevelCostCastCooldownRange
    1—40 ManaInstant—40 yd
    1. 1Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.

    In Classic, its last rank

    Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.

  • Call Pet1 rankChanged
    RankLevelCostCastCooldownRange
    1——Instant——
    1. 1Summons your pet to you.

    In Classic, its last rank

    Summons your pet to you.

  • Dismiss Pet1 rankChanged
    RankLevelCostCastCooldownRange
    1——5 sec cast—10 yd
    1. 1Dismiss your pet. Dismissing your pet will reduce its happiness by 50.
  • Eagle Eye1 rankChanged
    RankLevelCostCastCooldownRange
    1—25 ManaInstant—50000 yd
    1. 1Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.

    In Classic, its last rank

    Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.

  • Feed Pet1 rankChanged
    RankLevelCostCastCooldownRange
    1——Instant—10 yd
    1. 1Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.

    In Classic, its last rank

    Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.

  • Scare Beast3 ranksChanged
    RankLevelCostCastCooldownRange
    1—35 Mana1.5 sec cast30 sec cooldown10 yd
    2—50 Mana1.5 sec cast30 sec cooldown10 yd
    3—75 Mana1.5 sec cast30 sec cooldown10 yd
    1. 1Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
    2. 2Scares a beast, causing it to run in fear for up to 15 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
    3. 3Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.

    In Classic, its last rank

    Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.

  • Tame Beast1 rankChanged
    RankLevelCostCastCooldownRange
    1—60% of base manaInstant—30 yd
    1. 1Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy.
  • Aspect of the MonkeyLevel 4 · 1 rank
    RankLevelCostCastCooldownRange
    1420 ManaInstant—100 yd
    1. 1The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
  • Aspect of the HawkLevels 10–60 · 7 ranks
    RankLevelCostCastCooldownRange
    11020 ManaInstant——
    21835 ManaInstant——
    32850 ManaInstant——
    43870 ManaInstant——
    54890 ManaInstant——
    658110 ManaInstant——
    760120 ManaInstant——
    1. 1The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
    2. 2The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.
    3. 3The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.
    4. 4The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.
    5. 5The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.
    6. 6The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.
    7. 7The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.
  • Revive PetLevel 10 · 1 rank
    RankLevelCostCastCooldownRange
    110100% of base mana10 sec cast——
    1. 1Revive your pet, returning it to life with 15% of its health.
  • Mend PetLevels 12–60 · 7 ranksChanged
    RankLevelCostCastCooldownRange
    11250 ManaInstant—20 yd
    22090 ManaInstant—20 yd
    328155 ManaInstant—20 yd
    436225 ManaInstant—20 yd
    544300 ManaInstant—20 yd
    652385 ManaInstant—20 yd
    760480 ManaInstant—20 yd
    1. 1Heals your pet 20 health every second while you focus. Lasts 5 sec.
    2. 2Heals your pet 38 health every second while you focus. Lasts 5 sec.
    3. 3Heals your pet 68 health every second while you focus. Lasts 5 sec.
    4. 4Heals your pet 103 health every second while you focus. Lasts 5 sec.
    5. 5Heals your pet 142 health every second while you focus. Lasts 5 sec.
    6. 6Heals your pet 189 health every second while you focus. Lasts 5 sec.
    7. 7Heals your pet 245 health every second while you focus. Lasts 5 sec.

    In Classic, its last rank

    Heals your pet 0 health every second while you focus. Lasts 5 sec.

  • Eyes of the BeastLevel 14 · 1 rankChanged
    RankLevelCostCastCooldownRange
    11420 Mana2 sec cast—50000 yd
    1. 1Take direct control of your pet and see through its eyes for 2 min.

    In Classic, its last rank

    Take direct control of your pet and see through its eyes for 1 min.

  • Aspect of the CheetahLevel 20 · 1 rank
    RankLevelCostCastCooldownRange
    12040 ManaInstant——
    1. 1The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, ?he:she; will be dazed for 4 sec. Only one Aspect can be active at a time.
  • Summon HawkLevels 25–60 · 4 ranks · The first rank comes from a talentNew
    RankLevelCostCastCooldownRange
    12580 Mana-1000 sec cast6 sec cooldown35 yd
    236105 Mana-1000 sec cast6 sec cooldown35 yd
    348135 Mana-1000 sec cast6 sec cooldown35 yd
    460190 Mana-1000 sec cast6 sec cooldown35 yd
    1. 1Command a hawk to dive-bomb your targeted enemy, dealing ? Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
    2. 2Command a hawk to dive-bomb your targeted enemy, dealing ? Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
    3. 3Command a hawk to dive-bomb your targeted enemy, dealing ? Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
    4. 4Command a hawk to dive-bomb your targeted enemy, dealing ? Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
  • Aspect of the PackLevel 40 · 1 rank
    RankLevelCostCastCooldownRange
    140100 ManaInstant——
    1. 1The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
  • Aspect of the WildLevels 46–56 · 2 ranks
    RankLevelCostCastCooldownRange
    14690 ManaInstant——
    256115 ManaInstant——
    1. 1The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
    2. 2The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
  • Tranquilizing ShotLevel 60 · 1 rankChanged
    RankLevelCostCastCooldownRange
    160270 Mana-1000 sec cast20 sec cooldown35 yd
    1. 1Attempts to remove 1 Frenzy effect from an enemy creature.

    In Classic, its last rank

    Attempts to remove 0 Frenzy effect from an enemy creature.

Marksmanship · 14 spells

  • Black Arrow2 ranksChanged
    RankLevelCostCastCooldownRange
    1——Instant—35 yd
    2——Instant—35 yd
    1. 1Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec.
    2. 2Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec.
  • Enchanted Flare1 rankChanged
    RankLevelCostCastCooldownRange
    1—50 ManaInstant30 sec cooldown30 yd
    1. 1Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.

    In Classic, its last rank

    Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.

  • Auto ShotLevel 1 · 1 rank
    RankLevelCostCastCooldownRange
    11—Instant—35 yd
    1. 1Automatically shoots the target until cancelled.

    In Classic, its last rank

    Automatically shoots the target until cancelled.

  • Serpent StingLevels 4–60 · 9 ranksChanged
    RankLevelCostCastCooldownRange
    1415 Mana-1000 sec cast—35 yd
    21030 Mana-1000 sec cast—35 yd
    31850 Mana-1000 sec cast—35 yd
    42680 Mana-1000 sec cast—35 yd
    534115 Mana-1000 sec cast—35 yd
    642150 Mana-1000 sec cast—35 yd
    750190 Mana-1000 sec cast—35 yd
    858230 Mana-1000 sec cast—35 yd
    960250 Mana-1000 sec cast—35 yd
    1. 1Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
    2. 2Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
    3. 3Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
    4. 4Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
    5. 5Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
    6. 6Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
    7. 7Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
    8. 8Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
    9. 9Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    In Classic, its last rank

    Stings the target, causing 0 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

  • Arcane ShotLevels 6–60 · 8 ranksChanged
    RankLevelCostCastCooldownRange
    1625 Mana-1000 sec cast6 sec cooldown35 yd
    21235 Mana-1000 sec cast6 sec cooldown35 yd
    32050 Mana-1000 sec cast6 sec cooldown35 yd
    42880 Mana-1000 sec cast6 sec cooldown35 yd
    536105 Mana-1000 sec cast6 sec cooldown35 yd
    644135 Mana-1000 sec cast6 sec cooldown35 yd
    752160 Mana-1000 sec cast6 sec cooldown35 yd
    860190 Mana-1000 sec cast6 sec cooldown35 yd
    1. 1An instant shot that causes 20 Arcane damage.
    2. 2An instant shot that causes 26 Arcane damage.
    3. 3An instant shot that causes 39 Arcane damage.
    4. 4An instant shot that causes 65 Arcane damage.
    5. 5An instant shot that causes 94 Arcane damage.
    6. 6An instant shot that causes 134 Arcane damage.
    7. 7An instant shot that causes 170 Arcane damage.
    8. 8An instant shot that causes 217 Arcane damage.

    In Classic, its last rank

    An instant shot that causes 0 Arcane damage.

  • Hunter's MarkLevels 6–58 · 4 ranks
    RankLevelCostCastCooldownRange
    1615 ManaInstant—100 yd
    22230 ManaInstant—100 yd
    34045 ManaInstant—100 yd
    45860 ManaInstant—100 yd
    1. 1Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
    2. 2Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
    3. 3Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
    4. 4Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
  • Concussive ShotLevel 8 · 1 rank
    RankLevelCostCastCooldownRange
    188% of base mana-1000 sec cast12 sec cooldown35 yd
    1. 1Dazes the target, slowing movement speed by 50% for 4 sec.
  • Distracting ShotLevels 12–60 · 6 ranks
    RankLevelCostCastCooldownRange
    11220 Mana-1000 sec cast8 sec cooldown35 yd
    22030 Mana-1000 sec cast8 sec cooldown35 yd
    33050 Mana-1000 sec cast8 sec cooldown35 yd
    44070 Mana-1000 sec cast8 sec cooldown35 yd
    55090 Mana-1000 sec cast8 sec cooldown35 yd
    660110 Mana-1000 sec cast8 sec cooldown35 yd
    1. 1Distract the target, causing threat.
    2. 2Distract the target, causing threat. More effective than Distracting Shot (Rank 1).
    3. 3Distract the target, causing threat. More effective than Distracting Shot (Rank 2).
    4. 4Distract the target, causing threat. More effective than Distracting Shot (Rank 3).
    5. 5Distract the target, causing threat. More effective than Distracting Shot (Rank 4).
    6. 6Distract the target, causing threat. More effective than Distracting Shot (Rank 5).

    In Classic, its last rank

    Distract the target, causing threat. More effective than Distracting Shot (Rank 5).

  • Multi-ShotLevel 18 · 1 rankChanged
    RankLevelCostCastCooldownRange
    11813.9% of base mana0.5 sec cast6 sec cooldown35 yd
    1. 1Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.

    In Classic, its last rank

    Fires several missiles, hitting 3 targets for an additional 0 damage.

  • Scorpid StingLevel 22 · 1 rankChanged
    RankLevelCostCastCooldownRange
    1229% of base mana-1000 sec cast—35 yd
    1. 1Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
  • Rapid FireLevel 26 · 1 rank
    RankLevelCostCastCooldownRange
    126100 ManaInstant5 min cooldown—
    1. 1Increases ranged and melee attack speed by 40% for 15 sec.
  • FlareLevel 32 · 1 rank
    RankLevelCostCastCooldownRange
    13250 ManaInstant15 sec cooldown30 yd
    1. 1Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.

    In Classic, its last rank

    Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.

  • Viper StingLevels 36–56 · 3 ranksChanged
    RankLevelCostCastCooldownRange
    136135 Mana-1000 sec cast15 sec cooldown35 yd
    246175 Mana-1000 sec cast15 sec cooldown35 yd
    356215 Mana-1000 sec cast15 sec cooldown35 yd
    1. 1Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
    2. 2Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
    3. 3Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.

    In Classic, its last rank

    Stings the target, draining 0 mana over 8 sec. Only one Sting per Hunter can be active on any one target.

  • VolleyLevels 40–58 · 3 ranksChanged
    RankLevelCostCastCooldownRange
    140350 ManaInstant—35 yd
    250420 ManaInstant—35 yd
    358490 ManaInstant—35 yd
    1. 1Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
    2. 2Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
    3. 3Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

    In Classic, its last rank

    Continuously fires a volley of ammo at the target area, causing 0 Arcane damage to enemy targets within 8 yards every second for 6 sec.

Survival · 22 spells

  • Heart of the Lion1 rankChanged
    RankLevelCostCastCooldownRange
    1—8% of base manaInstant——
    1. 1The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 40 for all nearby allies, and increasing total stats for the Hunter by an additional 10%.
  • Humanoid Slaying3 ranks
    RankLevelCostCastCooldownRange
    1——Instant——
    2——Instant——
    3——Instant——
    1. 1Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
    2. 2Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.
    3. 3Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
  • Monster Slaying2 ranksChanged
    RankLevelCostCastCooldownRange
    2——Instant——
    3——Instant——
    1. 2Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.
    2. 3Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
  • Raptor StrikeLevels 1–56 · 8 ranks
    RankLevelCostCastCooldownRange
    1110 ManaInstant6 sec cooldown5 yd
    2825 ManaInstant6 sec cooldown5 yd
    31635 ManaInstant6 sec cooldown5 yd
    42445 ManaInstant6 sec cooldown5 yd
    53255 ManaInstant6 sec cooldown5 yd
    64070 ManaInstant6 sec cooldown5 yd
    74885 ManaInstant6 sec cooldown5 yd
    856100 ManaInstant6 sec cooldown5 yd
    1. 1A strong attack that deals melee weapon damage plus 5.
    2. 2A strong attack that deals melee weapon damage plus 11.
    3. 3A strong attack that deals melee weapon damage plus 21.
    4. 4A strong attack that deals melee weapon damage plus 30.
    5. 5A strong attack that deals melee weapon damage plus 35.
    6. 6A strong attack that deals melee weapon damage plus 40.
    7. 7A strong attack that deals melee weapon damage plus 55.
    8. 8A strong attack that deals melee weapon damage plus 70.
  • Track BeastsLevel 1 · 1 rank
    RankLevelCostCastCooldownRange
    11—Instant——
    1. 1Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.

    In Classic, its last rank

    Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.

  • Track HumanoidsLevel 10 · 1 rank
    RankLevelCostCastCooldownRange
    110—Instant——
    1. 1Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.

    In Classic, its last rank

    Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.

  • Wing ClipLevels 12–60 · 3 ranks
    RankLevelCostCastCooldownRange
    11240 ManaInstant—5 yd
    23860 ManaInstant—5 yd
    36080 ManaInstant—5 yd
    1. 1Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.
    2. 2Inflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec.
    3. 3Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec.
  • Immolation TrapLevels 16–56 · 5 ranksChanged
    RankLevelCostCastCooldownRange
    11650 ManaInstant30 sec cooldown—
    22690 ManaInstant30 sec cooldown—
    336135 ManaInstant30 sec cooldown—
    446190 ManaInstant30 sec cooldown—
    556245 ManaInstant30 sec cooldown—
    1. 1Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
    2. 2Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
    3. 3Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
    4. 4Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
    5. 5Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
  • Mongoose BiteLevels 16–58 · 4 ranks
    RankLevelCostCastCooldownRange
    11630 ManaInstant5 sec cooldown5 yd
    23040 ManaInstant5 sec cooldown5 yd
    34450 ManaInstant5 sec cooldown5 yd
    45865 ManaInstant5 sec cooldown5 yd
    1. 1Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.
    2. 2Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.
    3. 3Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.
    4. 4Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
  • Track UndeadLevel 18 · 1 rank
    RankLevelCostCastCooldownRange
    118—Instant——
    1. 1Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.

    In Classic, its last rank

    Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.

  • DisengageLevels 20–48 · 3 ranks
    RankLevelCostCastCooldownRange
    12050 ManaInstant5 sec cooldown5 yd
    234100 ManaInstant5 sec cooldown5 yd
    348150 ManaInstant5 sec cooldown5 yd
    1. 1Attempts to disengage from the target by reducing threat. Disables auto-attack.
    2. 2Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.
    3. 3Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.

    In Classic, its last rank

    Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode.

  • Freezing TrapLevels 20–60 · 3 ranksChanged
    RankLevelCostCastCooldownRange
    12050 ManaInstant30 sec cooldown—
    24075 ManaInstant30 sec cooldown—
    360100 ManaInstant30 sec cooldown—
    1. 1Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
    2. 2Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
    3. 3Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

    In Classic, its last rank

    Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

  • Track HiddenLevel 24 · 1 rank
    RankLevelCostCastCooldownRange
    124—Instant——
    1. 1Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.

    In Classic, its last rank

    Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.

  • Track ElementalsLevel 26 · 1 rank
    RankLevelCostCastCooldownRange
    126—Instant——
    1. 1Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.

    In Classic, its last rank

    Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.

  • Frost TrapLevel 28 · 1 rankChanged
    RankLevelCostCastCooldownRange
    12860 ManaInstant30 sec cooldown—
    1. 1Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
  • CounterattackLevels 30–54 · 4 ranks · The first rank comes from a talentChanged
    RankLevelCostCastCooldownRange
    13030 ManaInstant5 sec cooldown5 yd
    23045 ManaInstant5 sec cooldown5 yd
    34265 ManaInstant5 sec cooldown5 yd
    45485 ManaInstant5 sec cooldown5 yd
    1. 1A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
    2. 2A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
    3. 3A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
    4. 4A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

    In Classic, its last rank

    A strike that becomes active after parrying an opponent's attack. This attack deals 0 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

  • Feign DeathLevel 30 · 1 rankChanged
    RankLevelCostCastCooldownRange
    13080 ManaInstant30 sec cooldown—
    1. 1Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.

    In Classic, its last rank

    Feign death which may trick enemies into ignoring you. Lasts up to 6 min.

  • Strider KickLevel 30 · 1 rank · The first rank comes from a talentNew
    RankLevelCostCastCooldownRange
    1305.81% of base manaInstant8 sec cooldown5 yd
    1. 1A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
  • Track DemonsLevel 32 · 1 rank
    RankLevelCostCastCooldownRange
    132—Instant——
    1. 1Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.

    In Classic, its last rank

    Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.

  • Explosive TrapLevels 34–54 · 3 ranksChanged
    RankLevelCostCastCooldownRange
    134275 ManaInstant30 sec cooldown—
    244395 ManaInstant30 sec cooldown—
    354520 ManaInstant30 sec cooldown—
    1. 1Place a Fire trap that explodes when an enemy approaches, causing 115 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
    2. 2Place a Fire trap that explodes when an enemy approaches, causing 163 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
    3. 3Place a Fire trap that explodes when an enemy approaches, causing 229 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

    In Classic, its last rank

    Place a fire trap that explodes when an enemy approaches, causing 0 Fire damage and 0 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

  • Track GiantsLevel 40 · 1 rank
    RankLevelCostCastCooldownRange
    140—Instant——
    1. 1Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.

    In Classic, its last rank

    Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.

  • Track DragonkinLevel 50 · 1 rank
    RankLevelCostCastCooldownRange
    150—Instant——
    1. 1Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.

    In Classic, its last rank

    Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.

No longer trained

It was in the Classic spellbook and the Forever trainer no longer has it. Some become a talent or part of another spell.

  • Readiness
  • Survivalist
  • Trap Mastery
  • Wyvern Sting

Spells from the Forever beta client (build 1.60.1.70009) and Classic Era (1.15.9.69722), downloaded from wago.tools. Numbers are the spell’s base values, before talents, gear and level scaling; a “?” is a value the client does not ship.

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