
SPELLBOOK
Rogue
Every WoW Forever Rogue spell from level 1 to 60: ranks, levels, cost, cast time and text, and what changes vs Classic.
- New
- 4
- Changed
- 29
- Same
- 25
- No longer trained
- 0
Assassination
Eviscerate
Rank 9
35 Energy5 yd
Instant
Requires level 60
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 278 damage 2 points: 448 damage 3 points: 618 damage 4 points: 788 damage 5 points: 958 damage
Changed
In Classic
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage
Assassination · 9 spells
EviscerateChangedRank Level Cost Cast Cooldown Range 1 1 35 Energy Instant — 5 yd 2 8 35 Energy Instant — 5 yd 3 16 35 Energy Instant — 5 yd 4 24 35 Energy Instant — 5 yd 5 32 35 Energy Instant — 5 yd 6 40 35 Energy Instant — 5 yd 7 48 35 Energy Instant — 5 yd 8 56 35 Energy Instant — 5 yd 9 60 35 Energy Instant — 5 yd - 1Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 8 damage 2 points: 13 damage 3 points: 18 damage 4 points: 23 damage 5 points: 28 damage
- 2Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 18 damage 2 points: 29 damage 3 points: 40 damage 4 points: 51 damage 5 points: 62 damage
- 3Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 32 damage 2 points: 51 damage 3 points: 70 damage 4 points: 89 damage 5 points: 108 damage
- 4Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 51 damage 2 points: 82 damage 3 points: 113 damage 4 points: 144 damage 5 points: 175 damage
- 5Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 75 damage 2 points: 120 damage 3 points: 165 damage 4 points: 210 damage 5 points: 255 damage
- 6Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 115 damage 2 points: 186 damage 3 points: 257 damage 4 points: 328 damage 5 points: 399 damage
- 7Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 178 damage 2 points: 288 damage 3 points: 398 damage 4 points: 508 damage 5 points: 618 damage
- 8Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 247 damage 2 points: 398 damage 3 points: 549 damage 4 points: 700 damage 5 points: 851 damage
- 9Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 278 damage 2 points: 448 damage 3 points: 618 damage 4 points: 788 damage 5 points: 958 damage
In Classic, its last rank
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage
Slice and DiceRank Level Cost Cast Cooldown Range 1 10 25 Energy Instant — 100 yd 2 42 25 Energy Instant — 100 yd - 1Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
- 2Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
In Classic, its last rank
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Expose ArmorChangedRank Level Cost Cast Cooldown Range 1 14 25 Energy Instant — 5 yd 2 26 25 Energy Instant — 5 yd 3 36 25 Energy Instant — 5 yd 4 46 25 Energy Instant — 5 yd 5 56 25 Energy Instant — 5 yd - 1Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor
- 2Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor
- 3Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1080 Armor 5 points: 1350 Armor
- 4Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1080 Armor 4 points: 1440 Armor 5 points: 1800 Armor
- 5Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
In Classic, its last rank
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor
GarroteRank Level Cost Cast Cooldown Range 1 14 50 Energy Instant — 5 yd 2 22 50 Energy Instant — 5 yd 3 30 50 Energy Instant — 5 yd 4 38 50 Energy Instant — 5 yd 5 46 50 Energy Instant — 5 yd 6 54 50 Energy Instant — 5 yd - 1Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
- 2Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
- 3Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
- 4Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
- 5Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
- 6Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
In Classic, its last rank
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
AmbushRank Level Cost Cast Cooldown Range 1 18 60 Energy Instant — 5 yd 2 26 60 Energy Instant — 5 yd 3 34 60 Energy Instant — 5 yd 4 42 60 Energy Instant — 5 yd 5 50 60 Energy Instant — 5 yd 6 58 60 Energy Instant — 5 yd - 1Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 2Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 3Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 4Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 5Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 6Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
In Classic, its last rank
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
RuptureChangedRank Level Cost Cast Cooldown Range 1 20 25 Energy Instant — 5 yd 2 28 25 Energy Instant — 5 yd 3 36 25 Energy Instant — 5 yd 4 44 25 Energy Instant — 5 yd 5 52 25 Energy Instant — 5 yd 6 60 25 Energy Instant — 5 yd - 1Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs
- 2Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs
- 3Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs
- 4Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs
- 5Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs
- 6Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs
In Classic, its last rank
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs
Cheap ShotRank Level Cost Cast Cooldown Range 1 26 60 Energy Instant — 5 yd - 1Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
In Classic, its last rank
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Kidney ShotRank Level Cost Cast Cooldown Range 1 30 25 Energy Instant 20 sec cooldown 5 yd 2 50 25 Energy Instant 20 sec cooldown 5 yd - 1Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
- 2Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
In Classic, its last rank
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
MutilateNewRank Level Cost Cast Cooldown Range 1 40 60 Energy Instant — 5 yd 2 50 60 Energy Instant — 5 yd 3 60 60 Energy Instant — 5 yd - 1Instantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- 2Instantly attacks with both weapons for 90% weapon damage plus an additional 57 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- 3Instantly attacks with both weapons for 90% weapon damage plus an additional 79 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat · 8 spells
ShankNewRank Level Cost Cast Cooldown Range 1 — 5 Energy Instant 10 sec cooldown 5 yd 2 — 5 Energy Instant 10 sec cooldown 5 yd - 1Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss.
- 2Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 25 Energy. Shank cannot Miss.
Sinister StrikeRank Level Cost Cast Cooldown Range 1 1 45 Energy Instant — 5 yd 2 6 45 Energy Instant — 5 yd 3 14 45 Energy Instant — 5 yd 4 22 45 Energy Instant — 5 yd 5 30 45 Energy Instant — 5 yd 6 38 45 Energy Instant — 5 yd 7 46 45 Energy Instant — 5 yd 8 54 45 Energy Instant — 5 yd - 1An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo points.
- 2An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo points.
- 3An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo points.
- 4An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo points.
- 5An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo points.
- 6An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo points.
- 7An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo points.
- 8An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo points.
In Classic, its last rank
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo points.
BackstabChangedRank Level Cost Cast Cooldown Range 1 4 60 Energy Instant — 5 yd 2 12 60 Energy Instant — 5 yd 3 20 60 Energy Instant — 5 yd 4 28 60 Energy Instant — 5 yd 5 36 60 Energy Instant — 5 yd 6 44 60 Energy Instant — 5 yd 7 52 60 Energy Instant — 5 yd 8 60 60 Energy Instant — 5 yd 9 60 60 Energy Instant — 5 yd - 1Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 2Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 3Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 4Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 5Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 6Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 7Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 8Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 9Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
In Classic, its last rank
Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
GougeRank Level Cost Cast Cooldown Range 1 6 45 Energy Instant 10 sec cooldown 5 yd 2 18 45 Energy Instant 10 sec cooldown 5 yd 3 32 45 Energy Instant 10 sec cooldown 5 yd 4 46 45 Energy Instant 10 sec cooldown 5 yd 5 60 45 Energy Instant 10 sec cooldown 5 yd - 1Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points.
- 2Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points.
- 3Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points.
- 4Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points.
- 5Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points.
In Classic, its last rank
Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo points.
EvasionRank Level Cost Cast Cooldown Range 1 8 — Instant 5 min cooldown — - 1The rogue's dodge chance will increase by 50% for 15 sec.
In Classic, its last rank
The rogue's dodge chance will increase by 50% for 15 sec.
SprintRank Level Cost Cast Cooldown Range 1 10 — Instant 5 min cooldown — 2 34 — Instant 5 min cooldown — 3 58 — Instant 5 min cooldown — - 1Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
- 2Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
- 3Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
In Classic, its last rank
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
KickRank Level Cost Cast Cooldown Range 1 12 25 Energy Instant 10 sec cooldown 5 yd 2 26 25 Energy Instant 10 sec cooldown 5 yd 3 42 25 Energy Instant 10 sec cooldown 5 yd 4 58 25 Energy Instant 10 sec cooldown 5 yd - 1A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
- 2A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
- 3A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
- 4A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
In Classic, its last rank
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
FeintRank Level Cost Cast Cooldown Range 1 16 20 Energy Instant 10 sec cooldown 5 yd 2 28 20 Energy Instant 10 sec cooldown 5 yd 3 40 20 Energy Instant 10 sec cooldown 5 yd 4 52 20 Energy Instant 10 sec cooldown 5 yd 5 60 20 Energy Instant 10 sec cooldown 5 yd - 1Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
- 2Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
- 3Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
- 4Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
- 5Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
In Classic, its last rank
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Subtlety · 14 spells
Detect TrapsChangedRank Level Cost Cast Cooldown Range 1 — — Instant — — - 1Greatly increased chance to detect traps.
In Classic, its last rank
Greatly increased chance to detect traps.
Ghostly StrikeChangedRank Level Cost Cast Cooldown Range 1 — 40 Energy Instant 20 sec cooldown 5 yd - 1A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo points.
In Classic, its last rank
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
PoisedNewRank Level Cost Cast Cooldown Range 1 18 — Instant — — - 1While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
RedirectChangedRank Level Cost Cast Cooldown Range 1 — — Instant 10 sec cooldown 5 yd - 1Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
In Classic, its last rank
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
Safe FallChangedRank Level Cost Cast Cooldown Range 1 — — Instant — — - 1Reduces damage from falling.
In Classic, its last rank
Reduces damage from falling.
StealthRank Level Cost Cast Cooldown Range 1 1 — Instant 10 sec cooldown — 2 20 — Instant 10 sec cooldown — 3 40 — Instant 10 sec cooldown — 4 60 — Instant 10 sec cooldown — - 1Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
- 2Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
- 3Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
- 4Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
In Classic, its last rank
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Pick PocketRank Level Cost Cast Cooldown Range 1 4 — Instant — 5 yd - 1Pick the target's pocket.
In Classic, its last rank
Pick the target's pocket.
SapRank Level Cost Cast Cooldown Range 1 10 65 Energy Instant — 5 yd 2 28 65 Energy Instant — 5 yd 3 48 65 Energy Instant — 5 yd - 1Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
- 2Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
- 3Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
In Classic, its last rank
Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
DistractChangedRank Level Cost Cast Cooldown Range 1 22 30 Energy Instant 30 sec cooldown 30 yd - 1Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were -1 level lower for 10 seconds. Does not break stealth.
In Classic, its last rank
Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
VanishRank Level Cost Cast Cooldown Range 1 22 — Instant 5 min cooldown — 2 42 — Instant 5 min cooldown — - 1Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
- 2Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
In Classic, its last rank
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Disarm TrapRank Level Cost Cast Cooldown Range 1 30 — 2 sec cast — 5 yd - 1Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
In Classic, its last rank
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
HemorrhageChangedRank Level Cost Cast Cooldown Range 1 30 35 Energy Instant — 5 yd - 1An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
In Classic, its last rank
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 sec. Awards 1 combo points.
BlindRank Level Cost Cast Cooldown Range 1 34 30 Energy Instant 5 min cooldown 10 yd - 1Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
In Classic, its last rank
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Death MarkNewRank Level Cost Cast Cooldown Range 1 40 25 Energy Instant 10 sec cooldown 20 yd 2 48 25 Energy Instant 10 sec cooldown 20 yd 3 56 25 Energy Instant 10 sec cooldown 20 yd 4 60 25 Energy Instant 10 sec cooldown 20 yd - 1Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, ? damage cap 2 points: 24% stored, ? damage cap 3 points: 36% stored, ? damage cap 4 points: 48% stored, ? damage cap 5 points: 60% stored, ? damage cap
- 2Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, ? damage cap 2 points: 24% stored, ? damage cap 3 points: 36% stored, ? damage cap 4 points: 48% stored, ? damage cap 5 points: 60% stored, ? damage cap
- 3Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, ? damage cap 2 points: 24% stored, ? damage cap 3 points: 36% stored, ? damage cap 4 points: 48% stored, ? damage cap 5 points: 60% stored, ? damage cap
- 4Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, ? damage cap 2 points: 24% stored, ? damage cap 3 points: 36% stored, ? damage cap 4 points: 48% stored, ? damage cap 5 points: 60% stored, ? damage cap
General · 1 spells
Pick LockChangedRank Level Cost Cast Cooldown Range 1 — — 5 sec cast — 5 yd - 1Allows opening of locked chests and doors.
In Classic, its last rank
Allows opening of locked chests and doors.
Poisons · 26 spells
Atrophic PoisonRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.
Blinding PowderRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Create the reagent for the Blind ability.
In Classic, its last rank
Create the reagent for the Blind ability.
Crippling PoisonRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
Crippling Poison IIRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
Deadly PoisonChangedRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges.
Deadly Poison IIChangedRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target. 75 charges.
Deadly Poison IIIChangedRank Level Cost Cast Cooldown Range 3 — — 3 sec cast — — - 3Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
Deadly Poison IVChangedRank Level Cost Cast Cooldown Range 4 — — 3 sec cast — — - 4Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
Deadly Poison VChangedRank Level Cost Cast Cooldown Range 5 — — 3 sec cast — — - 5Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
Instant PoisonChangedRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 15 Nature damage. 60 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 25 Nature damage. 40 charges.
Instant Poison IIChangedRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 23 Nature damage. 85 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges.
Instant Poison IIIChangedRank Level Cost Cast Cooldown Range 3 — — 3 sec cast — — - 3Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 33 Nature damage. 105 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage. 70 charges.
Instant Poison IVChangedRank Level Cost Cast Cooldown Range 4 — — 3 sec cast — — - 4Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 51 Nature damage. 1800 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage. 85 charges.
Instant Poison VChangedRank Level Cost Cast Cooldown Range 5 — — 3 sec cast — — - 5Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 71 Nature damage. 150 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage. 100 charges.
Instant Poison VIChangedRank Level Cost Cast Cooldown Range 6 — — 3 sec cast — — - 6Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 88 Nature damage. 250 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges.
Mind-numbing PoisonChangedRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges.
Mind-numbing Poison IIChangedRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 75 charges.
Mind-numbing Poison IIIChangedRank Level Cost Cast Cooldown Range 3 — — 3 sec cast — — - 3Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 225 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges.
Numbing PoisonRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.
Occult Poison IRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Occult Poison IIRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Sebacious PoisonRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.
Wound PoisonChangedRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec.
Wound Poison IIChangedRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 sec.
Wound Poison IIIChangedRank Level Cost Cast Cooldown Range 3 — — 3 sec cast — — - 3Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 sec.
Wound Poison IVChangedRank Level Cost Cast Cooldown Range 4 — — 3 sec cast — — - 4Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 240 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec.
Spells from the Forever game client (build 1.60.1.70862) and Classic Era (1.15.9.69722), downloaded from wago.tools. Numbers are the spell’s base values, before talents, gear and level scaling; a “?” is a value the client does not ship. Blizzard's November 2 notes raise the damage of many abilities; unless we say otherwise, these numbers are the client's until the game ships them.
Data from game client 1.60.1.70862, updated 10 Nov 2026.
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