- New
- 2
- Changed
- 18
- Same
- 36
- No longer trained
- 0
Assassination · 10 spells
EviscerateRank Level Cost Cast Cooldown Range 1 1 35 Energy Instant — 5 yd 2 8 35 Energy Instant — 5 yd 3 16 35 Energy Instant — 5 yd 4 24 35 Energy Instant — 5 yd 5 32 35 Energy Instant — 5 yd 6 40 35 Energy Instant — 5 yd 7 48 35 Energy Instant — 5 yd 8 56 35 Energy Instant — 5 yd 9 60 35 Energy Instant — 5 yd - 1Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage
- 2Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage
- 3Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage
- 4Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage
- 5Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage
- 6Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage
- 7Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage
- 8Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage
- 9Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage
Slice and DiceRank Level Cost Cast Cooldown Range 1 10 25 Energy Instant — 100 yd 2 42 25 Energy Instant — 100 yd - 1Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : ? seconds 2 points: ? seconds 3 points: ? seconds 4 points: ? seconds 5 points: ? seconds
- 2Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : ? seconds 2 points: ? seconds 3 points: ? seconds 4 points: ? seconds 5 points: ? seconds
Expose ArmorRank Level Cost Cast Cooldown Range 1 14 25 Energy Instant — 5 yd 2 26 25 Energy Instant — 5 yd 3 36 25 Energy Instant — 5 yd 4 46 25 Energy Instant — 5 yd 5 56 25 Energy Instant — 5 yd - 1Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : ? armor 2 points: ? armor 3 points: ? armor 4 points: ? armor 5 points: ? armor
- 2Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : ? armor 2 points: ? armor 3 points: ? armor 4 points: ? armor 5 points: ? armor
- 3Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : ? armor 2 points: ? armor 3 points: ? armor 4 points: ? armor 5 points: ? armor
- 4Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : ? armor 2 points: ? armor 3 points: ? armor 4 points: ? armor 5 points: ? armor
- 5Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : ? armor 2 points: ? armor 3 points: ? armor 4 points: ? armor 5 points: ? armor
GarroteChangedRank Level Cost Cast Cooldown Range 1 14 50 Energy Instant — 5 yd 2 22 50 Energy Instant — 5 yd 3 30 50 Energy Instant — 5 yd 4 38 50 Energy Instant — 5 yd 5 46 50 Energy Instant — 5 yd 6 54 50 Energy Instant — 5 yd - 1Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
- 2Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
- 3Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
- 4Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
- 5Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
- 6Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.
In Classic, its last rank
Garrote the enemy, causing 0 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 0 combo points.
AmbushRank Level Cost Cast Cooldown Range 1 18 60 Energy Instant — 5 yd 2 26 60 Energy Instant — 5 yd 3 34 60 Energy Instant — 5 yd 4 42 60 Energy Instant — 5 yd 5 50 60 Energy Instant — 5 yd 6 58 60 Energy Instant — 5 yd - 1Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 2Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 3Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 4Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 5Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 6Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
RuptureRank Level Cost Cast Cooldown Range 1 20 25 Energy Instant — 5 yd 2 28 25 Energy Instant — 5 yd 3 36 25 Energy Instant — 5 yd 4 44 25 Energy Instant — 5 yd 5 52 25 Energy Instant — 5 yd 6 60 25 Energy Instant — 5 yd - 1Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ? damage over 8 secs 2 points: ? damage over 10 secs 3 points: ? damage over 12 secs 4 points: ? damage over 14 secs 5 points: ? damage over 16 secs
- 2Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ? damage over 8 secs 2 points: ? damage over 10 secs 3 points: ? damage over 12 secs 4 points: ? damage over 14 secs 5 points: ? damage over 16 secs
- 3Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ? damage over 8 secs 2 points: ? damage over 10 secs 3 points: ? damage over 12 secs 4 points: ? damage over 14 secs 5 points: ? damage over 16 secs
- 4Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ? damage over 8 secs 2 points: ? damage over 10 secs 3 points: ? damage over 12 secs 4 points: ? damage over 14 secs 5 points: ? damage over 16 secs
- 5Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ? damage over 8 secs 2 points: ? damage over 10 secs 3 points: ? damage over 12 secs 4 points: ? damage over 14 secs 5 points: ? damage over 16 secs
- 6Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ? damage over 8 secs 2 points: ? damage over 10 secs 3 points: ? damage over 12 secs 4 points: ? damage over 14 secs 5 points: ? damage over 16 secs
Cheap ShotChangedRank Level Cost Cast Cooldown Range 1 26 60 Energy Instant — 5 yd - 1Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
In Classic, its last rank
Stuns the target for 4 sec. Must be stealthed. Awards 0 combo points.
Kidney ShotRank Level Cost Cast Cooldown Range 1 30 25 Energy Instant 20 sec cooldown 5 yd 2 50 25 Energy Instant 20 sec cooldown 5 yd - 1Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
- 2Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
In Classic, its last rank
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
MutilateNewRank Level Cost Cast Cooldown Range 1 30 60 Energy Instant — 5 yd 2 40 60 Energy Instant — 5 yd 3 50 60 Energy Instant — 5 yd 4 60 60 Energy Instant — 5 yd - 1Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- 2Instantly attacks with both weapons for 75% weapon damage plus an additional 24.8 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- 3Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- 4Instantly attacks with both weapons for 75% weapon damage plus an additional 50.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
VenomNewRank Level Cost Cast Cooldown Range 1 40 25 Energy Instant — 100 yd - 1Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Combat · 7 spells
Sinister StrikeChangedRank Level Cost Cast Cooldown Range 1 1 45 Energy Instant — 5 yd 2 6 45 Energy Instant — 5 yd 3 14 45 Energy Instant — 5 yd 4 22 45 Energy Instant — 5 yd 5 30 45 Energy Instant — 5 yd 6 38 45 Energy Instant — 5 yd 7 46 45 Energy Instant — 5 yd 8 54 45 Energy Instant — 5 yd - 1An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo points.
- 2An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo points.
- 3An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo points.
- 4An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo points.
- 5An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo points.
- 6An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo points.
- 7An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo points.
- 8An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo points.
In Classic, its last rank
An instant strike that causes 0 damage in addition to your normal weapon damage. Awards 0 combo points.
BackstabRank Level Cost Cast Cooldown Range 1 4 60 Energy Instant — 5 yd 2 12 60 Energy Instant — 5 yd 3 20 60 Energy Instant — 5 yd 4 28 60 Energy Instant — 5 yd 5 36 60 Energy Instant — 5 yd 6 44 60 Energy Instant — 5 yd 7 52 60 Energy Instant — 5 yd 8 60 60 Energy Instant — 5 yd 9 60 60 Energy Instant — 5 yd - 1Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 2Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 3Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 4Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 5Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 6Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 7Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 8Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
- 9Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
GougeChangedRank Level Cost Cast Cooldown Range 1 6 45 Energy Instant 10 sec cooldown 5 yd 2 18 45 Energy Instant 10 sec cooldown 5 yd 3 32 45 Energy Instant 10 sec cooldown 5 yd 4 46 45 Energy Instant 10 sec cooldown 5 yd 5 60 45 Energy Instant 10 sec cooldown 5 yd - 1Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points.
- 2Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points.
- 3Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points.
- 4Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points.
- 5Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points.
In Classic, its last rank
Causes 0 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 0 combo points.
EvasionRank Level Cost Cast Cooldown Range 1 8 — Instant 5 min cooldown — - 1The rogue's dodge chance will increase by 50% for 15 sec.
SprintRank Level Cost Cast Cooldown Range 1 10 — Instant 5 min cooldown — 2 34 — Instant 5 min cooldown — 3 58 — Instant 5 min cooldown — - 1Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
- 2Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
- 3Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
KickRank Level Cost Cast Cooldown Range 1 12 25 Energy Instant 10 sec cooldown 5 yd 2 26 25 Energy Instant 10 sec cooldown 5 yd 3 42 25 Energy Instant 10 sec cooldown 5 yd 4 58 25 Energy Instant 10 sec cooldown 5 yd - 1A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
- 2A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
- 3A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
- 4A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
FeintRank Level Cost Cast Cooldown Range 1 16 20 Energy Instant 10 sec cooldown 5 yd 2 28 20 Energy Instant 10 sec cooldown 5 yd 3 40 20 Energy Instant 10 sec cooldown 5 yd 4 52 20 Energy Instant 10 sec cooldown 5 yd 5 60 20 Energy Instant 10 sec cooldown 5 yd - 1Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
- 2Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
- 3Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
- 4Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
- 5Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
In Classic, its last rank
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Subtlety · 12 spells
Detect TrapsChangedRank Level Cost Cast Cooldown Range 1 — — Instant — — - 1Greatly increased chance to detect traps.
In Classic, its last rank
Greatly increased chance to detect traps.
Ghostly StrikeRank Level Cost Cast Cooldown Range 1 — 40 Energy Instant 20 sec cooldown 5 yd - 1A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
RedirectChangedRank Level Cost Cast Cooldown Range 1 — — Instant 10 sec cooldown 5 yd - 1Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
In Classic, its last rank
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
Safe FallChangedRank Level Cost Cast Cooldown Range 1 — — Instant — — - 1Reduces damage from falling.
In Classic, its last rank
Reduces damage from falling.
StealthRank Level Cost Cast Cooldown Range 1 1 — Instant 10 sec cooldown — 2 20 — Instant 10 sec cooldown — 3 40 — Instant 10 sec cooldown — 4 60 — Instant 10 sec cooldown — - 1Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
- 2Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
- 3Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
- 4Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Pick PocketRank Level Cost Cast Cooldown Range 1 4 — Instant — 5 yd - 1Pick the target's pocket.
In Classic, its last rank
Pick the target's pocket.
SapRank Level Cost Cast Cooldown Range 1 10 65 Energy Instant — 5 yd 2 28 65 Energy Instant — 5 yd 3 48 65 Energy Instant — 5 yd - 1Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
- 2Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
- 3Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
In Classic, its last rank
Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
DistractRank Level Cost Cast Cooldown Range 1 22 30 Energy Instant 30 sec cooldown 30 yd - 1Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were -1 levels lower for 10 seconds. Does not break stealth.
VanishRank Level Cost Cast Cooldown Range 1 22 — Instant 5 min cooldown — 2 42 — Instant 5 min cooldown — - 1Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
- 2Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
In Classic, its last rank
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Disarm TrapRank Level Cost Cast Cooldown Range 1 30 — 2 sec cast — 5 yd - 1Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
In Classic, its last rank
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
HemorrhageChangedRank Level Cost Cast Cooldown Range 1 30 35 Energy Instant — 5 yd - 1An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
In Classic, its last rank
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 0. Lasts 30 charges or 15 sec. Awards 0 combo points.
BlindRank Level Cost Cast Cooldown Range 1 34 30 Energy Instant 5 min cooldown 10 yd - 1Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
In Classic, its last rank
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
General · 1 spells
Pick LockChangedRank Level Cost Cast Cooldown Range 1 — — 5 sec cast — 5 yd - 1Allows opening of locked chests and doors.
In Classic, its last rank
Allows opening of locked chests and doors.
Poisons · 26 spells
Atrophic PoisonRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.
Blinding PowderRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Create the reagent for the Blind ability.
In Classic, its last rank
Create the reagent for the Blind ability.
Crippling PoisonRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
Crippling Poison IIRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
Deadly PoisonRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
Deadly Poison IIRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.
Deadly Poison IIIRank Level Cost Cast Cooldown Range 3 — — 3 sec cast — — - 3Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.
Deadly Poison IVRank Level Cost Cast Cooldown Range 4 — — 3 sec cast — — - 4Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
Deadly Poison VRank Level Cost Cast Cooldown Range 5 — — 3 sec cast — — - 5Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
Instant PoisonChangedRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 15 Nature damage. 60 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 0 Nature damage. 40 charges.
Instant Poison IIChangedRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 23 Nature damage. 85 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 0 Nature damage. 55 charges.
Instant Poison IIIChangedRank Level Cost Cast Cooldown Range 3 — — 3 sec cast — — - 3Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 33 Nature damage. 105 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 0 Nature damage. 70 charges.
Instant Poison IVChangedRank Level Cost Cast Cooldown Range 4 — — 3 sec cast — — - 4Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 51 Nature damage. 1800 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 0 Nature damage. 85 charges.
Instant Poison VChangedRank Level Cost Cast Cooldown Range 5 — — 3 sec cast — — - 5Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 71 Nature damage. 150 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 0 Nature damage. 100 charges.
Instant Poison VIChangedRank Level Cost Cast Cooldown Range 6 — — 3 sec cast — — - 6Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 88 Nature damage. 175 charges.
In Classic, its last rank
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 0 Nature damage. 115 charges.
Mind-numbing PoisonChangedRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.
Mind-numbing Poison IIChangedRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.
Mind-numbing Poison IIIChangedRank Level Cost Cast Cooldown Range 3 — — 3 sec cast — — - 3Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.
Numbing PoisonRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.
Occult Poison IRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Occult Poison IIRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Sebacious PoisonRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.
Wound PoisonRank Level Cost Cast Cooldown Range 1 — — 3 sec cast — — - 1Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
Wound Poison IIRank Level Cost Cast Cooldown Range 2 — — 3 sec cast — — - 2Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
Wound Poison IIIRank Level Cost Cast Cooldown Range 3 — — 3 sec cast — — - 3Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.
Wound Poison IVRank Level Cost Cast Cooldown Range 4 — — 3 sec cast — — - 4Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
Spells from the Forever beta client (build 1.60.1.70009) and Classic Era (1.15.9.69722), downloaded from wago.tools. Numbers are the spell’s base values, before talents, gear and level scaling; a “?” is a value the client does not ship.
