The WoW Forever warlock is still the class that kills slowly and almost never stops: you put damage-over-time effects on the target, keep a demon at your side and turn health into mana when you need it. The news is in the details: Curse of Agony becomes Bane of Agony, a separate type of effect that sits alongside your curses; Incinerate, Wrack and Bane of Doom arrive; and all three talent trees have been rebuilt almost from scratch. This guide covers every spec on the same page, with a level 30 talent build you can load into the calculator, which spell goes first, what to look for in gear and how to level.
Everything comes from the beta client (build 1.60.1.70205, level 30) and Blizzard's patch notes. Blizzard has not yet published its written explanation of the warlock, so things may change before November 4.
In short:
- Affliction: damage over time and drains. Instant Corruption, Bane of Agony, Siphon Life and Drain Life to heal yourself while you hit.
- Demonology: the demon leads. More stamina, a voidwalker that tanks hits and Soul Link, which passes part of the damage you take to it.
- Destruction: direct Fire and Shadow damage. Immolate, Conflagrate, a faster Shadow Bolt and Shadowburn to finish.
| Role | Ranged damage, with a demon |
| Resource | Mana (and health, which you convert into mana with Life Tap) |
| Armor | Cloth |
| Main stat | Spell power, spell hit and spell crit; intellect |
| Demons | Imp at 1, voidwalker at 10, succubus and incubus at 20, felhunter at 30 |
| Talents | From 10; at level 30 you have 21 points (26 with the Talented perk from the Legacy) |
What changes from Classic
| What | In Classic | In Forever |
|---|---|---|
| Curse of Agony | One more curse: it competed with Weakness, Recklessness or Tongues | Becomes Bane of Agony (level 8). Banes are a separate type: one bane and one curse of yours can be on the same target at once |
| New banes | Did not exist | Bane of Havoc (15% of the damage you deal to others also hits the cursed target) and Bane of Doom (level 60, a huge hit after one minute) |
| New spells | — | Incinerate (level 40, more damage if the target suffers Immolate) and Wrack (level 40, Shadow damage every second and +10% to your other Shadow effects for 6 s) |
| Affliction tree | — | 7 of 17 talents are new: Malediction, Soul Harvest, Improved Drains, Pandemic, Malevolence, Soul Siphon and Wrack at the end; Improved Bane of Agony replaces Improved Curse of Agony |
| Demonology tree | — | New: Demonic Aegis, Demonic Energies, Decimation, Demonic Brand, Improved Felhunter, Demonic Knowledge and Demonic Pact; Fel Vitality replaces Fel Stamina |
| Destruction tree | — | New: Molten Skin, Bane of Havoc, Fire and Brimstone, Shadow and Flame and Incinerate; Agonizing Flames replaces Improved Searing Pain |
| Weapon stones | Damage only | Create Firestone gives 1% spell crit and more Fire damage; Create Spellstone gives 1% spell haste and more Shadow damage |
| Life Tap | Fixed amount | Converts health into mana and scales with spirit (Blizzard note of 24-09) |
The client also marks as changed from Classic Shadow Bolt, Corruption, Drain Life, Drain Soul, Drain Mana, Siphon Life, Searing Pain, Conflagrate, Health Funnel, Death Coil, Soul Fire, the health and soul stones, Inferno and Portal of Summoning. The warlock spellbook has every rank, with its cost and text compared with Classic.
Blizzard fixes in the beta that are already in the client:
- Hellfire can now crit (October 1).
- Soul Harvest gets a new name and finally gives the mana regeneration it promises (October 1).
- Drain Soul is cut short if you start casting another spell (October 1).
- The Voidwalker's Sacrifice scales with 10% of your spell healing (September 24).
What you learn from 1 to 40
Not every rank is listed: just when each spell arrives and what it is for.
| Level | Spell | What it is for |
|---|---|---|
| 1 | Shadow Bolt | Your main Shadow hit. New ranks at 6, 12, 20, 28 and 36 |
| 1 | Immolate | Direct Fire plus more fire over 15 s. The base of the Destruction spec |
| 1 | Demon Skin | More armor and health regeneration for 30 min. Keep it up at all times |
| 1 | Summon Imp | Your first demon: attacks from range with Fire |
| 4 | Corruption | Shadow damage over time. Instant with a talent |
| 4 | Curse of Weakness | The target hits for less. Your curse while leveling |
| 6 | Life Tap | Converts health into mana. Scales with spirit |
| 8 | Bane of Agony | Shadow damage over 24 s that ramps up toward the end |
| 8 | Fear | The enemy flees for up to 10 s. Damage can break it |
| 10 | Summon Voidwalker | The demon that soaks up hits. Lets you deal damage without being touched |
| 10 | Drain Soul | Channeled Shadow damage; if the target dies, it may give you a soul shard |
| 10 | Create Healthstone | A stone that heals you instantly. Make one before every dungeon |
| 12 | Health Funnel | You pass health to your demon while you channel |
| 14 | Drain Life | You take health from the target and keep it |
| 14 | Curse of Recklessness | Less armor on the target, and it will not flee |
| 18 | Create Soulstone | Stores a companion's soul: if they die, they can come back to life |
| 18 | Searing Pain | Fast Fire that generates a lot of threat |
| 20 | Demon Armor | Replaces Demon Skin: much more armor, some Shadow resistance and regeneration |
| 20 | Rain of Fire | Fire damage in an area for 8 s |
| 20 | Ritual of Summoning | Brings a party member to you; you and two others are needed |
| 20 | Summon Succubus / Summon Incubus | Control demon: Seduction and Soothing Kiss |
| 24 | Drain Mana | You steal mana from the target |
| 26 | Curse of Tongues | The target's spells take 50% longer to cast |
| 28 | Banish | Takes an enemy out of combat for 20 s: it cannot act, but cannot be hurt either |
| 28 | Create Firestone | Temporary weapon enchant: spell crit and Fire damage |
| 30 | Hellfire | Fire around you every second for 15 s. It burns you too |
| 30 | Summon Felhunter | Anti-caster demon: Spell Lock and Devour Magic |
| 30 | Subjugate Demon | Puts an enemy demon of level 32 or lower under your command |
| 36 | Create Spellstone | Temporary weapon enchant: spell haste and Shadow damage |
| 40 | Howl of Terror | Up to 5 enemies within 10 yards flee for 10 s |
| 40 | Incinerate | Direct Fire, 25% more if the target suffers Immolate |
| 40 | Wrack | Shadow damage every second for 6 s and +10% to your other Shadow effects |
Three spells arrive through talents, and the trainer then teaches you their new ranks: Shadowburn (ranks from 20), Conflagrate (from 25) and Siphon Life (from 30). Further on: Death Coil at 42, Soul Fire at 48, Inferno at 50, and Bane of Doom, Portal of Summoning and Ritual of Doom at 60.
The demons, one by one
- Imp (level 1). Attacks from range with Firebolt and puts Fire Shield on an ally. It cannot take hits. It is the demon for the first levels, and for dungeons when you do not want your demon pulling threat.
- Voidwalker (level 10). The warlock's tank: Torment draws enemies in, Suffering helps when there are several, and Consume Shadows heals it. Its Sacrifice puts a shield on you when things go wrong. It is the most comfortable demon for leveling solo.
- Succubus and incubus (level 20). More melee damage than the voidwalker, plus control: Seduction takes a humanoid out of combat, Lash of Pain hits and Soothing Kiss calms. Lesser Invisibility lets you slip past fights.
- Felhunter (level 30). Built against casters: Spell Lock interrupts, Devour Magic removes magic and heals it, Tainted Blood reduces attack power and Paranoia detects stealth.
- Infernal (level 50, with Inferno) and doomguard (level 60, with Ritual of Doom or Bane of Doom). Still out of reach in the beta.
Affliction: how it plays
Affliction wins by putting effects on the target and letting them run. Corruption, Bane of Agony and Siphon Life work on their own while you drain life or cast Shadow Bolt, so it handles moving well and fighting two targets at once. It does well solo: the drains heal you and Life Tap restores your mana without sitting down to drink. It struggles when enemies die quickly (in a group, with a tank and three others hitting, effects do not have time to do their job) and against anything that can remove your effects.
Level 30 talents, in order
- Improved Corruption (5): takes 2 s off Corruption's cast time, making it instant, and adds 10% damage. It goes first because it changes how you play from level 14.
- Malediction (5): 5% more of all your periodic damage. It affects almost everything this spec does.
- Improved Drains (3): 20% more damage and health drained on Drain Life, Drain Soul and Wrack. Drain Life is what keeps you alive while leveling.
- Fel Concentration (3): a 70% chance for damage not to interrupt your drains. Without it, every enemy hit interrupts Drain Life.
- Improved Bane of Agony (2): 10% more damage from your main bane.
- Nightfall (2): Corruption, Drain Life, Drain Soul and Wrack can give you Shadow Trance, making your next Shadow Bolt instant. Free damage mid-fight.
- Siphon Life (1): another effect that heals you for 30 s. It arrives right at level 30.
With the 5 Talented points: Soul Siphon (3), which raises Drain Life, Drain Soul and Wrack by 12% for each Affliction effect you have on the target (up to 36%), and Soul Harvest (2), which gives you mana regeneration for 10 s every time something afflicted by your Drain Soul dies.
| Order | Talent | Points |
|---|---|---|
| 1 | Improved Corruption | 5 |
| 2 | Malediction | 5 |
| 3 | Improved Drains | 3 |
| 4 | Fel Concentration | 3 |
| 5 | Improved Bane of Agony | 2 |
| 6 | Nightfall | 2 |
| 7 | Siphon Life | 1 |
Load these 21 points in the calculator
With the 5 points from Talented (Legacy), up to 26:
| Talent | Points |
|---|---|
| Soul Siphon | +3 |
| Soul Harvest | +2 |
Load all 26 points in the calculator
Priority against one target
- Corruption (level 4): instant with the talent. First, because it costs no time.
- Bane of Agony (level 8): lasts 24 s and does most of its damage at the end; put it up early.
- Siphon Life (level 30, talent): heals you for as long as it lasts.
- Curse of Weakness (level 4) while leveling, or Curse of Recklessness (level 14) if the target must not flee. Curses do not compete with the bane.
- Drain Life (level 14) to fill in if you are short on health; Shadow Bolt (level 1) if you are fine, especially when Nightfall procs.
- Drain Soul (level 10) in the target's last seconds, for the soul shard.
- Life Tap (level 6) between fights or when you have spare health: the mana comes back without sitting down.
Against several enemies
Spread Corruption and Bane of Agony over two or three targets and let them run. Use Fear (level 8) on one while you finish the other, and the voidwalker so they do not all reach you at once. From 20, Rain of Fire for groups that stand still; from 40, Howl of Terror to get rid of those that reach you.
Stats
Spell power (or Shadow damage) and spell hit come first, with crit behind them; then mana regeneration, intellect and some stamina. Spirit counts for little in the web's calculation, but Life Tap scales with it.
Items worth looking for
| Slot | Item | Where it comes from |
|---|---|---|
| Main hand | Staff of Soran'ruk | quest The Orb of Soran'ruk |
| Ranged | Starfaller | world drop |
| Chest | Shadow Gown | Tailoring |
| Legs | Shadow Leggings | Tailoring |
| Ring | Philanthropist's Ring | the library (20 books) |
| Trinket | Minor Recombobulator | Engineering |
| Trinket | Mechanical Dragonling | Engineering |
Demonology: how it plays
Demonology makes the demon half of the character. You gain stamina, your voidwalker is tougher, and at level 30 Soul Link passes 30% of the damage you take to it and raises damage for both of you by 3%. It is the hardest spec to kill: it does well solo and in the open world, and the demon can hold an enemy while you put effects on it. It struggles when the demon dies (you re-summon and lose time) and it lacks Destruction's direct damage.
Level 30 talents, in order
- Demonic Embrace (5): 15% more total stamina. More health means more Life Tap and more margin.
- Fel Vitality (3): 15% more health and mana for all your demons and 15% more mana for you.
- Demonic Aegis (2): Demon Skin and Demon Armor are 30% more effective.
- Improved Voidwalker (3): your voidwalker's Torment, Consume Shadows, Sacrifice and Suffering are 30% more effective. Your tank holds and taunts better.
- Demonic Sacrifice (1): you sacrifice the demon and keep an effect depending on which it was (imp: +15% Shadow damage; voidwalker: you regenerate mana). It is taken mostly because it unlocks Soul Link; you do not use both at once, because Soul Link needs the demon alive.
- Master Summoner (2): summoning takes 4 s less and costs 40% less mana. If the demon falls, it comes back quickly.
- Fel Domination (1): a near-instant, half-price summon when you need it in the middle of combat.
- Demonic Brand (3): your Searing Pain generates less threat and marks the target; your demon's next six attacks against it generate a lot of threat and deal extra damage. This way the voidwalker does not lose the enemy.
- Soul Link (1): the demon takes 30% of your damage in your place and both of you deal 3% more.
With the 5 Talented points: Demonic Knowledge (3), which raises your spell damage and your demon's according to your level; Unholy Power (1), more damage from your demons; and the first point of Master Demonologist (1), which gives you and the demon an effect depending on which one you have (with all five: voidwalker −10% physical damage taken, imp +10% Fire damage).
| Order | Talent | Points |
|---|---|---|
| 1 | Demonic Embrace | 5 |
| 2 | Fel Vitality | 3 |
| 3 | Demonic Aegis | 2 |
| 4 | Improved Voidwalker | 3 |
| 5 | Demonic Sacrifice | 1 |
| 6 | Master Summoner | 2 |
| 7 | Fel Domination | 1 |
| 8 | Demonic Brand | 3 |
| 9 | Soul Link | 1 |
Load these 21 points in the calculator
With the 5 points from Talented (Legacy), up to 26:
| Talent | Points |
|---|---|
| Demonic Knowledge | +3 |
| Unholy Power | +1 |
| Master Demonologist | +1 |
Load all 26 points in the calculator
Priority against one target
- Send in the voidwalker (level 10) first and let it take the enemy for a few seconds.
- Searing Pain (level 18) once, so Demonic Brand leaves the threat on the demon.
- Corruption (level 4) and Bane of Agony (level 8).
- Immolate (level 1) if the fight is going to last.
- Shadow Bolt (level 1) or Drain Life (level 14) to fill in, depending on what you are short of.
- Health Funnel (level 12) if the demon gets low; with the Improved Health Funnel talent it can be used at any health, but it is not in this build.
- Drain Soul (level 10) at the end, for the shard.
Against several enemies
The voidwalker with Suffering holds several at once. You spread Corruption and Bane of Agony, and use Fear on one if it breaks toward you. Rain of Fire (20) and Hellfire (30) only if the demon has them all together; Hellfire burns you too, and Soul Link shares that damage.
Stats
The same as in the other specs for dealing damage: spell power, spell hit and crit, then mana regeneration and intellect. Here stamina weighs a bit more because Demonic Embrace multiplies it and Soul Link lets you make use of it.
Items worth looking for
| Slot | Item | Where it comes from |
|---|---|---|
| Main hand | Staff of Soran'ruk | quest The Orb of Soran'ruk |
| Ranged | Starfaller | world drop |
| Chest | Shadow Gown | Tailoring |
| Legs | Shadow Leggings | Tailoring |
| Ring | Philanthropist's Ring | the library (20 books) |
| Trinket | Minor Recombobulator | Engineering |
| Trinket | Mechanical Dragonling | Engineering |
Destruction: how it plays
Destruction trades effects for direct damage: Immolate, Conflagrate, Shadow Bolt and Shadowburn. It kills fast, which is why it fits groups and dungeons, where enemies do not live long enough for damage over time to pay off. It struggles with mana (it spends more per second than Affliction) and with threat: if you hit before the tank has settled in, the enemy comes for you. It works solo, but rests more between fights.
Level 30 talents, in order
- Bane (5): Shadow Bolt and Immolate 0.5 s faster and Soul Fire 2 s. It changes the rhythm of the spec the most.
- Cataclysm (3): 10% less mana cost on your Destruction spells. Mana is this spec's limit.
- Molten Skin (2): less damage taken (up to 10% with all five). Two points to reach the next row and survive a little better.
- Ruin (5): double the critical damage bonus on Destruction spells.
- Shadowburn (1): an instant Shadow hit to finish; if the target dies within 8 s, it gives you a soul shard.
- Conflagrate (1): consumes your Immolate for an instant Fire hit, with a 10 s cooldown.
- Agonizing Flames (3): 10% more crit on Searing Pain and 10% more damage on all your Destruction spells.
- Fire and Brimstone (1): more crit on Conflagrate (up to 25% with all three).
With the 5 Talented points: the 3 missing from Molten Skin (up to 10% less damage), a second point in Fire and Brimstone and Shadow and Flame (1), which makes Conflagrate raise your Shadow damage and Shadowburn raise your Fire damage for 20 s (with all five points, Conflagrate also does not consume Immolate).
| Order | Talent | Points |
|---|---|---|
| 1 | Bane | 5 |
| 2 | Cataclysm | 3 |
| 3 | Molten Skin | 2 |
| 4 | Ruin | 5 |
| 5 | Shadowburn | 1 |
| 6 | Conflagrate | 1 |
| 7 | Agonizing Flames | 3 |
| 8 | Fire and Brimstone | 1 |
Load these 21 points in the calculator
With the 5 points from Talented (Legacy), up to 26:
| Talent | Points |
|---|---|
| Molten Skin | +3 |
| Fire and Brimstone | +1 |
| Shadow and Flame | +1 |
Load all 26 points in the calculator
Priority against one target
- Immolate (level 1): the opening hit and what Conflagrate needs.
- Conflagrate (talent, ranks from 25): as soon as it is available, on Immolate.
- Corruption (level 4) if the fight is going to last; it is what you cast while moving.
- Shadow Bolt (level 1): the filler, 1.2 s cast with full Bane.
- Shadowburn (talent, ranks from 20): to finish when the target is nearly dead.
- Searing Pain (level 18) only if you need fast damage while moving a short distance or want to take threat off someone else: it generates a lot.
Against several enemies
Rain of Fire (level 20) is your ranged area spell and Hellfire (level 30) the close-range one; both can crit and benefit from Ruin. Watch your threat: in a group, wait until the tank has them. Solo, Fear one and burn the other; Destruction has no drains to heal you.
Stats
Spell power (or Fire and Shadow damage) and spell hit first; crit weighs a bit more than in the other specs because Ruin doubles its bonus. Then mana regeneration and intellect, which you notice here because you spend more.
Items worth looking for
| Slot | Item | Where it comes from |
|---|---|---|
| Main hand | Staff of Soran'ruk | quest The Orb of Soran'ruk |
| Ranged | Starfaller | world drop |
| Chest | Shadow Gown | Tailoring |
| Legs | Shadow Leggings | Tailoring |
| Ring | Philanthropist's Ring | the library (20 books) |
| Trinket | Minor Recombobulator | Engineering |
| Trinket | Mechanical Dragonling | Engineering |
Interrupting, controlling and surviving
The warlock has no interrupt of its own: the felhunter provides it. The rest is fears, curses and stones.
| Ability | Level | What it is for |
|---|---|---|
| Fear | 8 | An enemy flees for up to 10 s. Damage can break it |
| Curse of Weakness | 4 | The target does less physical damage |
| Curse of Tongues | 26 | The target's spells take 50% longer |
| Curse of Exhaustion | Affliction talent | 30% less movement speed for 12 s |
| Banish | 28 | Takes an enemy out of combat for 20 s |
| Subjugate Demon | 30 | An enemy demon fights for you |
| Howl of Terror | 40 | Up to 5 nearby enemies flee for 10 s |
| Death Coil | 42 | The target flees for 3 s and you heal for the damage it deals |
| Drain Life | 14 | You heal while you hit |
| Create Healthstone | 10 | Instant healing you carry in your bag |
| Create Soulstone | 18 | A companion, or you, can come back to life |
| Demon Armor | 20 | Armor and health regeneration; replaces Demon Skin |
| Health Funnel | 12 | You keep your demon alive |
| Spell Lock (felhunter) | 30 | The warlock's interrupt, through the demon |
| Seduction (succubus or incubus) | 20 | Takes a humanoid out of combat while it lasts |
How to level
The basics work for any spec:
- Fight at your level. Enemies two or three levels above resist your spells more and drag fights out.
- Train as soon as you can. The new ranks of Shadow Bolt, Corruption and Drain Life make a noticeable difference.
- Upgrade your weapon. For a caster, a staff or a one-handed weapon with spell power or intellect is worth more than any other piece.
- Eat well. In Forever, food that leaves you well fed gives 5% more experience per kill.
- The cozy sleeping bag gives you experience while you rest; see how to get it in its guide.
- Use Life Tap instead of drinking. You lose health, but you recover it with Drain Life and Siphon Life in the next fight. This is the warlock's way of leveling: almost no pauses.
For going solo, Affliction and Demonology are the most comfortable: the drains and the voidwalker let you chain fights without stopping. Destruction fits better in groups and dungeons, where it deals its damage before damage over time would have had time to pay off. You can change talents with the trainer in a capital city, so it is not a decision for life.
When to change demon: imp until 10, voidwalker for almost everything you do solo, succubus or incubus when you want more damage and the enemy does not hit hard, and felhunter against casters from 30.
Route by zone in the 1-60 leveling guide, and exactly what to do at your level in What should I do at my level?.
Professions that fit
- Tailoring: the warlock wears cloth, and cloth pieces with spell power are what you are after. You also make your own bags.
- Enchanting: you improve your weapons and gear, and wands give you a ranged attack without spending mana. It pairs well with Tailoring: you disenchant what you sew.
- First Aid: bandages to heal without mana. With Life Tap, health is your other resource.
- Alchemy: your own mana and healing potions, if you would rather not depend on the auction house.
More about professions and the camp in professions and camp.
Races that fit
Five races can be warlock. None is mandatory; these are the racials that matter to a warlock and why.
Alliance
- Human. The Human Spirit (+5% spirit) makes Life Tap go further. Sword Specialization gives 2% spell crit if you carry a sword. Will to Survive removes stuns.
- Gnome. Expansive Mind (+5% maximum mana). Eureka! makes your next 3 damaging abilities cost 10% less and deal 10% more damage; since October 1 it does not apply to periodic effects, but it does to channeled ones, so it fits Shadow Bolt, Incinerate and Drain Life. Escape Artist frees you from slows.
Horde
- Orc. Blood Fury raises spell power by 10% for 15 s. Shatter Curse removes banes and curses (useful against other warlocks). Axe Specialization gives 1% spell crit with an axe.
- Undead. Will of the Forsaken breaks charm, fear and sleep: against other warlocks it is what you notice most. Cannibalize restores health and mana. Touch of the Grave drains a little health with your spells.
- Troll. A new combination in Forever: there was no troll warlock in Classic. Berserking speeds up casting by 10% for 10 s and Rapid Regeneration gives back half your health if you can stand still for 6 s.
If you have trouble deciding, the race guide has every racial.
Consumables
- Food: whichever leaves you well fed, for the 5% extra experience and the regeneration. Cook it or buy the one for your level.
- Drink: less than other classes, because you have Life Tap, but carry water for after a long fight.
- First Aid bandages: healing without mana between fights.
- Healing and mana potions: for the fight that goes wrong. In dungeons, both.
- Your own stones: Create Healthstone before every dungeon (for you and the group), Create Soulstone on the healer and, from 28, Create Firestone (or the spellstone from 36) on your weapon.
Useful macros
A macro packs several commands into one button. These use the official spell names and the current game's syntax, which works in the beta. To create one: type /macro, click "New", paste the text and drag the icon to your bar. All of them, with a copy button, are on the warlock page; what each piece means is in the macro guide.
Attacking
Shadow Bolt with your pet (Intermediate · from level 1). Your demon attacks the same target while you cast. Your filler button for most of the levelling.
#showtooltip Shadow Bolt
/petattack
/cast Shadow Bolt
Immolate on mouseover (Basic · from level 1). Puts Immolate on the enemy under your mouse; if there is none, on your target.
#showtooltip Immolate
/cast [@mouseover,harm,nodead][] Immolate
Bane of Havoc on your focus (Basic · from level 1). Marks your focus with Bane of Havoc so it takes part of the damage you deal to your target, without switching targets.
#showtooltip Bane of Havoc
/cast [@focus,harm,nodead][@mouseover,harm,nodead][] Bane of Havoc
Trinkets, demon and Shadow Bolt (Advanced · from level 1). In combat it fires both trinkets (slots 13 and 14) if they are ready, sends your demon in and casts Shadow Bolt. Out of combat it does not waste your trinkets.
#showtooltip Shadow Bolt
/use [combat] 13
/use [combat] 14
/petattack [harm,nodead]
/cast Shadow Bolt
Assist the tank: their target, demon and Shadow Bolt (Advanced · from level 1). Set the tank as your focus: the macro takes their target, sends your demon and casts Shadow Bolt. You never hit the wrong enemy in dungeons.
#showtooltip Shadow Bolt
/assist [@focus,help,nodead]
/petattack [harm,nodead]
/cast [harm,nodead] Shadow Bolt
Corruption on mouseover (Basic · from level 4). Spreads Corruption across several enemies by hovering over them, without switching targets.
#showtooltip Corruption
/cast [@mouseover,harm,nodead][] Corruption
Bane of Agony on mouseover (Basic · from level 8). Spreads Agony across several enemies by hovering over them. It ticks low at first and harder later, so apply it early.
#showtooltip Bane of Agony
/cast [@mouseover,harm,nodead][] Bane of Agony
Your three DoTs on one button (Intermediate · from level 8). Pressing repeatedly applies Immolate, Corruption and Agony in order; it resets on a new target or after 15 sec.
#showtooltip
/petattack
/castsequence reset=target/15 Immolate, Corruption, Bane of Agony
Next enemy and Drain Soul (Advanced · from level 10). If your target is dead it drops it, picks the nearest enemy, sends your demon and channels Drain Soul. For finishing mobs one after another and gathering shards.
#showtooltip Drain Soul
/cleartarget [dead]
/targetenemy [noexists]
/petattack [harm,nodead]
/cast [harm,nodead] Drain Soul
Drain Life or Drain Soul (Intermediate · from level 14). Drain Life to heal while you deal damage; with Shift, Drain Soul for the enemy's final seconds.
#showtooltip
/cast [mod:shift] Drain Soul; Drain Life
Shadowburn to finish (Intermediate · from level 20). Stops whatever you are casting and finishes a nearly dead enemy instantly.
#showtooltip Shadowburn
/stopcasting
/cast [@mouseover,harm,nodead][] Shadowburn
Rain of Fire at your cursor (Basic · from level 20). Lands right where your mouse is, without the targeting circle. For packs of enemies.
#showtooltip Rain of Fire
/cast [@cursor] Rain of Fire
Immolate and Conflagrate on one button (Intermediate · from level 25). Immolate normally; with Shift, Conflagrate, which consumes your Immolate for a burst of Fire (from level 25).
#showtooltip
/cast [mod:shift] Conflagrate; Immolate
Siphon Life on mouseover (Basic · from level 30). Another damage over time you can spread without switching targets; it heals you while it lasts.
#showtooltip Siphon Life
/cast [@mouseover,harm,nodead][] Siphon Life
Incinerate with an Immolate opener (Intermediate · from level 40). Immolate first, then Incinerate, which hits harder on a burning target. Resets on a new target.
#showtooltip
/petattack
/castsequence reset=target Immolate, Incinerate, Incinerate, Incinerate
Crowd control
Fear on mouseover or focus (Basic · from level 8). Fears whatever is under your mouse or your focus without losing your target. Only one enemy can be feared at a time.
#showtooltip Fear
/cast [@mouseover,harm,nodead][@focus,harm,nodead][] Fear
Fear and set focus on one button (Intermediate · from level 8). With Shift you set your target as focus; without, you Fear your focus. Handy to keep the same enemy feared.
#showtooltip Fear
/focus [mod:shift]
/stopmacro [mod:shift]
/cast [@focus,harm,nodead][] Fear
Fear whoever is hitting your ally (Advanced · from level 8). With an ally targeted (your healer, say), it fears the enemy hitting them without switching targets; otherwise your mouseover or your target.
#showtooltip Fear
/cast [@mouseover,harm,nodead][@targettarget,harm,nodead][harm,nodead] Fear
Fear your focus and call your demon back (Advanced · from level 8). Your demon stops hitting your focus (it would break the fear), you stop casting and fear your focus or target. With Shift, your demon attacks your target instead.
#showtooltip Fear
/petattack [mod:shift,harm,nodead]
/petfollow [nomod]
/stopcasting
/cast [@focus,harm,nodead][] Fear
Banish on focus or mouseover (Basic · from level 28). Keeps your focus banished (demons and elementals) without switching targets. Only one enemy at a time.
#showtooltip Banish
/cast [@focus,harm,nodead][@mouseover,harm,nodead][] Banish
Subjugate Demon on mouseover or focus (Basic · from level 30). To regain control of your infernal or take a hostile demon without switching targets.
#showtooltip Subjugate Demon
/cast [@mouseover,harm,nodead][@focus,harm,nodead][] Subjugate Demon
Howl of Terror right away (Intermediate · from level 40). Stops your cast and fears the enemies around you when you get surrounded.
#showtooltip Howl of Terror
/stopcasting
/cast Howl of Terror
Death Coil on mouseover or focus (Intermediate · from level 42). Stops your cast and horrifies the enemy for 3 sec while healing you. Goes to mouseover or focus if there is one.
#showtooltip Death Coil
/stopcasting
/cast [@mouseover,harm,nodead][@focus,harm,nodead][] Death Coil
Death Coil on whoever is hitting your ally (Advanced · from level 42). Stops your cast and Death Coils your mouseover or the enemy hitting your selected ally; otherwise your target. To save your healer.
#showtooltip Death Coil
/stopcasting
/cast [@mouseover,harm,nodead][@targettarget,harm,nodead][harm,nodead] Death Coil
Defense and survival
Life Tap without breaking channels (Intermediate · from level 12). Trades health for mana, but won't break a Drain or Health Funnel if pressed while channelling. With Shift, Health Funnel.
#showtooltip
/cast [nochanneling,mod:shift] Health Funnel; [nochanneling] Life Tap
Life Tap out of combat, Drain Life in combat (Advanced · from level 14). Out of combat you regain mana with Life Tap; in combat, Drain Life on your mouseover or target to win back the health you lose. Never breaks a channel.
#showtooltip
/stopmacro [channeling]
/cast [nocombat] Life Tap; [@mouseover,harm,nodead][harm,nodead] Drain Life
Your warlock armor (Intermediate · from level 20). Demon Armor from level 20; before that, with Shift, Demon Skin. Out of combat only, so you don't waste a global cooldown.
#showtooltip
/cast [nocombat,mod:shift] Demon Skin; [nocombat] Demon Armor
Pet and demons
Pet: attack mouseover or follow (Intermediate · from level 1). Your demon attacks the enemy under your mouse (or your target); with Shift it comes back to you.
/petfollow [mod:shift]
/stopmacro [mod:shift]
/petattack [@mouseover,harm,nodead][]
Pet: stay, passive or defensive (Intermediate · from level 1). Without modifiers, defensive; with Shift, it stays; with Ctrl, passive. Keeps your demon from pulling packs you don't want.
/petstay [mod:shift]
/petpassive [mod:ctrl]
/petdefensive [nomod]
Health Funnel only with a pet (Basic · from level 12). Heals your demon while you channel; does nothing if you have no living pet, so you don't waste the press.
#showtooltip Health Funnel
/cast [@pet,exists,nodead] Health Funnel
Summon your demon or heal it, as needed (Advanced · from level 12). With no demon, it summons your Voidwalker (Imp with Shift); with a living demon, it channels Health Funnel without breaking another channel. One button to keep it up.
#showtooltip
/cast [nopet,mod:shift] Summon Imp; [nopet] Summon Voidwalker; [@pet,nodead,nochanneling] Health Funnel
All your demons on one button (Intermediate · from level 30). Imp; with Shift, Voidwalker; with Ctrl, Succubus; with Alt, Felhunter. Saves four slots on your bar.
#showtooltip
/cast [mod:shift] Summon Voidwalker; [mod:ctrl] Summon Succubus; [mod:alt] Summon Felhunter; Summon Imp
Inferno at your cursor (Basic · from level 50). The meteor lands under your mouse and stuns what is there. Outdoors only; after 5 min you must subjugate the infernal.
#showtooltip Inferno
/cast [@cursor] Inferno
Utility
Drain Mana on mouseover (Basic · from level 24). Steals mana from an enemy healer or caster without switching targets; useful in PvP.
#showtooltip Drain Mana
/cast [@mouseover,harm,nodead][] Drain Mana
Curses on mouseover with modifiers (Intermediate · from level 26). Weakness by default; with Shift, Tongues against casters; with Ctrl, Recklessness to lower armor. Only one of your curses per enemy.
#showtooltip
/cast [mod:shift,@mouseover,harm,nodead][mod:shift] Curse of Tongues; [mod:ctrl,@mouseover,harm,nodead][mod:ctrl] Curse of Recklessness; [@mouseover,harm,nodead][] Curse of Weakness
Create your stones on one button (Intermediate · from level 36). Healthstone; with Shift, Soulstone; with Ctrl, Firestone; with Alt, Spellstone.
#showtooltip
/cast [mod:shift] Create Soulstone; [mod:ctrl] Create Firestone; [mod:alt] Create Spellstone; Create Healthstone
What is not known yet
- The official warlock explanation. Blizzard has published those for the hunter, the druid, the priest and the warrior; the warlock's is still missing.
- The beta reaches level 30. Everything above that (Incinerate, Wrack, Death Coil, Inferno, Bane of Doom) comes from the client, untested in game.
- Whether Incinerate, Wrack and Bane of Havoc are trained or only come through talents. The client's spellbook lists them (Incinerate and Wrack at 40, Bane of Havoc from 1), but they are also talents at the end of Destruction and Affliction.
- The Amplify Curse talent still says Curse of Agony in its text, even though that spell is now Bane of Agony. It is probably text that has not been updated.
- The numbers may change. Blizzard has touched the warlock in two beta patches and will keep adjusting before November 4. The talent calculator warns you if a saved build stops being valid.
Frequently asked questions
Which spec is the most comfortable for leveling solo?
Affliction or Demonology. Both keep going without stopping: Affliction heals itself with Drain Life and Siphon Life, and Demonology has more stamina and a voidwalker that takes the hits for you. Destruction also levels solo, but it rests more because it spends more mana.
What is the difference between a bane and a curse?
In Forever they are two different types of effect. A warlock can only have one bane active on each target (agony, doom or havoc) and one curse (weakness, recklessness, tongues or exhaustion), but both can be on at the same time. In Classic, Curse of Agony competed with the other curses.
Which demon should I use for leveling?
The voidwalker from level 10, for almost everything. It takes the hits and lets you cast without interruptions. The imp works before 10 and in groups; the succubus or incubus when you want more damage; the felhunter against enemies that cast spells.
Can a troll be a warlock in WoW Forever?
Yes. It is one of Forever's new combinations: in Classic the warlock could only be human, gnome, orc or undead. The troll brings Berserking, which speeds up casting.
How does a warlock regain mana without drinking?
With Life Tap: it converts health into mana, and in Forever it scales with spirit. Then you recover the health with Drain Life or Siphon Life in the next fight. In Affliction, Soul Harvest also gives you mana regeneration when something under your Drain Soul dies.



