Dungeons

CITY OF DALARAN

City of Dalaran

A dungeon in the city of Dalaran, its barrier gone: backfiring enchantments, arcane constructs and demonic energy.

Levels 28-33 · Phase Nov 4, 2026

Bosses

  1. Atrexis the Grave Knight

    Met very early. He summons weak skeletons that need killing and enrages from time to time. The only real danger is AoE before the tank has threat.

  2. Arcane Anomaly

    Just past the sewers. A rotating arcane beam sweeps the room counter-clockwise and kills whoever it hits. Small adds spawn at the room's edge when you pull: stay inside the circle.

  3. Unstable Sentinel

    Before each Malfunction he winds up, then deals heavy damage to everyone within 25 yards: ranged stay far, melee step out on the wind-up. Kill the tomes that come out of the buildings first.

  4. Fel Ancient

    Shielded by a mana barrier that drops once the surrounding bosses are dead. Its abilities are not known yet.

  5. Mana Devourer

    Outside the Violet Hold. Players report an arcane damage-over-time on the tank and periodic group-wide hits (unverified).

  6. Mana Elemental

    An encounter in the beta client; where it is and what it does is not known yet.

  7. Mana Wraith

    An encounter in the beta client; where it is and what it does is not known yet.

  8. Lyn the Ignored

    Abilities not known yet. Players report it is a hidden boss summoned with a tome from the end of Shadowfang Keep (unverified).

  9. Shade of the Archmage

    The final boss. He spends mana on his spells and, when empty, mass-polymorphs the group and Evocates to refill. Heavy Arcane Bolts on the tank, AoE within 20 yards and an arcane boomerang at one player: spread out and casters keep their distance. If he leaves his room he resets.

Lore

After Warcraft III, the Kirin Tor raised a barrier to conceal Dalaran's restoration in the Alterac Mountains, but the barrier is down. Inside, enchantments backfire, arcane constructs go haywire, demonic energy runs rampant and there are cats everywhere (“I guess that part's normal”). Those who help may earn magical artifacts.

What we know

  • Playable on the beta since October 8 (build 1.60.1.70291).
  • Almost every enemy is immune to Arcane damage: Arcane Explosion and Counterspell won't help here.
  • Horde getting into the city after the dungeon was not intended, says Josh Greenfield; it will be looked at.
  • “So no, this isn't just a dungeon”: there is a whole city to explore (press).
  • The team will “find some roundabout way” to get adventurers into the Kirin Tor's city (press).
  • Footage showed a plaza with floating crystals and a candlelit library (press).
  • Demo achievements list it under “Experienced Spelunker” (press).
  • Blizzard re-examined every dungeon drop: unique boss items are now blue, and some bosses drop advanced camping Blueprints.

What changes from Classic

What it was in Classic and what it is now, row by row.

—ClassicWoW Forever
In the gameClassicDid not existWoW ForeverNew dungeon, levels 28-33

Gallery

Articles about this

Data from beta client 1.60.1.70685, updated 29 Oct 2026.

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