Shaman in WoW Forever: talents, builds and changes from Classic
Totems, elements and chain healing; Forever's talents bring Lava Burst, Riptide, Water Shield and Maelstrom Weapon, and the class opens to Dwarves and Horde Skyborne.
Lightning and fire caster with the new Lava Burst.
Enhancement
Damage
Melee fighter with Stormstrike, Maelstrom Weapon and Rage of the Farseer.
Restoration
Healer
Totem healer with Riptide and Water Shield.
Talents & builds
Versus Classic
Tap a type to highlight it in the trees. Every talent tells you what it was in Classic.
Click to add a point · right-click to remove itTap a talent to see its details and add or remove points
Elemental
0
Enhancement
0
Restoration
0
Required level
—
Points
0 / 51 · 51 left
0 / 0 / 0
Builds
Builds by role · the BiS ones, level 30 (or 20 where there is no 30 yet). The level 30 ones have 26 points: 21 from your level and 5 extra from the Legacy perk Talented
Elemental · DungeonsLevel 30 (26 points: 5 come from the Legacy perk Talented) · See its BiS
Enhancement · DungeonsLevel 20 (11 points) · See its BiS
Enhancement · PvPLevel 20 (11 points) · See its BiS
Restoration · HealingLevel 20 (11 points) · See its BiS
Restoration · PvPLevel 20 (11 points) · See its BiS
My builds · only in this browser
Save a build with “Save build” and it will be here, in this browser.
Data from Wowhead's calculator (beta client, September 24). Values may change between beta builds. Classic comparison: Classic Era 1.15.9 client data via wago.tools.
Macros ready to copy, with spell names exactly as the game has them. Paste each one into a new macro and drag it to your bar. What a macro is and how to make one
Stances, forms and aspects
Two totems on one button
Intermediate · From level 10
Each press drops the next totem in the list; it resets when you leave combat. For the early levels, before Call of the Elements.
Mana, steady healing, less physical damage and a totem that shoots. For Restoration and Elemental in dungeons.
#showtooltip
/castsequence reset=combat Mana Spring Totem, Healing Stream Totem, Stoneskin Totem, Searing Totem
Totem calls on one button
Intermediate · From level 30
Drops the set on your totem bar in one go; with Shift, the second set (Call of the Ancestors). Set up the combinations on the totem bar first.
#showtooltip
/cast [mod:shift] Call of the Ancestors; Call of the Elements
Totems for a melee group
Intermediate · From level 32
Press it a few times: strength, extra attacks, mana and damage. Built for Enhancement or groups with warriors and rogues.
#showtooltip
/castsequence reset=combat Strength of Earth Totem, Windfury Totem, Mana Spring Totem, Searing Totem
Attacking
Trinkets plus Lightning Bolt or Chain Lightning
Advanced · From level 1
Fires both trinkets (slots 13 and 14) and casts Lightning Bolt; with Shift, Chain Lightning. If a trinket has no use effect or is on cooldown, the macro just carries on.
If the tank is your focus, takes their target and casts Lightning Bolt at it; with no focus, casts at your own target. Keeps the whole group on the same enemy.
Earth Shock on focus, mouseover or the tank's target
Advanced · From level 4
Stops your cast and interrupts, in order, your focus, the enemy under your mouse, your enemy target or, if you have the tank targeted, whatever the tank is hitting. Built to heal without switching targets.
With an ally under your mouse or targeted, Healing Wave; with an enemy targeted, Lightning Bolt. One button to heal and chip in damage in quiet moments.
Shift heals party member 1, Ctrl member 2 and Alt member 3; with no modifier, whoever is under your mouse or your target. Works without mouseover party frames.
Mana Spring as your standing totem; with Shift, Mana Tide to refill the group in a long fight. In Classic, Mana Tide was a Restoration talent.
#showtooltip
/cast [mod:shift] Mana Tide Totem; Mana Spring Totem
Chain Heal: right-click on yourself
Advanced · From level 40
Left-click the button: Chain Heal on whoever you point at; right-click: it starts on you, handy when you stand in the middle of the group. The keybind acts like the left click.
Water Walking on whoever you point at (or your target); with Shift, Water Breathing.
#showtooltip
/cast [mod:shift,@mouseover,help][mod:shift] Water Breathing; [@mouseover,help][] Water Walking
Equip your shield and heal
Advanced · From level 1
If you aren't wearing a shield, it equips your one-hander and shield and then heals. Put your one-handed weapon on button 11 and your shield on button 12 of the right bar (MultiBarRight). Swapping weapons in combat resets your swing.
Purges the enemy under your mouse, your enemy target or, if you're targeting an ally, that ally's target. Strips shields and buffs without letting go of the tank.
If you're wearing a shield, equips your two-hander and applies Windfury; with Shift, Flametongue. Put your two-handed weapon on button 10 of the right bar. Enhancement in Forever uses two-handed weapons.
They use the modern game's macro syntax, which is what Forever runs underneath. We haven't tested them one by one in the beta yet: if one fails, tell us on the board.
How the Shaman plays in WoW Forever: Dwarf Shamans on the Alliance, totems placed all at once, Lava Burst and Riptide. What you learn from 1 to 40, a level 30 talent build per spec, priorities, stats, gear, races and leveling. With the client's official names.
What changed in the WoW Forever beta with the September 24 update: talent respec down to 1 silver, Eureka! down to 10%, Mangle renamed to Primal Bite, Holy Strike hits harder, a Cooldown Manager, and every class change.
A WoW Forever race guide: which classes each race can play, all 40 racials (active and passive) with beta client numbers, what matters for PvP, groups or leveling, and what changed from Classic.
Blizzard's Classic+ launches on November 4. What changes from Classic: 469 reworked talents, the Skyborne, the Undead Paladin, new zones, nine dungeons and the raids — with the source next to every fact.