Classes

HEALER · DAMAGE

Shaman

Totems, elements and chain healing; Forever's talents bring Lava Burst, Riptide, Water Shield and Maelstrom Weapon, and the class opens to Dwarves and Horde Skyborne.

Class guide: how it playsWoW Forever Shaman Guide: How Elemental, Enhancement and Restoration Play
Roles
Healer Damage
Armor
Mail (from level 40)
Resource
Mana
Status
Confirmed

What changes from Classic

What it was in Classic and what it is now, row by row.

—ClassicWoW Forever
RacesClassic
  • Orc
  • Tauren
  • Troll
WoW Forever
TalentsClassicThe patch 1.12 trees: 51 points and a final talent at 31WoW ForeverSame layout plus a new talent at 16 points: 12 new, 5 replace another, 25 changed and 8 unchanged
Hit and critClassicSeparate for spells and for melee and rangedWoW ForeverUnified: one stat for spells, melee and ranged

Classic data: wago.tools — Talent, TalentTab and SpellName from the Classic Era 1.15.9 client

Specializations

  • Elemental

    Damage

    Lightning and fire caster with the new Lava Burst.

  • Enhancement

    Damage

    Melee fighter with Stormstrike, Maelstrom Weapon and Rage of the Farseer.

  • Restoration

    Healer

    Totem healer with Riptide and Water Shield.

Talents & builds

Versus Classic

Tap a type to highlight it in the trees. Every talent tells you what it was in Classic.

Click to add a point · right-click to remove itTap a talent to see its details and add or remove points

Elemental

0

Enhancement

0

Restoration

0
Required level
—
Points
0 / 51 · 51 left
0 / 0 / 0

Builds

Builds by role · the BiS ones, level 30 (or 20 where there is no 30 yet). The level 30 ones have 26 points: 21 from your level and 5 extra from the Legacy perk Talented

  • Elemental · DungeonsLevel 30 (26 points: 5 come from the Legacy perk Talented) · See its BiS
  • Elemental · PvPLevel 20 (11 points) · See its BiS
  • Enhancement · DungeonsLevel 20 (11 points) · See its BiS
  • Enhancement · PvPLevel 20 (11 points) · See its BiS
  • Restoration · HealingLevel 20 (11 points) · See its BiS
  • Restoration · PvPLevel 20 (11 points) · See its BiS

My builds · only in this browser

Save a build with “Save build” and it will be here, in this browser.

Data from Wowhead's calculator (beta client, September 24). Values may change between beta builds. Classic comparison: Classic Era 1.15.9 client data via wago.tools.

Shaman spellbookAll its changes vs Classic

Races that can play it

Useful macros

Macros ready to copy, with spell names exactly as the game has them. Paste each one into a new macro and drag it to your bar. What a macro is and how to make one

Stances, forms and aspects

  • Two totems on one button

    Intermediate · From level 10

    Each press drops the next totem in the list; it resets when you leave combat. For the early levels, before Call of the Elements.

    #showtooltip
    /castsequence reset=combat Searing Totem, Stoneskin Totem
  • Ghost Wolf on and off

    Intermediate · From level 20

    One button turns you into a wolf if you aren't one and back to normal if you are. Outdoors only.

    #showtooltip Ghost Wolf
    /cast [noform] Ghost Wolf
    /cancelform [form]
  • Recall or move your totems

    Intermediate · From level 22

    With no modifier you recall your totems and get some mana back; with Shift you move them to where your cursor points.

    #showtooltip
    /cast [mod:shift,@cursor] Totemic Projection; Totemic Recall
  • Totems for healing or casting

    Intermediate · From level 26

    Mana, steady healing, less physical damage and a totem that shoots. For Restoration and Elemental in dungeons.

    #showtooltip
    /castsequence reset=combat Mana Spring Totem, Healing Stream Totem, Stoneskin Totem, Searing Totem
  • Totem calls on one button

    Intermediate · From level 30

    Drops the set on your totem bar in one go; with Shift, the second set (Call of the Ancestors). Set up the combinations on the totem bar first.

    #showtooltip
    /cast [mod:shift] Call of the Ancestors; Call of the Elements
  • Totems for a melee group

    Intermediate · From level 32

    Press it a few times: strength, extra attacks, mana and damage. Built for Enhancement or groups with warriors and rogues.

    #showtooltip
    /castsequence reset=combat Strength of Earth Totem, Windfury Totem, Mana Spring Totem, Searing Totem

Attacking

  • Trinkets plus Lightning Bolt or Chain Lightning

    Advanced · From level 1

    Fires both trinkets (slots 13 and 14) and casts Lightning Bolt; with Shift, Chain Lightning. If a trinket has no use effect or is on cooldown, the macro just carries on.

    #showtooltip Lightning Bolt
    /use 13
    /use 14
    /cast [mod:shift] Chain Lightning; Lightning Bolt
  • Assist your focus and cast Lightning Bolt

    Advanced · From level 1

    If the tank is your focus, takes their target and casts Lightning Bolt at it; with no focus, casts at your own target. Keeps the whole group on the same enemy.

    #showtooltip Lightning Bolt
    /assist [@focus,help,nodead]
    /cast [harm,nodead] Lightning Bolt
  • Attack and Earth Shock

    Intermediate · From level 4

    Starts your melee auto-attack as you cast Earth Shock. For Enhancement while levelling.

    #showtooltip Earth Shock
    /startattack
    /cast Earth Shock
  • Enhancement: attack, trinkets and Flame Shock

    Advanced · From level 10

    Starts melee only if you have a living enemy, uses your trinkets and opens with Flame Shock. For the first seconds of a boss or a duel.

    #showtooltip Flame Shock
    /startattack [harm,nodead]
    /use [harm,nodead] 13
    /use [harm,nodead] 14
    /cast [harm,nodead] Flame Shock
  • All three shocks on one button

    Intermediate · From level 20

    Earth Shock by default, Frost Shock with Shift and Flame Shock with Ctrl. They share a cooldown, so grouping them saves bar space.

    #showtooltip
    /cast [mod:shift] Frost Shock; [mod:ctrl] Flame Shock; Earth Shock
  • Magma Totem and Fire Nova

    Intermediate · From level 26

    With Shift you drop Magma Totem; without it you detonate Fire Nova around your Fire totem. For packs of enemies.

    #showtooltip
    /cast [mod:shift] Magma Totem; Fire Nova
  • Lightning Bolt or Chain Lightning

    Intermediate · From level 32

    Lightning Bolt as your filler and, with Shift, Chain Lightning when enemies are bunched up.

    #showtooltip
    /cast [mod:shift] Chain Lightning; Lightning Bolt
  • Flame Shock then Lava Burst

    Intermediate · From level 40

    Flame Shock first, then Lava Burst, which hits harder on a burning target. Needs the Lava Burst talent; it resets when you change target.

    #showtooltip
    /castsequence reset=target/12 Flame Shock, Lava Burst

Interrupts

  • Earth Shock on your focus

    Intermediate · From level 4

    Earth Shock interrupts: it stops your own cast and hits your focus without switching targets; with no focus, your target.

    #showtooltip Earth Shock
    /stopcasting
    /cast [@focus,harm,nodead][] Earth Shock
  • Earth Shock on mouseover

    Intermediate · From level 4

    Interrupts the enemy under your mouse even if it isn't your target; handy against several casters.

    #showtooltip Earth Shock
    /stopcasting
    /cast [@mouseover,harm,nodead][] Earth Shock
  • Earth Shock on focus, mouseover or the tank's target

    Advanced · From level 4

    Stops your cast and interrupts, in order, your focus, the enemy under your mouse, your enemy target or, if you have the tank targeted, whatever the tank is hitting. Built to heal without switching targets.

    #showtooltip Earth Shock
    /stopcasting
    /cast [@focus,harm,nodead][@mouseover,harm,nodead][harm,nodead][@targettarget,harm,nodead] Earth Shock

Crowd control

  • Earthbind or Stoneclaw

    Intermediate · From level 8

    Earthbind to slow your pursuers; with Shift, Stoneclaw to draw attention away when you get swarmed.

    #showtooltip
    /cast [mod:shift] Stoneclaw Totem; Earthbind Totem
  • Frost Shock on mouseover

    Basic · From level 20

    Slows whoever is running away under your mouse without losing your target.

    #showtooltip Frost Shock
    /cast [@mouseover,harm,nodead][] Frost Shock

Defense and survival

  • Tremor or Grounding Totem

    Intermediate · From level 30

    Tremor against fear, charm and sleep; with Shift, Grounding to soak one harmful spell.

    #showtooltip
    /cast [mod:shift] Grounding Totem; Tremor Totem
  • Resistance totems

    Intermediate · From level 30

    Fire with no modifier, Frost with Shift and Nature with Ctrl. For bosses that hit with one school of magic.

    #showtooltip
    /cast [mod:shift] Frost Resistance Totem; [mod:ctrl] Nature Resistance Totem; Fire Resistance Totem
  • Lightning Shield and Windwall

    Intermediate · From level 36

    Refreshes Lightning Shield; with Shift, Windwall Totem against ranged damage.

    #showtooltip
    /cast [mod:shift] Windwall Totem; Lightning Shield

Healing and support

  • Healing Wave on mouseover

    Basic · From level 1

    Heals whoever is under your mouse without switching targets; with Shift, yourself.

    #showtooltip Healing Wave
    /cast [mod:shift,@player][@mouseover,help,nodead][] Healing Wave
  • Heal an ally or hit an enemy

    Advanced · From level 1

    With an ally under your mouse or targeted, Healing Wave; with an enemy targeted, Lightning Bolt. One button to heal and chip in damage in quiet moments.

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead] Healing Wave; [harm,nodead] Lightning Bolt
  • Healing Wave on party members with modifiers

    Advanced · From level 1

    Shift heals party member 1, Ctrl member 2 and Alt member 3; with no modifier, whoever is under your mouse or your target. Works without mouseover party frames.

    #showtooltip Healing Wave
    /cast [mod:shift,@party1][mod:ctrl,@party2][mod:alt,@party3][@mouseover,help,nodead][help,nodead][@player] Healing Wave
  • Ancestral Spirit on mouseover

    Basic · From level 12

    Resurrects whoever you point at on the party frames, or your target.

    #showtooltip Ancestral Spirit
    /cast [@mouseover,help,dead][] Ancestral Spirit
  • Lesser Healing Wave on mouseover

    Basic · From level 20

    The quick emergency heal, on whoever you point at or, with Shift, on yourself.

    #showtooltip Lesser Healing Wave
    /cast [mod:shift,@player][@mouseover,help,nodead][] Lesser Healing Wave
  • Cure Poison or Disease on mouseover

    Intermediate · From level 22

    Removes a poison from whoever you point at; with Shift, a disease.

    #showtooltip
    /cast [mod:shift,@mouseover,help,nodead][mod:shift] Cure Disease; [@mouseover,help,nodead][] Cure Poison
  • Cleansing totems

    Intermediate · From level 38

    Poison Cleansing Totem; with Shift, Disease Cleansing. For bosses that poison or infect the whole group.

    #showtooltip
    /cast [mod:shift] Disease Cleansing Totem; Poison Cleansing Totem
  • Chain Heal on mouseover

    Basic · From level 40

    Starts the chain on whoever is under your mouse and jumps to nearby wounded allies.

    #showtooltip Chain Heal
    /cast [@mouseover,help,nodead][] Chain Heal
  • Riptide then Chain Heal

    Intermediate · From level 40

    Riptide first, then Chain Heal on the same ally, which then heals more. Needs the Riptide talent.

    #showtooltip
    /castsequence [@mouseover,help,nodead][] reset=8 Riptide, Chain Heal
  • Mana Spring and Mana Tide

    Intermediate · From level 40

    Mana Spring as your standing totem; with Shift, Mana Tide to refill the group in a long fight. In Classic, Mana Tide was a Restoration talent.

    #showtooltip
    /cast [mod:shift] Mana Tide Totem; Mana Spring Totem
  • Chain Heal: right-click on yourself

    Advanced · From level 40

    Left-click the button: Chain Heal on whoever you point at; right-click: it starts on you, handy when you stand in the middle of the group. The keybind acts like the left click.

    #showtooltip Chain Heal
    /cast [btn:2,@player][@mouseover,help,nodead][help,nodead][@player] Chain Heal

Utility

  • Water Walking or Water Breathing

    Intermediate · From level 1

    Water Walking on whoever you point at (or your target); with Shift, Water Breathing.

    #showtooltip
    /cast [mod:shift,@mouseover,help][mod:shift] Water Breathing; [@mouseover,help][] Water Walking
  • Equip your shield and heal

    Advanced · From level 1

    If you aren't wearing a shield, it equips your one-hander and shield and then heals. Put your one-handed weapon on button 11 and your shield on button 12 of the right bar (MultiBarRight). Swapping weapons in combat resets your swing.

    #showtooltip Healing Wave
    /click [noworn:Shields] MultiBarRightButton11
    /click [noworn:Shields] MultiBarRightButton12
    /cast [@mouseover,help,nodead][help,nodead][@player] Healing Wave
  • Purge on mouseover

    Basic · From level 12

    Strips magic buffs from the enemy under your mouse; with nothing there, from your target.

    #showtooltip Purge
    /cast [@mouseover,harm,nodead][] Purge
  • Purge the tank's enemy

    Advanced · From level 12

    Purges the enemy under your mouse, your enemy target or, if you're targeting an ally, that ally's target. Strips shields and buffs without letting go of the tank.

    #showtooltip Purge
    /cast [@mouseover,harm,nodead][harm,nodead][@targettarget,harm,nodead] Purge
  • Weapon imbues

    Intermediate · From level 30

    Windfury with no modifier, Flametongue with Shift and Rockbiter with Ctrl. Pick by spec and weapon.

    #showtooltip
    /cast [mod:shift] Flametongue Weapon; [mod:ctrl] Rockbiter Weapon; Windfury Weapon
  • Back to your two-hander and imbue it

    Advanced · From level 30

    If you're wearing a shield, equips your two-hander and applies Windfury; with Shift, Flametongue. Put your two-handed weapon on button 10 of the right bar. Enhancement in Forever uses two-handed weapons.

    #showtooltip
    /click [worn:Shields] MultiBarRightButton10
    /cast [mod:shift] Flametongue Weapon; Windfury Weapon

They use the modern game's macro syntax, which is what Forever runs underneath. We haven't tested them one by one in the beta yet: if one fails, tell us on the board.

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